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Returning 35 results for 'some of ranger deception version'.
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Triton
Legacy
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Species
Volo's Guide to Monsters
, leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
Strangers to the Surface
Given their isolation, most tritons
phrase requests as orders that you expect to be obeyed.
2
You are quick to boast of the greatness of your civilization.
3
You learned an antiquated version of Common and drop “thee
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Level 2: Dungeon of Deception Map 5.2 shows this level of the dungeon. Mocking devil faces are graven into the walls, and the air reeks of rotting flesh. With no light to nourish it, the vegetation that fills much of level 1 doesn’t extend down here. Map 5.2: Dungeon of Deception View Player Version
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the
. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Fey Wanderer Spells Ranger Level Spell 3rd charm person 5th misty step 9th dispel
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
24 hours. You cast Dissonant Whispers (level 5 version, spell save DC 17). The Charm vanishes once you use either effect. Influencing Lord Soth Lord Soth is typically Hostile to strangers, but
characters can adjust his attitude to Indifferent by succeeding on a DC 20 Charisma (Deception or Persuasion) check. Soth might employ characters he deems worthy on quests, such as the hunt for the ghost
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ft.
Ability Score Mod Save Str 18 +4 +7 Dex 18 +4 +4 Con 16 +3 +6 Ability Score Mod Save Int 14 +2 +5 Wis 12 +1 +1 Cha 16 +3 +6
Skills Deception +6, Perception +4, Stealth +7
(spell save DC 14):
2/Day Each: Alter Self, Command (level 3 version), Detect Magic
1/Day Each: Dominate Person (level 8 version), Plane Shift (self only)
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 20 +5 +5
Wis 17 +3 +10
Cha 22 +6 +6
Skills Deception +13, Perception +17, Persuasion +13, Stealth +8
Immunities Poison; Poisoned
attack with a use of Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
Poison Breath
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
INT
13 (+1)
WIS
14 (+2)
CHA
10 (+0)
Skills Animal Handling +5, Deception +3, Perception +5, Stealth +6
Damage Resistances poison
Senses passive Perception 13
Languages
doesn’t regenerate.
Spellcasting. Barbatos is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5
to hit with spell attacks). He has the following ranger spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+2 +7
Cha 18 +4 +4
Skills Deception +9, Perception +12, Stealth +6
Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Languages Common, Draconic
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+8
Dex 12 +1 +8
Con 25 +7 +7
Ability Score Mod Save
Int 20 +5 +5
Wis 17 +3 +10
Cha 22 +6 +6
Skills Deception +13, Perception +17, Stealth +8
Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.
Acid Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Poison; Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
Score Mod Save
Str 23 +6 +6
Dex 12 +1 +6
Con 21 +5 +5
Ability Score Mod Save
Int 18 +4 +4
Wis 15 +2 +7
Cha 18 +4 +4
Skills Deception +9
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 16 +3 +3
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Poison; Poisoned
Senses Blindsight
Wis 15 +2 +7
Cha 18 +4 +4
Skills Deception +9, Perception +12, Persuasion +9, Stealth +6
Immunities Poison; Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beholder (see “Mechanical Beholder” below) B8 Korgstrod Uxgulm, the duergar leader (40 hit points), seated in a stone chair and attended by 3 kobolds (see “Stone of Deception” below) B10 7 troglodytes
its side in area B7. Xanathar wants this mechanical version of itself to hover over the crowd, reminding the Lords of Waterdeep of the beholder’s superiority, but no one can figure out how to make it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lamplighter and the chef may know prestidigitation, but the chef’s version may only work on food, while the lamplighter can only light or extinguish flames. An actor may know a version of thaumaturgy
that helps project their voice but doesn’t provide any of the other benefits. Artisans often know a version of guidance that only helps with their particular art. This could also result in a magewright
Compendium
- Sources->Dungeons & Dragons->Monster Manual
10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2
+2 +4
Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +4, Cha +6
Skills Deception +6, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Yuan-ti TempleView Player Version
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dreams and Nightmares That night, each of the adventurers are targeted by a customized version of the dream spell, cast and crafted by Red Wizard illusionists. Each character is confronted in a
truthfully, or a DC 15 Charisma (Deception) check if the response is even partially false. A character who succeeded on the Charisma (Persuasion) check made during the audience has advantage on each of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dreams and Nightmares That night, each of the adventurers are targeted by a customized version of the dream spell, cast and crafted by Red Wizard illusionists. Each character is confronted in a
character answers truthfully, or a DC 15 Charisma (Deception) check if the response is even partially false. A character who succeeded on the Charisma (Persuasion) check made during the audience has
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+2
Wis 12 +1 +4
Cha 15 +2 +5
Skills Arcana +5, Deception +8, Perception +4
Resistances Cold
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common, Giant
CR 7
.
Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Charm Person (level 2 version
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
forbidden lore.
Wizard. Study arcane magic and master spells for every purpose. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger
. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Kobold Lair Locations The following locations are keyed to map A.
Marc Moureau Map A: Kobold Lair (DM’s Version) View Without Tokens View Player Version
Exploration and Movement
try to appease the kobold and make one of the following ability checks. Consider these examples:
DC 10 Charisma (Deception). The character tricks the kobold with an outlandish lie.
DC 10 Charisma
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
Languages Common, Draconic
CR 7 (XP 2,900
.
Ability Score Mod Save
Str 23 +6 +6
Dex 12 +1 +6
Con 21 +5 +5
Ability Score Mod Save
Int 18 +4 +4
Wis 15 +2 +7
Cha 18 +4 +4
Skills Deception
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Animal Handling) check can successfully quiet them. Barbatos The neutral evil human ranger Barbatos is either here or in area 13 (a 50 percent chance for either; see appendix B for his stat block
. There is a 50 percent chance that the giant owl also ages into an undead version of itself that attacks until destroyed. The skeletal, rotted creature uses the giant owl stat block with the following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
an amphitheater often revolve around deception. Great performances get audiences immersed in what they’re seeing, lowering their defenses and allowing pickpockets and spies to work. Backstage, the
Phenax, a shrine, and an escape tunnel for making a quick getaway. Map 4.13: Amphitheater View Player Version Amphitheater Villains Liars, sneaks, and charmers often make their living as performers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+4 +4
Dex 15 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 16 +3 +3
Wis 14 +2 +2
Cha 16 +3 +3
Skills Deception +6, Insight +5, Perception +5
ability (spell save DC 14):
At Will: Detect Magic, Etherealness, Magic Missile (level 4 version)
2/Day Each: Phantasmal Killer, Plane Shift (self only)
Bonus Actions
Shape-Shift. The hag shape
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+3 +3 Con 18 +4 +4 Ability Score Mod Save Int 19 +4 +4 Wis 15 +2 +2 Cha 18 +4 +4
Skills Deception +9, Perception +7, Stealth +8
Resistances Cold, Fire, Lightning
Immunities Acid
save DC 17):
At Will: Alter Self, Clairvoyance, Detect Magic
1/Day Each: Dimension Door, Fireball (level 5 version), Wall of Fire
Bonus Actions
Fiendish Guile (Recharge 4–6). The ultroloth casts
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Mod Save
Int 14 +2 +2
Wis 15 +2 +2
Cha 16 +3 +3
Skills Deception +7, Insight +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 12
Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2/Day Each: Animate Dead, Dimension Door, Plane Shift
1/Day Each: Chain
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bugbear Lair Locations The following locations are keyed to map H. Marc Moureau Map H: Bugbear Lair (DM’s Version) View Without Tokens View Player Version H1: Entrance Just inside the cave, a
(Deception). The character tricks the goblins into believing the party now commands the cave. DC 11 Charisma (Intimidation). The character scares the goblins into fearing for their lives. DC 10 Charisma
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Shunned Cave Locations The following locations are keyed to map G. Marc Moureau Map G: Shunned Caves (DM’s Version) View Without Tokens View Player Version G1: Entrance Gnawed bones litter the
(Deception). The character deceives the cultists with a lie, such as pretending to be a fellow cultist or an aspiring member. DC 13 Charisma (Persuasion). The character convinces the cultists that it is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fireball (level 4 version), Invisibility
1/Day Each: Cone of Cold, Fly
Bonus Actions
Misty Step (3/Day). The mage casts Misty
, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9
Magic, Invisibility, Mage Hand, Shatter (level 3 version)
1/Day Each: Scrying, Sending
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wisdom Monk Strength, Dexterity, or Intelligence Paladin Strength, Wisdom, or Charisma Ranger Strength, Dexterity, or Wisdom Rogue Dexterity, Intelligence, Wisdom, or Charisma Sorcerer Intelligence or
personality trait of “I never have a plan, but I’m great at making things up as I go along” might apply the bonus when engaging in some off-the-cuff deception to get out of a tight spot. A player should
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ft. Hit: 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.
Ice Wall (Recharge 6). The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Skills Deception +4, Insight +3, Stealth +5
Resistances