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Returning 35 results for 'some of rage drink veins'.
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Monsters
Bigby Presents: Glory of the Giants
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is almost nonexistent within 6 miles of the scion, parching the land and withering most
Monsters
Bigby Presents: Glory of the Giants
all in Surtur’s name—the volcano rumbles and spews molten rage.
If intruders disturb its resting place, the Cradle of the Fire Scion;fire scion's cradle rises as a bipedal juggernaut of
molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion’s volcano, or misguided fire cultists offer sacrifices meant to appease or awaken the volcano, and the awakened
Monsters
Eberron: Rising from the Last War
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Monsters
Dragonlance: Shadow of the Dragon Queen
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
echoes, and sometimes things or creatures they encounter painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to
Necrichor
Legacy
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monsters
Van Richten’s Guide to Ravenloft
ability check.
Unusual Nature. The necrichor doesn’t require air, food, drink, or sleep.Multiattack. The necrichor makes two attacks.
Pseudopod. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
difficult to destroy, since they leave a trace of their essence within the veins of every creature they’ve controlled and can regenerate themselves from those creatures’ blood. Unable to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Master of the Grave"} hit points whenever it starts its turn there.
Unusual Nature. The skull lord doesn’t require air, food, drink, or sleep.Multiattack. The skull lord makes three Bone Staff or
of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in groups of three, fusing them into
Aboleth
Legacy
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Monsters
Basic Rules (2014)
prone. The aboleth can’t use this lair action again until it has used a different one.
Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can
","rollAction":"Conduit of Rage","rollDamageType":"psychic"} psychic damage. The aboleth can’t use this lair action again until it has used a different one.
Regional Effects
The region containing an
Monsters
Fizban's Treasury of Dragons
glows under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a
Monsters
Tales from the Yawning Portal
becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a DC 14 Wisdom saving throw or take
1 mile of the aboleth’s lair are slimy and wet and are difficult terrain.
Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the aboleth that drink such water vomit
Monsters
Fizban's Treasury of Dragons
under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city
Monsters
Fizban's Treasury of Dragons
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Fizban's Treasury of Dragons
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Fizban's Treasury of Dragons
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Relentless Juggernaut
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
. The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking fear into innocents across lands and over ages.
Creating a Relentless Killer
Monsters
Eberron: Rising from the Last War
powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powered, closed stasis pod for 1 minute, the creature has the unconscious condition and is in stasis. While in stasis, the creature doesn’t require air, food, or drink, and it doesn’t age. If the
an umber hulk burst from its malfunctioning stasis pod. It smashed the pods around it in a rage, then burrowed through the wall, creating area 10.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
riverbank holds a bright community of market stalls, colorful art, traders, peddlers, tinkers, and vendors of food and drink. On official holidays, people gather along the riverbank to tie ribbons on tree
. Although the site is rumored to be filled with treasures, only the most reckless thieves consider breaking in, for countless gwishin rage there each night, their screams echoing for miles.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
potential minions by turning their own blood against them. Necrichors prove exceptionally difficult to destroy, since they leave a trace of their essence within the veins of every creature they’ve
necrichor can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature. The necrichor doesn’t require air, food, drink, or sleep.
Actions
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
potential minions by turning their own blood against them. Necrichors prove exceptionally difficult to destroy, since they leave a trace of their essence within the veins of every creature they’ve
can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature. The necrichor doesn’t require air, food, drink, or sleep.
Actions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and slaughtered without quarter. Honor Above All. Sword wraiths fly into a rage if anyone questions their valor. Conversely, they are easily appeased by praise. Little pleases them more than hearing a
, food, drink, or sleep. Sword Wraith Commander
Medium undead, lawful evil
Armor Class 18 (breastplate, shield)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
18(+4)
DEX
14(+2
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and
them, typically after being created from other leaders who betrayed their masters. Undead Nature. A skull lord doesn’t require air, food, drink, or sleep. Skull Lord
Medium undead, lawful evil
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
again until it has used a different one. Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within
within 1 mile of the aboleth’s lair are slimy and wet and are difficult terrain. Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the aboleth that drink such water vomit it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in
skull lord makes saving throws with advantage, and that ally regains 1d6 hit points whenever it starts its turn there.
Unusual Nature. The skull lord doesn’t require air, food, drink, or sleep
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glimpse of itself is enough to send a banshee into a rage. Undead Nature. A banshee doesn’t require air, food, drink, or sleep. Banshee
Medium undead, chaotic evil
Armor Class 12
Hit Points 58 (13d8
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to the ground
drink.
Actions
Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) Proficiency Bonus +5
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep.
Actions
painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to destroy the would-be memento. Lesser Death Dragon
Large Undead
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
broad patch of blackened ground. Nearby lie pieces of a fallen skybridge. At the clearing’s center, writhing vines with glowing, green veins wrap around the massive form of Pangil ng Buwan. These vines
stunned until the end of its next turn, but then its rage surges anew. The only way to end Pangil ng Buwan’s rampage is destroying the four spirit blisters in its lair. Corrupted Ground. Gigantic roots
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Newmy is a lawful neutral ghost who was once a moon elf. She can cast Prestidigitation at will. Newmy isn’t quite five feet tall, and she has frizzy blue hair and pale skin shot through with blue veins
shrieks in rage and attacks anyone she can see. A second sorrowsworn is resting inside one of the broken coffins, initially out of sight but quick to join his sibling in a fight. The sorrowsworn fight
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cone of slime striated with veins of black and green. Baleful red eyes swim within its gelatinous body, while dripping pseudopods of ooze lash out hungrily at any creature they can reach. Lolth The Demon
Lords No one knows the full number of demon lords that rage in the Abyss. Given the infinite depths of that plane, powerful demons constantly rise to become demon lords, then fall almost as quickly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
stern-looking owl’s head carved into its top. Staff 2 is a smooth, polished length of blue-tinted wood that’s as strong as steel, with black veins running through it and an octopus carved into its top
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
retreat back into the darkness, where they remain until night falls again. Undead Nature. A specter doesn’t require air, food, drink, or sleep. Specter
Medium undead, chaotic evil
Armor Class 12
, invisible spirit of an individual with no sense of how he or she died. A poltergeist expresses its rage by hurling creatures and objects using the power of its shattered psyche.
A poltergeist has a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
drink have been pushed aside to make room for a large copper statue at the far side of the room. The statue depicts a four-armed storm god holding lightning bolts in each hand.
Before the statue
berserker) stands proudly before the statue. The statue of Talos (see appendix A) moves toward the characters, its face twisted in rage. THE CONNECTION
The ritual has created a connection between Teega and
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
is cracked, the water remains unsafe to drink, touch, or even go near. Acidic Fumes. A creature that starts its turn within 10 feet of the water’s edge or anywhere in the air within 100 feet above
veins of magma. One pillar glows notably brighter than the others. A runestone halfway up the brightly glowing pillar is cracked.
The runestones embedded in these pillars form a magical ward. This ward
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drink, and to work underground, so do a minority of dwarves take to the open sky, doing dock work, or even manning and building ships. The lower levels beneath Mirabar are all dwarven, as even the most
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but