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Returning 31 results for 'some of reach daring verdan'.
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College of Valor
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or
from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.
classes
Player’s Handbook
Sing the Deeds of Ancient Heroes
Bards of the College of Valor are daring storytellers whose tales preserve the memory of the great heroes of the past. These Bards sing the deeds of the mighty in
vaulted halls or to crowds gathered around great bonfires. They travel to witness great events firsthand and to ensure that the memory of these events doesn’t pass away. With their songs, they inspire new generations to reach the same heights of accomplishment as the heroes of old.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing
attack that hits it. The thief must be able to see the attacker.Master thieves are known for perpetrating daring heists. They tend to develop a romanticized reputation. A master thief might &ldquo
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
, each verdan undergoes a sudden growth spurt of 2 feet or more. At 1st level, you are a Small creature. When you reach 5th level, you become a Medium creature. Speed. Your base walking speed is 30 feet
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pirate Captain Pirate captains spend their lives at sea, earning and keeping command through blood and daring. A captain’s impressive sword work and biting words inspire both confidence and fear in a
Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.
Reactions
Shape Up, Ye Dog (2/day). Whenever a friendly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hollyphant offers the characters a choice of paths. Both paths eventually lead to the Bleeding Citadel, but only through a combination of deal making, daring, and dumb luck. Diagram 3.2 and diagram 3.3
are flowcharts that show the two paths characters can take through Avernus to reach the Bleeding Citadel: the Path of Demons and the Path of Devils, respectively. Neither is literally a “path,” but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hit them. You still carry their personal flag as a trophy. 3 Dawn Raid. You traveled hundreds of miles around enemy lines to reach your target. In a single day, months of enemy preparation went up in
flames. 4 Break the Line. During a key battle, you were part of a heroic push to break the enemy line. 5 Liberator. You were at the forefront of a daring assault to liberate a captured citadel or
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
them some possible people who could take them to the Thunder Cliffs. The area at the base of the Thunder Cliffs, once you reach it, is known for being peaceful and welcoming to vessels. She has two
the Thunder Cliffs within the next tenday. The first is Stands in Tar, a jovial if slightly off-kilter tabaxi. She is known for her recklessness, but her daring has also earned her a reputation for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
, svirfneblin tend to be neutral, they weigh 80 to 120 pounds, and they reach maturity at 25 and live 200 to 250 years. Ability Score Increase. Your Dexterity score increases by 1. Superior Darkvision
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Master Thief Master thieves are known for perpetrating daring heists. They tend to develop a romanticized reputation. A master thief might “retire” from hands-on work to run a thieves’ guild
, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
anything to characters who reach the tower’s summit. The tyrant keeps the strict letter of any promise it makes, but as it cares nothing for living creatures and respects only power, characters who try to
daring characters to infiltrate Dragon’s Roost and abscond with treasures from Mekkalath’s hoard. A death tyrant versus a red dragon? Now that’s a fight I’d like to see!
(I’m joking. Please don’t actually start this fight. You might perish.)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
treasure hunting and surviving in the Silken Paths. The goblins are prone to daring (and often foolish) stunts. That either of them is still alive is a testament to their luck and skill. Modify their
action to help a restrained creature within its reach, granting advantage on that creature’s next saving throw to end the effect.
Light.The chasm is dark. Carrying a light source attracts hostile
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rowboats and can use them to reach Svardborg in 30 minutes. There are no other crews in Neverwinter that are daring or foolhardy enough to venture into the Sea of Moving Ice, for any price, and there are
Reaching Svardborg Unless they have the means to get there by air, the characters must secure passage on a ship and travel across the Sea of Moving Ice to reach Svardborg (shown on maps 7.1 and map
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character fails a saving throw by 10 or more, they either reflexively reach for milk or leave the table. Either way, they lose.
Vi offers color commentary during the event, encouraging the crowd to
cheer participants and daring competitors to take dramatic bites.
Random Spicy Pepper d10 Pepper 1 Dud! The pepper is not a pepper, but a cherry tomato. You do not need to make a saving throw
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
disrupted while the displacer beast is incapacitated or has a speed of 0 feet.
Actions
Tentacles. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage plus 2 piercing
information about Wayward Pool if the characters express interest in going there: Only unicorns can reach the shore of Wayward Pool, but the magic protecting the pool can’t tell the difference between
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
armor so dried out that it’s cracked and peeling in strips.
This corpse was a daring githyanki thief who was killed by Golcuus’s death ray. The corpse has been here for years. Trapped Corpse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
free me. You see, I was in the midst of a daring escape from the vile Bavlorna Blightstraw when our balloon was set upon by an ill wind and sent plummeting to its current unfortunate location. My pilot
following additional action option: +1 Tiny Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
A detect magic spell reveals an aura of abjuration magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Anauroch. The town of Fortune was built recently and quickly destroyed by Lottie for daring to challenge her authority. “Lottie would not like our telling you too much about her. She’s very powerful, is a
master of clockwork, and has lots of style.” If the characters earn the clockwork dragons’ complete trust, they are allowed to reach for the orrery component where it floats within the light. But the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fort.” If combat erupts, Xolkin drinks his potion of invulnerability before leaping into the fray. The Zhents have no easy way to reach the keep and ignore it for the time being. That said, if the
bloodthirsty orcs, eight elves of the Ardeep Forest (CG male and female wood elf scouts) arrive from the north to assist them. The leader of this band is a daring wood elf named Rond Arrowhome. He and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that you receive your fee for contract work from outside clients. The contact is your first point of communication if you need to reach out to highly ranked members of the syndicate’s hierarchy. Roll or
talents. Nimbleness and novelty prove vital not just to exploiting untapped prospects but to avoiding the law. You embody rare experience and skill, positioned at the forefront of daring new criminal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
success. On a failure, the Bardic Inspiration isn’t expended. College of Valor Sing the Deeds of Ancient Heroes IGNATIUS BUDI College of Valor Subclass Bards of the College of Valor are daring
great events firsthand and to ensure that the memory of these events doesn’t pass away. With their songs, they inspire new generations to reach the same heights of accomplishment as the heroes of old
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target
. Hit: 19 (2d10 + 8) piercing damage.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
daring adventure undertaken on her behalf. In truth, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
the incapacitated condition.
Actions
Multiattack. Rilsa makes three Shortsword or Dagger attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
city has visited the famous Oasis Theater, home of the city’s most daring — and sometimes dangerous — productions. Oasis Theater Baldur’s Gate plays home to a variety of small theaters and cabarets, but
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
in the adventure). A daring adventurer leaps to a floating
tower that has detached from Castle Cinis S15: King’s Armory The first-floor armory is suspended 40 feet in the air, with nothing but the
ground below it. The characters need magic or climbing gear to reach it. The northeast wall of the armory is gone, creating an opening through which the characters may enter. The armor and weapons
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
. The tentacle surprises anyone who fails the check. The enormous tentacle uses the stat block of a giant constrictor snake with these changes: It can reach anywhere inside this room. It has no bite
Compendium
- Sources->Dungeons & Dragons->Divine Contention
north gate is on fire! Defenders huddle behind the palisade, not daring to peek over the parapet. Every few seconds, the gate heaves on its hinges as something heavy slams into it from the other side
nearby group of soldiers! The drums reach another crescendo, and a second bolt crackles from the clouds to strike the town’s defenders!
The party must choose whether to leave town and silence the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bring in a last meal. Then once they’re in the holes, it’s up to you to decide how they might pull off a daring escape — including searching for the rumored tunnel from the inside. Oppal’s Info If the
(Stealth) checks to connive or sneak their way into the area. By pretending to be wealthy donors to the temple, they could also reach the basement with a donation of 20 gp for the party. Give any plan
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the rise of a new illithid empire on the surface!” “There is power in the Far Realm for those daring enough to seize it. And I dare!” “The chosen ones are preparing the ritual while you natter about
, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it has the grappled condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or