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Returning 35 results for 'some of rather drow victory'.
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Monsters
Out of the Abyss
, which she uses to appear as a female drow while in the company of drow, and she wears a piwafwi (cloak of elvenkind);piwafwi. Multiattack. Khalessa makes two melee attacks.
Shortsword. Melee Weapon
individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
choker is a subterranean predator far more dangerous than its small size and spindly, rubbery limbs would suggest.
Chokers have cartilage rather than a bony skeleton. This flexible internal structure
corpse serves to entice other curious folk—explorers from the surface world, drow, duergar, or the choker’s favorite prey, goblins—to come within reach.
When a target presents itself
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
artist so as to maintain an adoring cult of drow and duergar admirers.
3
A rather snooty bone naga serves as a young deep dragon;young deep dragon's loyal butler, as it did for the dragon’s
seeing the deepest places in the ocean.
8
I find I rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mouth full of sharp teeth.
Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign of Lolth’s favor
training, they typically take out their frustration on their creator’s enemies, rather than on their creator. A draegloth that can’t suppress its ambitions might abandon its creator and
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
I rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
servants of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep
Monsters
Fizban's Treasury of Dragons
unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real
-worshiping drow elite warrior;drow warriors were sent to kill a sapphire dragon wyrmling who has been making meals of their goddess’s holy spiders.
5
A sapphire dragon wyrmling is on the
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
Human
Legacy
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Created by Chaos
When the power of That-Which-Endures mutated the verdan, their skin was
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas God of Victory Iroas is the steadfast god of honor and victory in war. When soldiers march to battle, his voice is the thunder of their footsteps and the crash of spear on shield. Soldiers
, mercenaries, and athletes all pray for Iroas’s favor in securing victory. Common folk pray to Iroas for courage and fortitude in times of struggle, for his is the battle nobly fought and won. Bold and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Iroas might be titled the god of victory in all respects, but he cares less about victory in competitions than he does about victory in war. In war, both mortals and gods could be blinded by the rush to
victory or by cleaving to stubbornly held ideas. Although a campaign against Iroas might be straightforward in how the action plays out, the underlying causes of conflict could be quite complex
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Victory without Vizeran It is up to you whether or not the adventurers can succeed against the demon lords without Vizeran’s aid. They might be able to implement his plan on their own, particularly
Menzoberranzan and take his revenge on the drow who cast him out. A player character spellcaster might be able to reproduce Vizeran’s work to create and perform the ritual, setting up the scenario in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the threat. The drow prefer to take captives or render enemies unconscious rather than kill them. Captives are thrown in the brig (area J15) until Jarlaxle decides what to do with them, and their
following subsections. Alarms If intruders are detected or a fight breaks out on one of the ships, the entire crew (one drow mage captain, three drow elite warriors, and seventeen drow) mobilizes to combat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Capture The drow try to capture the escaped prisoners if at all possible, since Ilvara wants the pleasure of teaching them a lesson about disobedience. If the dark elves reduce any characters to 0
hit points, those characters are knocked out rather than dying (see “Knocking a Creature Out” in chapter 9 of the Player’s Handbook). Even if one or more of the characters are accidentally killed
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
heads are trophies from the hobgoblins’ recent victory over an elf hunting party. Clever characters might try to reason with Targor by urging him to think of himself as Grol’s successor rather than
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
furniture, including zurkhwood chairs and small tables around which they sit. One off-duty drow elite warrior rests in one of the chambers here at any given time. There is a 50 percent chance that one
quaggoth is also present, carrying out chores such as cleaning up or delivering water. Either reacts hostilely to intruders, but they might choose to flee and warn the outpost rather than attack, depending
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarians Closest to the dark elves, Pwent lowered his head, with its long helmet spike, and impaled one elf through the chest, blasting through the fine mesh of drow armor easily and brutally. The
second drow managed to deflect the next battlerager’s charge, turning the helmet spike aside with both his swords. But a mailed fist, the knuckles devilishly spiked with barbed points, caught the drow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Haunted Temple of Lolth This temple of the Spider Queen has vaulted, 30-foot-high ceilings draped in cobwebs. Muiral visits the temple to hear the lamentations of three drow priestesses who lost
creature can transmit messages that echo through every room and corridor of Muiral’s Gauntlet. The drow priestess Vlonwelv uses this device to broadcast propaganda, proselytize, summon subordinates
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pursuit Level The closeness of the drow pursuit is measured by a pursuit level. It begins at 4, with the drow not far behind the characters. If the pursuit level reaches 5, the drow forward scouts
catch up to them, and the drow leaders arrive not long thereafter (see “Catching Up”). If the pursuit level drops to 0, the party has eluded the drow until circumstances bring both factions into contact
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving milestones rather than defeating monsters. When the characters leave the
Romeo and Juliet. It was a departure from the more expected adventure design of the time in that violent solutions to problems aren’t an automatic path to victory—inquisitive minds and compassionate
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of honor and victory are uppermost, making them pitiless foes. Writ small, this behavior could show up in an overzealous young commander who would sacrifice his unit in a hopeless battle rather than
retreat. If a great champion of Iroas loses their moral compass amid the horrors of war and commits atrocities in the name of victory, Iroas himself will send heroes to stop the fallen champion. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here, as you spy drow, svirfneblin, derro, orcs, and other races in the crowds. The shouting of people blends with the sound of distant hammering to create a constant, distracting din.
Behind the
with drow, svirfneblin, orcs, and others — pay little attention to the characters unless they are looking to do business. Guards posted at the gates make it clear to the characters that non-duergar are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
were heaped with corpses and awash in blood. Even the surface elves might be content to overlook their hatred for their kin and leave the drow alone, as long as they never had to lay eyes on the drow or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is his residence. Far removed from their resting places, they have nowhere to go if their physical forms are destroyed. A drow vampire reduced to 72 hit points or fewer attempts to flee rather than
of a tiny black spider etched into each one. Two drow vampires are trapped in the gemstones and are magically released the first time a creature other than Ezzat opens the door or pries either
Monsters
Fizban's Treasury of Dragons
happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure
regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4
A drow priestess of Lolth and several yochlol demons have been ordered
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Dark Seldarine Lolth demands the lion’s share of worship from the drow, according to her wishes and by the command of her priestesses. The Spider Queen isn’t, however, the only entity venerated
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the drow archmage uses those components to craft a talisman that looks and feels like a five-pound black heart carved of black stone. Imbued with arcane and fiendish power, the dark heart talisman
focus for the power of the ritual rather than a source of power itself. Vizeran’s plan calls for the adventurers to place the dark heart in Menzoberranzan. Vizeran would prefer for the dark heart to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
as a “Duergar Patrol” encounter instead. Random Encounters in Gracklstugh d20 Encounter 1–2 Abusive duergar guards 3–4 deep gnome (svirfneblin) merchant* 5–7 derro rioters* 8–9 drow emissary* 10–12
any duergar in the city until such time as the benefit no longer seems appropriate. Drow Emissary A drow proudly wearing the insignia of a drow house travels with an entourage of 1d4 + 1 quaggoth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mouth. It can use this orifice to actually speak, rather than depending on rapport spores. It no longer attends melds with the other leaders, instead sending its representative. Garden of Horror As
growing around them.
One voice calls out loudly in Undercommon — a female drow fighting to speak. “Please … for your gods of light . . . kill me!” She manages to stir within her living grave, raising
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Choker The choker is a subterranean predator far more dangerous than its small size and spindly, rubbery limbs would suggest. Chokers have cartilage rather than a bony skeleton. This flexible
corpse serves to entice other curious folk—explorers from the surface world, drow, duergar, or the choker’s favorite prey, goblins—to come within reach. When a target presents itself, the choker’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
responded with a whoo, then went off into a complicated series of chattering hoots and whoos. Montolio took it all in, weighing every detail. With the help of his friends, particularly this rather
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan, because he wants all drow to see the poisoned fruits of their misplaced worship of Lolth. However, from what Grin Ousstyl tells them in chapter 15, the adventurers should learn that the talisman
, you can add some action for those who remain behind by having a small number of the demons summoned by the ritual attracted to the site of the ritual rather than the location of the dark heart
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
to the tower of Araj, home of the mysterious drow archmage Vizeran DeVir. However, the characters are free to explore and visit different places before and after they explore Gravenhollow and unlock
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Prophecy in a way that will bring them victory. Though the Lords of Dust are mighty enough on their own, they serve greater masters known as the overlords (see chapter 6). Unfathomably powerful fiends, the
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could