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Returning 27 results for 'some of races displease village'.
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Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
scattering of other races. Significant locations in Oakhurst, and the people to be found within them, include the following: Village Hall. The center of government in Oakhurst includes the office of Mayor
Oakhurst The community closest to the Sunless Citadel is a village called Oakhurst. Most of its 900 residents (including outlying farms) are human, with a sizable minority of halflings and a
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests always wield his favored weapons, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
A Brief History The known history of the Sword Coast region spans thousands of years, extending back into the misty epochs of the creator races and the ages of the first nations of the elves and
dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Most of the communities of Valenar consist of farming villages, with fortress towers scattered across the plains as military outposts. Moonshadow A peaceful Khoravar village built on
surprising number of gifted scholars and artisans thrive in the village. Pylas Maradal The second largest city in Valenar, Pylas Maradal is a port on the southern coast. House Lyrandar has invested
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Q’barran Characters Q’barra is home to the settlers and prospectors from the west—mostly humans but including members of all races found in the Five Nations. It’s also a possible origin for
your newly formed mining village. Your cleric could be the town preacher. As a sorcerer or bard with a criminal background, you could be a dashing wandslinger looking for trouble and gold. Q’barra can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Q’barran Characters Q’barra tempts explorers from the west with the prospects of wealth and new lands to conquer—mostly humans but including members of all races found in Khorvaire. Settlers
could be a lone sheriff seeking to protect your newly formed mining village. Your cleric could be the town preacher. As a sorcerer or bard with a criminal background, you could be a dashing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
first wanders away from the village, seemingly by accident, or one day hops on a log and tries to set off down the river, the parents are concerned but not alarmed. They attribute these acts of
village has its own way of coping with this phenomenon. Some elders — especially those who once had fancy feet themselves — just shrug, smile, and say it is the way of things. Nevertheless, well-meaning
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city or town dominated by another race. Everything Has a Story As do many other races, halflings enjoy accumulating personal possessions. But unlike with most other races, a halfling’s idea of
. Whatever the reason, travelers might look for a halfling village, but they fail to notice a narrow path that cuts through the underbrush, or they find themselves traveling in circles and getting no
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trade with various races of the Underdark near the Darklake, in addition to providing ferry service and navigation.
Organizations: Two major shrines and several other minor ones.
Sloobludop is a kuo
-toa village on the eastern edge of the Darklake. From a distance, it looks like a massive tangle of reeds stretching up into the darkness, lit by glowing spots of phosphorescence. Upon closer
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of succulent cooked foods and the calls of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
raid and battle. Coastal settlers refer to sahuagin as “sea devils,” for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.
“The village was
mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humans and other races, but they aid individuals and small groups whom they deem worthy of their help. They create lovely gardens, organic sculptures, and wondrous emerald jewelry — that precious green
community of elves might be surprised to discover they have been neighbors of a forest gnome village for years. Forest gnomes are good at making their homes vanish into the landscape. It helps that they
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(predominantly cloud and storm giants), but some orders have been known to accept goliaths, firbolgs, and members of other peoples into their ranks. (Goliaths and firbolgs appear as character races in
Adventure Hook 1 Characters arriving in a remote village are greeted by a stern giant who urges them to move along quickly, as the town is under the giant’s protection. 2 A wandering knight of the stewards
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. It has darkvision out to a range of 60 feet. Mornbryn’s Shield Mornbryn’s Shield, a village on the western fringe of the Evermoors, takes its name from the rocky, horseshoe ridge that forms a
villagers are accustomed to facing threats from the Evermoors, but nothing as formidable as fire giants. Three weeks ago, a quartet of fire giants strode through the village, climbed over the ridge
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
. Hobgoblins don’t build temples to their gods, lest they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
races, such as Elvish or Dwarvish, remain the same in every domain. Those who wish to learn a domain’s language can do so using the training downtime activity (see the Player’s Handbook). Although it
maintained by the Keepers. Individuals and businesses friendly with the Keepers—such as a village notary or inn—might surreptitiously contract their services, allowing customers to send a letter for 1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cage that appears to trap foes or those who displease him. Worshipers of Khurgorbaeyag are sometimes overtaken by sudden onsets of depression, which they take as a sign that they have somehow
prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the valley walls far below the tundra, providing the dwarves with an apparently limitless supply of iron. Ironmaster is populated exclusively by dwarves. Members of other races are forbidden to set
village of Jalanthar is a riverbank waystop for barges traveling up and down the Rauvin River. The hardy residents, who call themselves Jalantharren, live in stone cottages with mud-sealed timber
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
amuse her. She employs nine deputies (N male and female veterans of various races) who live in the village proper to help keep the peace. Tamalin also gives free room and board to adventurers who
ramshackle, frequently rebuilt wooden towers and buildings. Its structures now entirely cloak a hill that overlooks the village of Womford across the Dessarin River. A long wooden bridge, wide enough for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
organizations hold significant power there as well. Even in a village, a popular individual — a wise elder or a well-liked farmer — can wield more influence than the appointed reeve, and a wise reeve avoids
some cases, long-lived races such as elves or dragons are entrusted with the leadership of the land. Hierarchy. A feudal or bureaucratic government where every member, except one, is subordinate to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
over one of the trails that lead to and from the town. The trail from the North Gate travels two miles north to the village of Targos on the frozen shore of a lake called Maer Dualdon. The trail
of the guards are human, with a sprinkling of shield dwarves, half-orcs, and other races. A sheriff’s deputy named Augrek Brighthelm (see appendix D) often stands watch at the southwest gate. She
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seeing cultists of many races coming and going around the castle, so when they see strangers, their first assumption is that the newcomers are more cultists. This assumption is reinforced if Snapjaw
-six live in the castle and the rest in reed huts (area 3). The others are away hunting, fishing, patrolling, hauling contraband from the work camp, or visiting their families in the tribal village (a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
races coming and going around the castle, so when they see strangers, their first assumption is that the newcomers are more cultists. This assumption is reinforced if Snapjaw or other lizardfolk
and the rest in reed huts (area 3). The others are away hunting, fishing, patrolling, hauling contraband from the work camp, or visiting their families in the tribal village (a few hours away to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
down the stairs, races along the tunnels of the lower level, up into area B8, and through the secret door into area B7 to alert Lord Viallis. B4. Office The lack of a door along the stairs to the
-of-the-way village of Greenfast in the hope of one day returning to Waterdeep with a full-fledged cult. He fights fiercely when surrounded by his lackeys but tries to flee if things start to fall apart
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before plunging into the cavernous darkness beyond. Tall, slime-covered columns ascend from the foul water. Each one is decorated with a mosaic depicting elves, dwarves, humans, and other races descending
island bristling with stalagmites. A corpse floats face down in the water near the island.
Gar Shatterkeel uses this cave to dispose of those who oppose or displease him. Underwater Gate. A submerged
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, goldsmiths) 3 Magical circle/society 4 Military/knightly order 5 New family dynasty/tribe/clan 6 Philosophy/discipline dedicated to a principle or ideal 7 Realm (village, town, duchy, kingdom) 8
empires, the doom of races, and the end of the world. Sometimes an omen points to change for the good, such as the arrival of a legendary hero or savior. But the most dramatic prophecies warn of future