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Returning 15 results for 'some of rage defender verbal'.
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Spells
Player’s Handbook
Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies
. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes
monsters
, and can’t cast spells with a Verbal component. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Success: Half damage only.Gallows speakers
are swirling maelstroms of restless spirits. They rise from sites of mass tragedies or pointless yet bloody battles. Gallows speakers rage endlessly with the weapons and death screams of the souls
Summon Celestial
Legacy
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Spells
Tasha’s Cauldron of Everything
spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an
ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender
creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge and uses its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an
ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your
companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
understand them in return.
Innate Spellcasting. Kysh’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
A prisoner of the sahuagin in The Final Enemy, Kysh is a defender of the deep sea realms who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
engaging in much verbal communication, each kobold knows what has to be done to succeed. Kobolds’ ability to work together is remarkable, especially compared to the behavior of other small humanoids
following: Attacking light sources to extinguish them, so the kobolds can use their darkvision to best advantage. Leaving one defender in a room to lure invaders into a trap or an ambush. Often this bait is
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
tragedies or pointless yet bloody battles. Gallows speakers rage endlessly with the weapons and death screams of the souls that compose its being, compelling those who come near to join in its
, is compelled to shriek along with the gallows speaker, and can’t cast spells with a Verbal component. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Success: Half damage only.
Babs Webb
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
companions. Roll initiative for the devil, which has its own turns. The DM has the creature’s stat block. On each of your turns, you can issue a verbal command to the devil (no action required by you), and as
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the Elemental Chaos. Within the vastness and violence of this realm rage elemental cataclysms, entities spawned from the raw forces of the multiverse and awash in dissonant elemental powers. These
cities, but they vent their most intense rage on works of metal and clockwork. As they sow destruction, they howl condemnation and chant words of unmaking in the languages of the Inner Planes. Little can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
spells that it can cast. When it casts a spell, the figure painted on the canvas makes all the appropriate somatic gestures and verbal incantations for the spell. Guardian Portrait
Medium construct
, bequeathing unto his armor a malevolence not found in most animated objects. He also fortified his armor and placed a number of permanent spell effects on it to make the armor a better castle defender. The
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
. From beyond, you hear the roaring of barbarians.
The anchorites of Talos are using a battering ram to demolish the burning gate. Each time they spot a defender on the wall, the barbarians hurl
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
begins must end. With the fall of kings and queens, the maps of the world are redrawn. Laws change, new customs become all the rage, and old ones fall out of favor. The attitude of the citizens toward
? Who turned traitor, and at what point did they turn? Why did they do it? Did an attacker try to stop the incursion, or did a prominent defender throw in with the invaders? 5. Rebellion, Revolution
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
carved across the front of the sarcophagus reads: “Here Lies Samular Caradoon, Defender of the North.” The lich prepared the tomb long ago, foreseeing the day when he could abscond with his brother’s
, powerful claws, and four eye sockets — but two of its eyes have been put out, and its claws are bronze blades. The creature bellows and thrashes in rage, constantly testing the bars and clawing at the