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Returning 35 results for 'some of race distance vary'.
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Monsters
The Book of Many Things
, and the drone knows the distance and direction to the amulet. If the drone is within 60 feet of the drone’s wearer, half of any damage the wearer takes (rounded up) is transferred to the drone
a +2 bonus to the wearer’s AC if the drone is within 5 feet of the wearer.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Poison
Monsters
Storm King's Thunder
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
him. But in recent years, King Hekaton had become convinced that the age of the giants was past, as evidenced by the growing distance between the giants and their gods. Annam the All-Father didn&rsquo
Backgrounds
Mythic Odysseys of Theros
excel.
Favored Event
d8
Favored Event
1
Marathon
2
Long-distance running
3
Wrestling
4
Boxing
5
Chariot or horse race
6
Pankration (mixed
unarmed combat)
7
Hoplite race (racing in full armor with a unit)
8
Pentathlon (running, long jump, discus, javelin, wrestling)
Feature: Echoes of Victory
You have attracted admiration
Magic Items
Storm King's Thunder
their materials and properties vary.
The Korolnor Scepter is a tapered mithral rod as thick and long as a dwarf’s forearm, with a small platinum knob at the bottom and a rounded disk adorned
underwater, you can use an action to expend 1 charge to determine the distance to the surface.
As an action, you can expend 2 charges to cast the sending spell from the scepter.
As an action, you can
Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.
Dhampir Hungers
Every dhampir knows a thirst slaked only by the living. Those who
ancestors.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose a lineage. If
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Subraces Some races have subraces. Members of a subrace have the traits of the parent race in addition to the traits specified for their subrace. Relationships among subraces vary significantly from
race to race and world to world. In the Dragonlance campaign setting, for example, mountain dwarves and hill dwarves live together as different clans of the same people, but in the Forgotten Realms
Species
Spelljammer: Adventures in Space
autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. The internal components used in an autognome’s manufacture can vary wildly; one
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t remember the names of the fallen. Nomog-Geaya is the greater of the
backgrounds
Tomb of Annihilation
and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
customs.
d6
Ideal
1
Discovery. I want to be the first person to discover a lost culture. (Any)
2
Distance. One must not interfere with the affairs of another
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Relationships among subraces vary significantly from race to race and world to world. In the Dragonlance campaign setting, for example, mountain dwarves and hill dwarves live together as different
Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. Ability Score Increase A race
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of Ice, while a clammy bridge of basket fungus weaves toward a cavernous door to the Underdark. Landings are frequent along the staircase but vary in distance from one another. Every landing contains at least one door. Travel between landings can take minutes, hours, or days.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
these three nights. Wise people spend these nights indoors with friends, but those who celebrate the darkness may take to the streets to prey on the weak and foolish. The Race of Eight Winds (23 Lharvion
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
conduct their business; and the Outer City, which lies outside the walls and where most of the city’s laborers reside in conditions that vary from crowded but clean to squalid. Depending on timing
he sells all the material needed for long-distance freight hauling: wagons, rope, netting, grease, chains, wheels, and so on. His shop also repairs wagons. He is not directly involved in the hiring of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
conduct their business; and the Outer City, which lies outside the walls and where most of the city’s laborers reside in conditions that vary from crowded but clean to squalid. Depending on timing
he sells all the material needed for long-distance freight hauling: wagons, rope, netting, grease, chains, wheels, and so on. His shop also repairs wagons. He is not directly involved in the hiring of
Human
Legacy
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Species
Basic Rules (2014)
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
. Human physical characteristics, though, vary according to the ancient migrations of the earliest humans, so that the humans of the Silver Marches have every possible variation of coloration and features
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ruling Scepters are all roughly the same size and shape, but their materials and properties vary. The Korolnor Scepter is a tapered mithral rod as thick and long as a dwarf’s forearm, with a small
are as follows: If you are underground or underwater, you can use an action to expend 1 charge to determine the distance to the surface. As an action, you can expend 2 charges to cast the sending spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level
you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level, you
can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level, you have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
have to meditate for hours or days to get a vision of its meaning. Every group of orcs has particular superstitions and recognizes certain omens. These tenets vary from tribe to tribe, and are often
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Landing. The Race of Eight Winds (23 Lharvion) This event is an aerial race that takes place around Dura Quarter. The Hunt (4 Barrakas) In honor of the Sovereign Balinor, a fierce beast is brought to the
500 gp and the blessing of Balinor. The motif of the Hunt can vary; in some years, multiple beasts are released, and the hunter who catches the most of them is the victor. In any case, it often turns
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is within sight of land, there is no chance of the vessel becoming lost. Otherwise, a ship’s navigator must rely on dead reckoning (tracking the direction and distance of the ship’s travel) or the sun
harpies 17 Iceberg (easily avoided if seen from a distance) 18 Sahuagin boarding party 19 NPC in the water (clinging to floating debris) 20 Sea monster (such as a dragon turtle or kraken) SHIPWRECKS
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, twisting caves, primeval woods, and the maze-like streets and passages of desolate ruins. A minotaur can visualize every route it might take to close the distance to its prey. The scent of blood, the
into the minotaurs that echo his own savage form. Although they begin as creations of the Horned King, minotaurs can breed true with one another, giving rise to an independent race of Baphomet’s savage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal). Inspiring Smite. Immediately
Oath of Glory feature You emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation. Your walking speed increases by 10 feet. In
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal). Inspiring Smite. Immediately after you deal damage to a creature with your Divine Smite feature, you
supernatural speed, allowing you to race across a battlefield in formation. Your walking speed increases by 10 feet. In addition, if you aren’t incapacitated, the walking speed of any ally who starts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dungeon Features The atmosphere and physical characteristics of dungeons vary as widely as their origins. An old crypt might have stone walls and loose wooden doors, an odor of decay, and no light
hunt. The light of a torch or lantern helps a character see over a short distance, but other creatures can see that light source from far away. Bright light in an environment of total darkness can be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s specific actions will vary with each encounter, the creature’s behavior is largely governed by the tactics discussed below. Stay out of Range and Sight A beholder’s natural ability to fly is
, requiring opponents to create light at a distance in order to return fire with any accuracy. Even intruders who don’t need light to see have to contend with the beholder’s superior senses — the monster can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
simply open the chest, they prop a shield in front of it and push the chest open at a distance with an iron rod. In this case, the trap still triggers, but the hail of needles fires harmlessly into
the damage it deals can vary depending on the trap’s severity. Use the Trap Save DCs and Attack Bonuses table and the Damage Severity by Level table for suggestions based on three levels of trap
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
simply open the chest, they prop a shield in front of it and push the chest open at a distance with an iron rod. In this case, the trap still triggers, but the hail of needles fires harmlessly into the
damage it deals can vary depending on the trap's severity. Use the Trap Save DCs and Attack Bonuses table and the Damage Severity by Level table for suggestions based on three levels of trap severity
Orc
Legacy
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Species
Volo's Guide to Monsters
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
. These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
nine alignments describe the typical behavior of a creature with that alignment. Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nations crossed swords. But no one was prepared for the disaster that struck in 994 YK. Accounts of the Mourning vary. Some say that a blinding light engulfed the battlefield near the Saerun Road. Others
serving the Mourning? Or do you believe that you siphon power from it and weaken it with your actions? As a member of an unusual race, you could say that you are actually a creation of the Mourning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
network of minds only while it is within five miles of the elder brain. Beyond that distance, it is on its own. Mind flayers that venture away from the colony do so only under strict orders from the
also sees itself as a savior of the mind flayer race and a living memorial that preserves the memories of the mind flayers’ prey. By its twisted logic, humanoids whose brains are devoured by the colony
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceilings above the water collectors are domed and vary in height. The connecting tunnels between the collectors and the bridges have flat, 15-foot-high ceilings. All doors leading to this area are made
must make a DC 15 Strength saving throw. On a failed save, the creature is swept 60 feet downriver; on a successful save, the distance is halved to 30 feet. The river flows just as strongly through
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
selfish egotists hoping to direct the guild’s actions toward promoting their own interests. Most rebels are typical members of the guild in terms of race and class, but they vary from type when it comes to
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can