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Returning 35 results for 'some of ranger draws various'.
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Forgotten Realms: Heroes of Faerûn
Become a Gruesome Agent of Malice
A Scion of the Three draws power from a group of malevolent gods known in Baldur’s Gate as the Dead Three: Bane, a god of tyranny; Bhaal, a god of violence
power manifests as various occult gifts, as well as an uncanny talent for striking and terrifying foes.
Scions of the Three are most common in Baldur’s Gate, where the Dead Three lived as
Magic Items
Icewind Dale: Rime of the Frostmaiden
A mythallar looks like an enormous crystal ball held in an ornate cradle. The globe sheds bright light in a 300-foot radius and dim light for an additional 300 feet. The globe draws magic from the
Weave that can be harnessed for various purposes. For example, Netherese mages used mythallars to keep their cities aloft and empower their magic items. The bigger the mythallar, the more magic it can
classes
Basic Rules (2014)
of steel, cutting down one enemy after another.
After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ranger spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your
chapter 11 for the ranger spell list. Spell Slots The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
ranger spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your
chapter 11 for the ranger spell list. Spell Slots The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
whirlwind of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
whirlwind of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging
Magic Items
The Book of Many Things
various worlds. While it can include fewer or different cards, it frequently appears with a Deck of Many Things as part of a combined deck of sixty-six illuminated cards. The combined deck is usually
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
—and the luck of the dice. Dragons of Stormwreck Isle draws the characters into the midst of an ancient war among dragons as they explore an island that has long been a battlefield in that conflict
in this role. Adventure Sites. The four chapters of the adventure describe locations on Stormwreck Isle where characters can explore, interact with various creatures, and pursue their goals. The first
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threats directly. Strahd ever seeks to escape his boredom and draws challenges out for as long as it entertains him. However, if insulted, the Darklord can turn all of Barovia against his foes. The Ancient
Vistani fortune-teller Madame Eva makes her home in Barovia. She knows much of Strahd and has occasionally served as an intermediary between him and various Vistani bands when it serves her own
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, shortswords
Paladin
A holy warrior bound to a sacred oath
d10
Strength & Charisma
Wisdom & Charisma
All armor, shields, simple and martial weapons
Ranger
A warrior who uses martial prowess and
spellcaster who draws on inherent magic from a gift or bloodline
d6
Charisma
Constitution & Charisma
Daggers, darts, slings, quarterstaffs, light crossbows
Warlock
A wielder of magic that is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
. ALDITHA SIREGAR Beast Master Subclass
Level 3: Primal Companion You magically summon a primal beast, which draws strength from your bond with nature. Choose its stat block: Beast of the Land
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpses that fill the room to a depth of 6 feet and make the area difficult terrain. As needed, Acererak’s magic draws new corpses here from graveyards across the world, all in various states of decay
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
scoundrel with a sharp wit. His crew includes fifteen sailors (N male and female human bandits of various ethnicities) and a cheery, overweight medic named Tharkil Morn (LG male Tethyrian human priest of
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-shaped passageway that narrows as it draws closer to the main vault, where the Cult of the Dragon stores its treasure. If the characters explore the tunnels, read or paraphrase the following: The walls
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
portraits hang from hooks on the south and west walls. (The portraits represent various members of the Shadowdusk family. All the depictions are warped in subtle ways. Some of the family members have
characters enter the room, she says, “The stars turn, and a time presents itself.” She then draws her sword and attacks, aided by the wraiths. Dezmyr is a death knight, with these changes: As a bonus
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
for the owls. Various cabinets hold prepared owl food, supplies, and implements for both the care and dissection of these creatures. Any character who feeds the owls or succeeds on a DC 14 Wisdom
(Animal Handling) check can successfully quiet them. Barbatos The neutral evil human ranger Barbatos is either here or in area 13 (a 50 percent chance for either; see appendix B for his stat block
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
-shaped passageway that narrows as it draws closer to the main vault, where the Cult of the Dragon stores its treasure. If the characters explore the tunnels, read or paraphrase the following: The walls
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
meditation, transcribing her visions onto stone tablets as she experiences them. Like Urmas, she focuses her efforts on the fate of the different giant communities and clans, sorting through the various
she is seeing, treating such information as beneficial visions from the dream that is the world outside the Underdark. Galeb Duhr Assistants The library draws in elemental spirits to animate earth and
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Arrival at Korth Leaving the Ashen Spires behind, the characters see the Nightwood sprawling into the distance, and their destination, the city of Korth, beyond it. The Recluse slows as it draws near
seven smaller pouches within. Each pouch contains 100 GP in coins of various mint (removing one pouch for each undelivered crate). Further, the chest contains a pair of Boots of the Winding Path (see Eberron: Forge of the Artificer).
Craig J. Spearing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
nobly and in the cause of justice. People in most D&D worlds are polytheistic, honoring deities of their own and acknowledging pantheons of other cultures. Individuals pay homage to various gods
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
various factors could reduce time or cost. Eberron dragonshards are a significant amount of the cost of materials. A remarkable dragonshard could reduce the cost of creating an item by 10 percent. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
This district was once a caravan yard between Waterdeep’s two northernmost walls, kept free of settlement to serve as a killing field in times of war. As refugees from various calamities settled there
mystery, but Undermountain’s allure is a siren song that still draws many. If you want to see adventurers descend into the depths, or perhaps glimpse some returning with wondrous treasures, visit the Yawning Portal in the Castle Ward.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the east under the prevailing winds like a great white feather. The spray collects in depressions downslope and merges into a sizable stream. Steam vents are visible in various spots on the slopes of
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Deck of Many More Things manifests differently on various worlds. While it can include fewer or different cards, it frequently appears with a Deck of Many Things as part of a combined deck of sixty-six
draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item. Statue. You immediately have the petrified condition as your body is transformed into marble
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ziggurat Locations, Tier 4 The fourth tier of the ziggurat holds the tombs of King Alendria, Queen Zanobis, and various members of their court. The following locations are keyed to map 2.2. Mike
-brown slime into a pool of burping sludge. A dwarf’s shriveled corpse slumps over the pool’s edge.
Constructed to honor the ziggurat’s architect, this fountain draws from a contaminated reservoir
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
as colorfully painted as the outside. Blues, greens, yellows, reds, purples, and colors that can’t even be named cover every corner of its wooden walls. Dozens of chimes of various sizes and shapes
gives them a tour, talks about various parts of town, and rambles about anything unimportant that strikes her fancy. Friends? Laevella offhandedly notes if the characters have not already done so, they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. If a character opens this door, read: As the portal opens, a pulse of magic draws you forward. The door vanishes and you stand within an impossible scene. The deck of a ship opens up around you, but
door, the unstable magic of this portal draws the characters back to the portal nexus, giving them no time to explore the ship. However, a successful DC 12 Intelligence (Arcana) check identifies the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
various species and sizes are here. Near the acid pool (see below), six Corsairs (Pirates) joke about the raid on Respite. Near them is their pet Giant Crocodile, which fights when the Corsairs do. Two
demanded he continue cooking under pain of death. Now Pierre wants only to return home to Respite. Pierre’s Map. If the characters ask Pierre to help retrieve Respite’s gems, he draws the characters a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and her thugs escort them wherever they ask to go. If it becomes clear that the characters don’t belong in the towers, Sidra and her thugs attack. Combat in this area draws the attention of Manafret
Master’s Guide) into the stew before asking them to taste it and give him an honest critique. He then cries out to the guards in area K2 and attacks. Combat in this area draws the attention of the Zhents
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
Damaran human veteran with 90 hit points), has turned the Troll in Flames — the local inn — into his personal headquarters, with six mercenaries (NE male and female veterans of various races and