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Returning 35 results for 'some of ranking don version'.
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Monsters
Spelljammer: Adventures in Space
Morningstar attacks or one Double-Barreled Musket attack.A high-ranking giff who takes up the life of an independent mercenary might amass enough power and influence to become a warlord.
A giff warlord
spacefaring giff’s society is organized along military lines. From birth until death, each has a military rank. Promotions don’t depend on time in service but are granted by superiors as
Equipment
Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin.
This weapon has the following mastery property. To use this property, you must have
the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Species
Eberron: Rising from the Last War
Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget that we
dragonshard focus items, Vadalis has found ways to create magical creatures. Typically, this results in a superior version of a creature—an animal that is stronger, faster, and smarter. But
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
the dreams that inspire them. Its horrors don’t feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t remember the names of the fallen. Nomog-Geaya is the greater of the
Monsters
The Book of Many Things
save DC 20):
At will: Detect Magic, Heat Metal (7th-level version)
2/day each: Darkness, Dispel Magic, Hold PersonAurnozci can take 3 legendary actions, choosing from the options below. Only one
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
Backgrounds
Baldur’s Gate: Descent into Avernus
FEATURE: CRIMINAL CONNECTIONS
In Baldur’s Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
could be hidden.
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6
I don’t pay
Bugbear
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
. Bugbears understand that by venerating Hruggek and Grankhul, they also give tribute to Maglubiyet, even though they don’t openly pay homage to their overlord. When bugbears are called to join a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 1 Summary Chapter 1 takes place in Neverwinter, a city on the Sword Coast on the world of Toril. The characters are investigating the disappearance of high-ranking nobles in Neverwinter when
they stumble upon a cult of Vecna. The characters stop the cult from performing a ritual to steal a kidnap victim’s secrets. In so doing, they are shunted to Evernight, a gloomy version of Neverwinter in the Shadowfell, and receive Vecna’s Link, which ties their fate to that of the lich-god.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
representing the most important person at a location, such as an establishment’s owner or highest ranking representative. The map of the keep isn’t to scale, but you can use it to track the characters
’ current whereabouts. If this is your first time as Dungeon Master, ask your players to keep the party together; it’s easier if the player characters visit each location as a group. Stacey Allan & William Doyle Map: Keep on the Borderlands View Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, with the following effects: For 1 minute, the sound of a klaxon blares throughout the prison, and all continual flame spells in the prison take on a reddish hue. The guards in area R19 don their
armor, arm themselves, and move to area R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. The warden and all prison guards gain the benefit of a see invisibility spell. Map 2.12: revel's end View Player Version
Kobold
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Backgrounds
Guildmasters’ Guide to Ravnica
. The mizzium apparatus described in chapter 5 is a magical version of this gear.
The chaos bolt spell is a favorite of Izzet spellcasters because of its unpredictable
d6
Flaw
1
If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
2
I get bored easily, and if nothing is happening I&rsquo
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
locations, with each reporting to a regional leader. The highest-ranking members reported to Azalin. Serving the Kargat are the Kargatane, a cultlike rank of living informants and initiates who spy on their
, as do professional detective agencies including the Ray Detectives (founded by Alanik Ray; see chapter 3) and the Dusklight Detectives. Jared Blando Map 2.6: Martira Bay View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Workshop Adventures table. Map 4.1: Arcane Workshop View Player Version Arcane Workshop Adventures d12 Adventure Goal 1 Steal a pattern for creating a magic item, before the workshop’s
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Goblin
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Species
Volo's Guide to Monsters
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. They’re privy to more of a cult’s mysteries than lower-ranking cultists are, granting them access to magical powers from their patrons. Cultist Fanatic Medium or Small Humanoid, Neutral
AC 13
. Ranged Attack Roll: +9, range 120 ft. Hit: 31 (4d12 + 5) Radiant damage.
Spellcasting. The cultist casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):
At Will: Thaumaturgy
1/Day Each: Jallarzi’s Storm of Radiance (level 7 version), Mass Suggestion
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
create a team of four. No rules forbid magic during this event. Characters who participate are invited to don yellow aprons that match those of Sid and Sid’s assistants. The next challenge begins shortly
. Battle Arena Map 2.2: market challengesView Player Version Sid’s assistants lead participating characters into the main part of the tent. The arena is depicted on map 2.2. Read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on a DC 16 Dexterity saving throw or take 7 (2d6) slashing damage from opportunistic foes. The Fray can’t be damaged and remains until the battle ends. Map 3.3: escape from vogler View Player Version
emerge. “Them next,” the ogre says, gesturing in your direction. The soldiers move forward obediently.
Fewmaster Gholcag is a low-ranking commander in the Red Dragon Army and the leader of the raid
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Guildhall Locations The following locations are keyed to map 11.1. Mike Schley Map 11.1: Moonstalker Guildhall View Player Version 1: Crescent Antechamber The curved southeast wall of this room has
northern end of this room. Large oil paintings of the guild’s three original bosses hang from the walls. The bosses use this room for important announcements and initiation ceremonies. Lower-ranking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doorsteps, and the like), it is an occasion of much drinking, singing, and dancing in Waterdeep. The wealthy host elaborate masked balls, while poorer folk don costumes of their own make and travel door
. The height of the celebration comes when the effigy of Kistarianth the Red is burned on the slopes of Mount Waterdeep. A dracolich version of Kistarianth is then carried up the slopes and burned as
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
various game features distinguish between the armor you don and a Shield you wield. Take a look at the Monk’s Unarmored Defense feature and compare it to the Barbarian’s version. In the Monk’s version
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giant’s waking hours are taken up with meeting its responsibilities, whether that is a low-ranking pursuit or an artistic one. A tribe’s chieftain or another leader such as a shaman determines when the
much of lower-ranking students, including waking early to be sure the master has food upon rising, or staying awake while the master sleeps to create something the master will need (or will judge) upon
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Player Version O1. Overlook The mountain passes the characters follow eventually open onto the top edge of a deep valley. Characters who arrive at this overlook can gaze down on the city below. The
characters come across before finding the bauble that leads to Kwalish. If playing a shorter version of the adventure, you might have only one crystal bauble (see below) found among the city’s glass baubles
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Version 1. Jungle Gate The narrow strip of land between the cliff and the water is closed off by a 15-foot-high wall made of thick palm logs lashed together with stout vines. Their bottoms are set
can be found with a successful DC 12 Wisdom (Perception) check. The compartment holds 58 gp, 140 sp, a potion of water breathing, and three black eye patches. (The pirate captains don the eye patches before trying to remove treasure from area 4.)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eternal Flame Cultists It is often said that fire is a dangerous servant and a fearful master. So too it is with the Eternal Flame cultists. Low-ranking members of the cult love the destructive power
, hypnotic pattern
4th level (1 slot): fire shield (see Wreathed in Flame)
Wreathed in Flame. For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon worth 50 gp. Expanded Ziggurat Locations The following locations are keyed to map 2.4. Mike Schley Map 2.4: Expanded Ziggurat View Player Version B64: Mouth of Zargon Two holes draped in sagging
stringy slime. A chest rests at the foot of each bed.
Low-ranking members of the Cult of Zargon sleep in these communal chambers. Cocoons. Four clammy cocoons, ready to burst, stick to the bottoms of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Sanctum The following locations are keyed to map 8.2. View Player Version E1. Arrival Point This room is the extradimensional sanctum’s anchor to the Material Plane, and one can
collection. Treasure. Each rare book is worth 50 gp, and the entire collection is worth 5,000 gp. E10. Audience Chamber High-ranking Zhents who desire an audience with Manshoon come here. The room contains
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of the Inner Planes. Within these citadels, the four doom lords—high-ranking faction lieutenants with powers of entropy and destruction—observe the multiverse and its beauteous decay. From these
sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-ranking wizard) to send messages and aid to Rassalantar. Rauvin Mountains This purple-hued mountain range has peaks rising to heights of seven and eight thousand feet. Orcs live here in seemingly
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ziggurat Locations, Tier 5 The fifth tier once served as a temple and city hub. The following locations are keyed to map 2.3. Mike Schley Map 2.3: Buried Ziggurat, Tier 5 View Player Version B45
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Revel’s End Locations The following locations are keyed to Revel’s End, as shown on map 4.2. Map 4.2: DM’s map View Player Version R1: Dock Ships dock here to offload prisoners and supplies. R2
belongings in unlocked footlockers tucked under their bunk beds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Revel’s End Locations The following locations are keyed to Revel’s End, as shown on map 4.2. Map 4.2: DM’s map View Player Version R1: Dock Ships dock here to offload prisoners and supplies. R2
belongings in unlocked footlockers tucked under their bunk beds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
track and plunge to the bottom of the shaft. Map 2.14: Wyrmheart Mine View Player Version 1. Office This building has walls made of closely fitted stone with large windows, and a wide, overhanging tile
overlooking the dragon’s lair. The kobolds don the ceremonial wooden masks and capes before addressing their overlord. If characters put on the masks and capes before peering into area 14, and they make
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Garden of Sacred Repose View Player Version The frescoes in these chambers depict four githyanki building and tending the gardens, conquering the surrounding region, and feasting in celebration. An
—illusions that exist only in the mind of the character wearing the circlet. Any other characters who don circlets perceive the same illusions. When the characters initiate combat, or after 1 minute, the