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Returning 35 results for 'solar of ranger day verdan'.
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Monsters
Monster Manual
Points somewhere in Mount Celestia.
Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead.
Magic Resistance. The solar has Advantage on saving throws
":"Radiant"} Radiant damage. Success: Half damage.Poison, RadiantDivine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Solar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, resurrection
1/day each: commune, control weather
Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.Multiattack. The solar makes two greatsword attacks
/Day). The solar touches another creature. The target magically regains 40 (8d8 + 4);{"diceNotation":"8d8+4","rollType":"heal","rollAction":"Healing Touch"} hit points and is freed from any curse
Monsters
Spelljammer: Adventures in Space
Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can
must succeed on a DC 23 Wisdom saving throw or be blinded until the end of its next turn.A solar dragon (also known as a radiant dragon or a sun dragon) is born in the heart of a star. It divides its
Monsters
Spelljammer: Adventures in Space
Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (2/Day). If the dragon fails a saving throw, it can
must succeed on a DC 23 Wisdom saving throw or be blinded until the end of its next turn.A solar dragon (also known as a radiant dragon or a sun dragon) is born in the heart of a star. It divides its
Monsters
The Book of Many Things
knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
1/day each: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar
":"Sunspear", "rollDamageType":"radiant"} radiant damage if the target is a Fiend or an Undead.
Solar Flare (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Solar Flare
Monsters
Spelljammer: Adventures in Space
sun named Xaryxis.
Starlight Step (3/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Summon Solar Dragon (1/Day
"} slashing damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Scimitar","rollDamageType":"radiant"} radiant damage.
Radiant Beam (3/Day). A magical beam of radiance flashes out
Monsters
The Wild Beyond the Witchlight
solar eclipse or while she is within 60 feet of a symbolic representation of one. Otherwise, Endelyn disappears in a cloud of inky smoke when she drops to 0 hit points, along with anything she was
):
At will: detect magic, mage hand
2/day each: augury, polymorph
1/day: plane shift (self only)Endelyn, also known by the names Creeping Lyn and Bitter End, is the youngest member of the Hourglass
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea
Monsters
Spelljammer: Adventures in Space
spellcasting ability:
2/day: teleportAn astral elf commander leads warriors into battle and usually has one or more spelljamming ships under their command. A commander channels the radiant energy of
leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, invisibility (self only)
3/day each: blade barrier, dispel evil and good, resurrection
1/day each: commune, control weather
Magic Resistance. The solar has advantage on saving throws against spells
hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
Healing Touch (4/Day). The solar touches another creature. The target
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead
, Resurrection
Bonus Actions
Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with all its Hit Points somewhere in Mount Celestia.
Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead.
Magic Resistance. The solar has Advantage on
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Solar Large Celestial (Angel), Lawful Good
AC 21 Initiative +20 (30)
HP 297 (22d10 + 176)
Speed 50 ft., Fly 150 ft
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Towers of Day Seven tall watchtowers ring the edge of the Solar Bastion. In addition to offering a clear view of the entire fortress, the towers are equipped with magical devices that give their sentries
the ability to detect threats approaching the bastion and even to peer into other planes of existence. Knights of the Solar Bastion usually stay in one of the Towers of Day while visiting the fortress
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Solar Bastion Knight The Solar Bastion knight presented here is an example member of the organization. Customize this stat block to suit individual knights and differentiate them from each other. For
knights with a lower challenge rating. Solar Bastion Knight Medium Humanoid (Paladin), Typically Neutral Good
Armor Class 20 (plate armor, shield)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Actions
Starlight Step (3/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Summon Solar Dragon (1/Day). The elf has
Astral Elf Aristocrat An astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and summon a solar dragon. Astral Elf Aristocrat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ranger The characters encounter a helpful ranger, who might be a member of the Emerald Enclave or simply a wanderer of the wilderness. Either way, the ranger is happy to serve as a guide or a source
of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
(Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
At will: dancing lights, guidance
1/day each
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has foreseen her own demise during a solar eclipse. In the depths of her castle, a lightning-powered device called the Orrery of Tragedies clicks and turns day and night, giving Endelyn glimpses of her
fabric. She travels about Yon on her ornithopter of flying (see appendix A). Endelyn’s Weakness The only way to dispose of Endelyn for good is to slay her during an actual solar eclipse or in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Goodberry Level 1 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S, M (a sprig of mistletoe)
Duration: 24 hours
Ten berries appear in your hand and are infused
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Goodberry Level 1 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S, M (a sprig of mistletoe)
Duration: 24 hours
Ten berries appear in your hand and are infused
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Animals Level 1 Divination (Bard, Druid, Ranger, Warlock) Casting Time: Action or Ritual
Range: Self
Components: V, S
Duration: 10 minutes
For the duration, you can comprehend and
, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
sphere’s location but can try again the next day, reducing the DC of the check by 1 for each consecutive attempt. Other methods of finding the sphere are detailed in the “Adventure Hooks” section below. Once
chapter 13—spot an unidentified celestial object drifting across the night sky with their telescope. The observatory calls for brave adventurers to use its teleportation device to investigate. Solar
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
day but also the times for sunrise and sundown, the phase of the moon, and the position of the zodiac. The observatory charges visitors a fee to see the clock and have a scholar interpret it for them
the library. DISTANT WONDERS
Magical telescopes can see things an ordinary spyglass can’t, from far-off worlds to incoming comets. Some astronomers, such as scholars of the Solar Bastion or the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Animals Level 1 Divination (Bard, Druid, Ranger, Warlock) Casting Time: Action or Ritual
Range: Self
Components: V, S
Duration: 10 minutes
For the duration, you can comprehend and
, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day. JESPER EJSING A human Druid uses Speak with Animals to chat with his best bear friend
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Speak with Animals Level 1 Divination (Bard, Druid, Ranger, Warlock) Casting Time: Action or Ritual
Range: Self
Components: V, S
Duration: 10 minutes
For the duration, you can comprehend and
, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Ancient Solar Dragon Ancient Solar Dragon
Gargantuan Dragon, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 425 (23d20 + 184)
Speed 30 ft., fly 120 ft. (hover)
STR
28 (+9
provoke opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Nebulous Thoughts. Magical
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Adult Solar Dragon Adult Solar Dragon
Huge Dragon, Typically Neutral
Armor Class 17 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 30 ft., fly 90 ft. (hover)
STR
24 (+7)
DEX
opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Nebulous Thoughts. Magical attempts to read
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Priestly investiture 77–78 Procession of ghosts 79–80 Remembrance for soldiers lost in war 81–82 Royal address or proclamation 83–84 Royal audience day 85–86 Signing of a treaty 87–88 Solar eclipse 89–91
festival 41–42 Full moon 43–44 Funeral 45–46 Graduation of cadets or wizards 47–48 Harvest festival 49–50 Holy day 51–52 Investiture of a knight or other noble 53–54 Lunar eclipse 55–58 Midsummer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
or thirty days, each beginning with the new moon. About every three years, an extra thirty-day month is added at the end of the calendar to keep it aligned with the solar year. The beginning of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the characters to track down a deadbeat patron—a solar, a pit fiend, a death knight, or other powerful being.
7 A group tries to kidnap a character, as the character is the key to a portal the
the scoundrel.
9 An archmage new to the city offers to reward the characters with a magic item if they serve as their touts and sedan chair carriers for a day.
10 A dabus (see Morte’s Planar