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Returning 35 results for 'some of ranger decide visitors'.
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Tasha’s Cauldron of Everything
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
classes
Tasha’s Cauldron of Everything
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Monsters
Fizban's Treasury of Dragons
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Visitors Klax’s traders and Vrakir himself are visitors rather than full-time occupants. You can determine whether Vrakir and the traders are present by rolling a d10 and a d20. A result of 1 or 2 on
the d10 indicates that Vrakir is present. A result of 1 or 2 on the d20 indicates that Klax and her crew are present. Alternatively, you can decide that Vrakir is either present or absent depending
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Optional Class Features You gain class features in the Player’s Handbook when you reach certain levels in your class. This section offers additional features that you can gain as a ranger. Unlike the
features in the Player’s Handbook, you don’t gain the features here automatically. Consulting with your DM, you decide whether to gain a feature in this section if you meet the level requirement
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Using Enclaves Each of the locations in this chapter is a blank slate; you can decide who lives there, what they want, and how they interact with visitors. Each location includes a selection of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fact, so little attention comes this way that the Sacred Stone monks hardly bother to keep their monstrous allies out of sight or to misdirect nosy intruders. Visitors Not Welcome Whatever story the
characters are selling, the Sacred Stone monks don’t want any of it. A group of strangers that knocks on the door is turned away. Insistent visitors are told, “The abbess doesn’t allow visitors to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
locations are in relation to one another. While the spatial distortion can be unsettling to visitors, it affords you the following benefits as a DM: You can decide how long it takes for characters to get
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to reach 6th level, he can decide whether to add another fighter level (becoming a fighter 5/rogue 1), another rogue level (becoming a fighter 4/rogue 2), or a level in a third class, perhaps dabbling
weapons, martial weapons Ranger Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class’s skill list Rogue Light armor, one skill from the class’s skill list, thieves’ tools Sorcerer - Warlock Light armor, simple weapons Wizard -
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
travelers, and lost souls trying to find a way home. Use the Domain Visitors table to generate encounters with such folk. Domain Visitors d8 Visitor 1 A ranger (use the scout stat block) searching
, where they often serve as spies and companions.
Domain Visitors As they explore a domain, the characters might encounter other visitors, including friends and foes of the domain’s archfey, planar
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering Candlekeep Although some visitors travel to Candlekeep by air, most arrive on foot or on horseback. When the characters arrive at the gatehouse, read the following boxed text to the players
or scroll, you decide whether the monks accept it as a gift. If the characters try to sneak or force their way into Candlekeep, the fortress’s defenses are brought to bear as described in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that they will come to an unavoidable loss, the goblins will do whatever they can to backtrack out of such a situation, be it through bribery, wheedling, or treachery. Visitors are not welcome at
hides its imperfections, and tear Spellix Romwod limb from limb. Gnome Diplomacy If you decide to use the “Peace Out” quest (see "Peace Out"), the characters are treated as diplomats by the goblins
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world. For example, you could decide that the clerics of a particular deity belong to an order that forbids the accumulation of material goods, other than magic items useful for their divine mission
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon neighbor.
3 A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business.
4 A talented young ranger is kidnapped by a
ancient deep dragons fight over territory. Unwilling to move against each other directly, they use local settlements—and any competent visitors—as pawns in their struggle.
4 An ancient deep dragon
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
years or decades to develop a particular schema; the fact that you can accomplish this in weeks reflects the idea that player characters are innovators. However, it is always up to the DM to decide if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wisdom Monk Strength, Dexterity, or Intelligence Paladin Strength, Wisdom, or Charisma Ranger Strength, Dexterity, or Wisdom Rogue Dexterity, Intelligence, Wisdom, or Charisma Sorcerer Intelligence or
feature, the player defines aspects of his or her background to which the benefit applies. Continuing the noble example, the player might decide to apply Expertise to “situations where courtly manners
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
experiments. Though surprised by visitors, Kwalish listens to the characters and might even be willing to bargain for whatever help they need to complete their quest. In exchange, he requires only a
unkindly to Kwalish’s cavalier attitude toward life, they might decide to confront and attack him. Kwalish first creates a distraction by releasing the mephits and the mind flayer in his lab as an action
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the safest days in the city for visitors and residents alike. Aureon’s Crown (26 Dravago) Elders share their knowledge with the young during this celebration. Morgrave University holds its graduate
time indoors with friends, but those who relish the darkness might decide to take to the streets to prey on the weak and foolish.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
adventurers can be determined by answering the following questions: Does the archfey engage with visitors or shun them? Does the archfey wander their domain, or do they prefer to remain in their lair
might be plundered. 3 Imperious. The archfey surrounds themself with a court of sycophants and expects visitors to grovel before them. Their mercy is rare, and their superiority complex is legendary
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, uncomfortable, and risky; at any point the hag might lose her temper and decide to pull out someone’s fingernails with her iron teeth. Hags look upon younger creatures from the perspective of a
with a rival of similar power and status. 3 My house holds everything that I hold dear. I can’t abide visitors who threaten my hearth and home. 4 I owe a great favor to a hag grandmother. 5 I traded
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sign Language) to communicate with them. Speaking with Rongquan Jarlaxle has instructed the stage managers to bring all visitors to him. In the guise of Rongquan, he claims to be a member of the Lords
drow depart, a cold wind tears through the alley and awakens the unconscious characters. Next Encounter If the characters decide to speak with Fenerus, proceed with encounter 8, “Courthouse.”
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, or boost the morale of franchise hirelings. KELSHI ANNAB
Human Decisionist (Ranger)
There are decisionists of all stripes. Domineering narcissists gravitate toward the role, to be sure, and
your coin of decisionry and cast two votes. Absentee Ballot Starting at rank 2, if a member of your franchise party is absent, you gain their vote and can decide quite confidently how they would have
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
. Change of Plans. If the characters decide to not accompany Mother Stag to the cottage—or if they attack and kill her before the offer is even made—they can continue through the woods on their own
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
“civilized” folk for a short time — but occasionally, a strong hand or a skilled warrior can be culled from the bunch. While this event is going on, Yartar is overrun with visitors it would rather not welcome
another and decide to form a group. In those years when Shieldmeet falls, the town is instead treated to a great festival on that day, sponsored mainly by the local temple to Tymora, the Happy Hall of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the place by the various giants in the upper area. If the characters decide to look through the refuse, it takes 10 minutes to search a 10-foot-square area, and the toads from area 12 come into the
lower level (see map 6.4). 24. Visitors’ Cave Two hill giants and their three hill giant servants (use the ogre statistics) are camped here awaiting a summons from the jarl. The cave has five heaps of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They are delighted to meet visitors who are willing to help them acquire a psi crystal or, failing that, help them and the gnome squidlings infiltrate Ten-Towns. In exchange, the gnome ceremorphs are
perfected yet, such that nontelepathic creatures have been known to pick up the signal as well. You get to decide whether a nontelepathic creature can sense the signal or not. The psionic transmitter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
says to the other. “I told you we would have visitors. I felt their presence in the lantern room.” He sips from a cup of tea as he beckons to you. “Would you like to have a seat? And can I get you
dead. If the characters are quick to accept Hoobur’s offer (even just to avoid a fight they know they can’t yet win), you get to decide how the freed Wizzy and Talanatha feel about that. You can also
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Presence. The Free League congregates in the Great Bazaar. Although the Harmonium patrols the bazaar’s busy avenues, it’s the members of the Free League who capture thieves and decide whether to turn
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
triggers the trap. Falling Portcullis Simple trap (level 1–4, moderate threat) Some folk who build dungeons, such as mad wizards in search of new victims, have no intention of allowing their visitors to make
the dungeon, the portcullis closes off the dungeon entrance, which is hundreds of feet away, meaning that adventurers don’t know they are trapped until they decide to head for the exit. Trigger. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
its community behind for a number of reasons. A clan that is forced to relocate (perhaps because of invading creatures or a natural disaster) might decide to seek refuge or opportunity in a city or