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Returning 35 results for 'some of rage days village'.
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Spells
Player’s Handbook
achievable and not involve anything that would obviously deal damage to any of the targets or their allies. For example, you could say, “Walk to the village down that road, and help the villagers
can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for a target upon completing it.
Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Magic Items
Ravenloft: The Horrors Within
space outside of the Shadowlands, your Attunement immediately ends and Ebonbane teleports to somewhere in Shadowborn Manor.
Insatiable Rage. The sword demands destruction. If the sword hasn’t
slain a Celestial or a Humanoid for 3 days, you make a DC 17 Charisma saving throw at the next dawn. On a successful save, you take 8d8 Force damage. On a failed save, you are dominated by the sword
Monsters
Forgotten Realms: Adventures in Faerûn
inches long, it re-forms from that piece of chardalyn in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Next of the Seven"} days, regaining all its Hit Points. The new body appears in the
liches, creating an amalgamated form.
Zlan is the foremost mind among the liches and controls the body, The other liches rage and scheme about being subsidiary to someone they once considered both a
Monsters
Forgotten Realms: Adventures in Faerûn
until he is reduced to 0 Hit Points. If Sammaster is reduced to 0 Hit Points, his dracolich form dissolves to dust. After 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Soul Gem"} days
dracoliches, magically bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and
Monsters
Forgotten Realms: Adventures in Faerûn
to dust. After 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Soul Gem"} days, he appears in the space of his soul gem, using the Sammaster (Dracolich Form) stat block. The gem is a
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
Monsters
Candlekeep Mysteries
village a few days later. If the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one.Poison
backgrounds
Forgotten Realms: Heroes of Faerûn
, Basket, Block and Tackle, Chain, Hunting Trap, Net, Pole, Rations (3 days’ worth), Traveler's Clothes, 32 GP; or (B) 50 GP
You come from a proud line of ice fishers out of Ten-Towns in Icewind
trout out of ice-covered lakes, and gutted enough knucklehead trout to feed your village many times over. These experiences have toughened your body and mind for a life of adventuring.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
not only a subject’s body but also their mind, making them instinctively obey any yuan-ti and filling them with a seething rage at the sight of non-reptilian creatures.
Although broodguards can
":"roll", "rollAction":"Days"} days. A subject forced to imbibe the brew can make a DC 15 Constitution saving throw; on a success, it takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage
Monsters
Eberron: Rising from the Last War
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
roll.Overlords
In the first days of the world, the children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair
’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Ancient Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s
dragon’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
prone. The aboleth can’t use this lair action again until it has used a different one.
Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can
","rollAction":"Conduit of Rage","rollDamageType":"psychic"} psychic damage. The aboleth can’t use this lair action again until it has used a different one.
Regional Effects
The region containing an
Monsters
Icewind Dale: Rime of the Frostmaiden
by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention.
A creature wounded by one of these chardalyn weapons can feel a sudden sickness
to believe that its weapons are conduits through which it can speak to a demon lord or other dark power, as well as channel its rage. If the berserker’s madness is cured using magic that removes
Monsters
Curse of Strahd
woods. She wandered for days in shock until she was found and adopted by Kolyan Indirovich in the village of Barovia. Izek covets her in an unwholesome way and won’t allow anyone or anything to
Monsters
Storm King's Thunder
their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined
creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
be affected by this regional effect again for 24 hours.
If Baphomet dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Baphomet
If a
reasoned with when my rage has been stoked.”
21–40
“I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.”
41–60
&ldquo
Monsters
Tales from the Yawning Portal
becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a DC 14 Wisdom saving throw or take
disappears.
If the aboleth dies, the first two effects fade over the course of 3d10;{"diceNotation":"3d10","rollType":"roll"} days.
Monsters
Fizban's Treasury of Dragons
unless the authorities find and turn over a thief who stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence
nearby. Ridding the village of the spiders means tampering with the dragon’s food supply.
7
A sapphire dragon invites warriors to vie for the honor of studying military tactics under the
Backgrounds
Baldur’s Gate: Descent into Avernus
military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village
your responsibilities for a month.
Flaming Fist. If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and you’re required to take a
Monsters
Eberron: Rising from the Last War
creature within 30 feet of it. A creature that fails the saving throw but can't expend a spell slot is instead stunned until the end of its next turn.Overlords
In the first days of the world, the
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Monsters
Fizban's Treasury of Dragons
stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means
spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Days"} days. The enhancement of telepathic abilities ends immediately. The
Monsters
Vecna: Eve of Ruin
rage he murdered his brother, Sergei. Sergei’s betrothed, Tatyana, leapt from a tower to escape Strahd and vanished into the Mists rising around Barovia as Strahd slew everyone else in the castle
. He had become a vampire, and Barovia became a Domain of Dread.
Now the Dark Powers keep Strahd trapped in his realm, tormenting him with his inability to escape for all eternity. He spends his days
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Downtime Activities The campaign benefits when characters have time between adventures to engage in other activities. Allowing days, weeks, or months to pass between adventures stretches the campaign
adventures also encourages players to become more invested in the campaign world. When a character owns a tavern in a village or spends time carousing with the locals, that character’s player is more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vary from village to village, ranging from tests of knowledge to trials of physical prowess. In earlier days, villages that fought over resources were quickly wiped out, while those whose people
, thanking the gods for their help. Event preparations begin many days in advance and involve the entire village. At the end of the festival’s final night, villagers light the fire eagle: a fireworks-filled
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
with icy shores. A wharf stands where the village meets the water.
For most of the year, the hamlet of Loch Wynnis has shuttered storefronts, too many empty tavern tables, and fewer than two dozen
lake. The crossing opens briefly at sundown the day of the winter solstice, the three days before, and the three days after it.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lurking Danger A nest of meenlocks lives in the mine outside the village. Though most of the creatures returned to the Feywild once the village was empty, six meenlocks (see the end of the adventure
for their stat block) remained to prey on lost travelers. When the characters arrive in the village, these meenlocks become aware of their presence and stalk them from a distance, staying hidden in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
merchants who came to the village for a week or two, sold and traded their wares, then left again. The nearest civilized settlement was three days’ ride on horseback down the mountainside. The inhabitants
Tale of Tragedy and Terror A Deep and Creeping Darkness tells the tale of a mountain village whose residents went missing over the course of several months. The book presents a series of vignettes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Viktal Tales of the days before Mother arrived claim that the families of Viktal barely scraped enough from the earth to survive, and often lost livestock and children to malicious fey. Today, Mother
equally. The cheery villagers welcome visitors, showing eager interest in their stories and lodging them free of charge at the village inn, the Fisher’s Rest. Visitors are welcome to stay for as long as they like, especially as one of the seasonal Tithe festivals approaches.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting A fertile agricultural region like the Dessarin Valley does not exist in Athas, but there are several frontier areas containing small, out-of-the-way villages separated by several days
’ travel through the wilderness. One good example is the Great Alluvial Sand Wastes. The long-lost dwarven citadel of Tyar-Besil lies beneath the rocky badlands about 30 to 40 miles northwest of the village
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
deal damage to any of the targets or their allies. For example, you could say, “Walk to the village down that road, and help the villagers there harvest crops until sunset.” Or you could say, “Now is
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into the forest and eventually leads to the outskirts of the grippli village. This route, well over 100 miles in total, takes at least seven days to traverse by foot, and at the end of it the characters
will be entering the village before they visit the trading post. Both of those facts might have a marked effect on how the adventure continues (at your discretion). In addition, you might pit the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deal damage to any of the targets or their allies. For example, you could say, “Walk to the village down that road, and help the villagers there harvest crops until sunset.” Or you could say, “Now is
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S3. Village of Krezk When the characters get past the outer wall, read: The mist-shrouded village beyond the wall is nothing more than a scattering of humble wooden cottages along dirt roads that
this vantage. The village operates as a commune, with no exports or moneymaking businesses. Villagers grow trees and vegetables, cut wood to heat their homes, raise chickens and pigs, and share their
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
sunlight.
The village of Lys Alana is home to about five hundred residents, most of whom are elves. Overseeing the village with detached fairness is the elf Perfect Gecoran (Medium Noble). While many
regularly visit the village, a fact Perfect Gecoran believes is necessary for revitalizing elven society. High above the forest floor in the center of Lys Alana is Dawn’s Light Palace, the only remaining
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
days goes a long way toward determining the town’s mood and general atmosphere. A bountiful catch for a few days in a row puts all the fishers in a celebratory mood, while a poor harvest that lasts more