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Returning 8 results for 'some call locating'.
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Firbolg
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Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
call home.
Orphaned firbolgs are those whose clans or homelands have been destroyed. They become crusaders for nature, seeking to avenge their loss and prevent the further destruction of the natural
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
locating the lair of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agatha’s lair is a few miles outside town. The forest grows dark and still as the
, disrespectful, or threatening, Agatha scowls and disappears. She does not attack them, nor does she return if the characters call out to her.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
material components in the form of gems with a total value of 10 gp per Hit Die of the elemental summoned. Finding Entémoch’s Boon Locating the tunnel that leads to Entémoch’s Boon is a great service for
) check. If the group check succeeds, the characters find a curious waymarker: a small pyramid of carefully stacked stones next to the mouth of an otherwise unassuming tunnel. After locating the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Downtime” section in chapter 2.
LOTTIE
Locating the Ritual Site As the endgame approaches, the time the characters have spent with the orrery and its component pieces can grant the necessary
taps into. Or the orrery components possessed by the Six might begin to call to the components held by the characters, as the artifact seeks to be made whole once more. The time necessary to locate
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
(Survival) Magic that assists in locating On a successful check, a character finds a victim in one of the graves and can rescue them (no action required). Keep track of each failed check before two
no character asks to make the check, call for the characters to make this check after the second round of combat. Relighting Lanterns. A lamp can be relit in a number of ways: A character can climb a
Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
Elemental Evil in Nulb about seven years ago. Odds are at least one character is interested in solving the puzzle, but if not, call for another round of Intelligence (Investigation) checks. Point out to
the Woods The map makes locating the cabin a simple matter. It’s a well-built one-room structure of wood and stone. Five horses stand at a post outside, and the front door is wide open. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
meet with the tavern’s regular patrons — who are no less criminal in many cases. Locating Oppal. When the characters enter the tavern, all the tables are occupied, but several empty stools stand at the
beneath the ruins of Castle Never. Locals call this prison “the holes.” Trying to free someone from the holes is a good way to end up in them. Anyone in the holes has already been found guilty by Lord
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
Valor’s Call can identify Mercion, the armored cleric at Zybilna’s side. Once the characters know who she is, one of them can use an action to touch Mercion with a unicorn horn while speaking her name