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Returning 22 results for 'some of ranges depicted voice'.
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Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hear a whispering voice from behind it. The voice says in Elvish, “This way.” Behind each secret door is a dusty, dead-end hallway containing a 10-foot-tall statue of a drow that radiates an aura of
relay messages of love to the other. The characters receive no reward for doing so and are under no compulsion to heed the statues’ wishes. 6a. Xyrxian’s Statue Xyrxian Vandree is depicted as a scowling
classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf.
The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
magic spell reveals an aura of transmutation magic around each one. Any nonmagical weapon that strikes a statue for the purpose of dealing damage to it turns to dust. Magic Mouth In Halaster’s voice, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
folds about him, and his hat hangs askew, hiding his eyes in shadows. Without hesitation, he walks up to your table and stands proudly in a wide stance with folded arms.
In an accented voice he says
and rides off. He doesn’t wait for the characters to follow him. The crest depicted on the letter’s seal belongs to Strahd, though the characters have never seen it before. Show the players Strahd’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is depicted on map 5.6. Mike Schley Map 5.6: Indigo Sanctum View Player Version Ruxithid the Chosen stands on the mezzanine behind the statue. When the characters confront Ruxithid, read the
in an unnaturally calm, sing-song voice. At first, he attempts to be cordial to the characters. Unaware that his “mighty gods” are actually mind flayers, Ruxithid explains that he is a divine
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
five-foot-high shelf overlooking the chamber is a massive, yellow-skinned ogre with one cyclopean eye. The ogre yawns and blinks slowly, appearing rather tired.
The cavern is depicted in the Spindle
their telepathy to jointly reach out to the characters: An alien voice in your head says, “Mysterious outsiders! I am Spectator Greelob. This is Spectator Orlob. Each of us claims the right to guard this
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, depicted in a variety of ways in myths told across countless worlds of the Material Plane. These stories have been altered in the telling over the course of thousands of years. In some myths, he is
. Skoraeus Despite being the fifth of Annam’s sons, Skoraeus (called “Stonebones” by his stone giant followers) is depicted as the wisest among them, particularly knowledgeable about magic, wards, hidden
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Holidays There’s always a celebration happening or about to happen in Sharn, whether it’s a parade in a single district or a festival that ranges across the entire city. Here are a few special
life to serve as the Voice of the Silver Flame, is honored on this day. The holiday is marked by services at all Silver Flame churches and shrines, and the faithful are encouraged to find some way to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
hadozee then shudders as a horned ghost vacates his body, cackles, and disappears. Flinch blinks his eyes back into focus, then says in his normal voice, “Do I smell smoke?”
Flinch remembers nothing of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statue’s head. When the puzzle cube appears, the character who poured the water hears a snarling, disembodied voice say, “Take the prize and curse your friends, or fight my children to claim it. What
through a mask in the last hour must succeed on a DC 15 Constitution saving throw or transform into the creature depicted on the last mask they looked through. This curse functions as a polymorph spell
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, even if their reasons are unclear until you arrive. 6 Divinity’s Voice. Otherworldly messages direct you to undertake divine quests. Religious Order Member Your primary duty to a religious order is
to further your god’s reach. That obligation ranges from proselytizing or performing religious services to meting out divine punishments or recovering lost relics. Beyond that, the needs of your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Detritus. Trash and debris litter the floor.
Bas-Reliefs. The walls are adorned with bas-reliefs that once depicted dwarves carrying supplies. The dwarves’ faces have been chipped away and replaced with
attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color, and voice. Except for size
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
narrow tunnel leading east toward areas H16 and H22. A cave to the southwest has an uneven ceiling that ranges in height from 15 to 30 feet. A wraith named Drakareth haunts this cave, northwest of
cave, read: A deep sigh issues from the darkness. A voice steeped in malevolence and hatred whispers to you in a language reminiscent of Elvish.
The wraith speaks Loross (see the “Loross: The Netherese
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one large, hollow room. Just inside the entrance is a clear pool of water that ranges in depth from 2 to 5 feet. Phosphorescent fungi illuminate the pool with soft, dreamy hues. Short, frog-like
color spray and prestidigitation can also be used to dazzle an audience long enough to conceal a fatal flub.
Whoever gives voice to Nangnang must “sell” the illusion with honeyed words, in order to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in a distant, hollow voice: Her name is Jentida. She was a guard in a Silvanesti delegation sent to the Istarian city of Onyari. She doesn’t know what the City of Lost Names is (as she’s unaware Onyari
yet. A creature that steps through the portal appears in area E5 (an endless expanse not depicted on map 5.4). If no character steps through the portal, Veriel (see area E5) appears amid the mist in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Temple Crypts The Bastion of Takhisis had countless enemies, many of whom were interred in the temple crypts (depicted on map 7.2). Lord Soth pays this level of the citadel little mind, as his
the saving throw against the hallow spell and approaches the skull on the shrine hears the voice of Chemosh in their mind: “I find you worthy. Join me, and I will open the River of Souls to you.”
If
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
east shows the Sage card; the door to the west shows the Ruin card. A spectral, skeletal figure swathed in robes of shadow coalesces in the center of the chamber. It says, in a dry, whispering voice
waist. “Welcome,” it intones in a melodious voice. “You have faced death to find wisdom, and I honor your achievement. I shall answer one question to steer you on your way.”
The apparition is an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1. Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
emissaries from Iuz pay on time and they buy shiploads of fish at once, so no one inquires too closely into the captain’s sepulchral voice or her penchant for wearing gold jewelry etched with grim
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountain ranges, deserts, and forested streams, all now draped in ice. At the heart of this mixture of landscapes stands the machine that brought the menagerie’s creatures into existence. Chimeric Creator
action that would directly benefit one of their allies. Bewitched’s Script. The cursed character hears the voice of an imaginary fey creature whispering in their ear. Whenever presented with a choice, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to destroy any magic item that isn’t an artifact. When a character holds the anvil’s hammer for the first time, a voice inside their head, seeming to come from the anvil, says, “Bring me your items
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), commander of Everlund’s army and a windbag High Sorcerer Vaeril Rhuidhen (NG male sun elf archmage), a quiet voice of moderation and reason who keeps the peace between the council’s more fractious
mountain ranges: the Spine of the World and the Ice Spires. The trees are more stunted and sparse as the altitude increases to the north. Moonwood This dense coniferous forest north of the Evermoors seems