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Returning 34 results for 'some of read despair varied'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is
starve. Bheurs use their ability to manipulate weather to batter villages with freezing cold, hoping to instill a despair that turns folk against each other.
In combat, a bheur hag also strives to
Species
Fizban's Treasury of Dragons
echo of discovery—but also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.
Insanity. Each target must make an
Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in
Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
.
Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat
Species
Mordenkainen Presents: Monsters of the Multiverse
its natural wonders.
Lizardfolk have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of lizards.
Creating Your Character
At 1st
follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet
. Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants. Subraces. Four major subraces of genasi are found
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
immune to the despair that besets all other visitors to that plane. They travel in horse-drawn, barrel-shaped wagons and have no permanent home. The Vistani display their wealth openly as a sign of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Beast of Grakenok When Grakenok comes into sight, read or paraphrase the description below. If Sytri or Tol reached Grakenok before the characters, they are already engaged in battle. With its
colorful homes and varied goat and sea-serpent carvings, the village of Grakenok would look cozy were it not being attacked by a behemoth whirlwyrm. Over thirty feet long, the giant eel towers over the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
thrives on creating despair and tragedy in the lives of her victims, using her skill with illusion magic to help in this goal. Destroying the hopes of others brings her unbridled joy. Night hags have
to the environment of her current home. She might accomplish this transformation through force of will over time, or faster with the help of a ritual or assistance from her coven. The reasons for making such a change are as varied as the personalities and goals of hags.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the same benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the same benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, the whole gate-town tipped right into the Beastlands!”
–Zendri Cork, halfling herbalist at Camp Greenbriar
As the characters approach Faunel, read or paraphrase the following description: The
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K27. King’s Hall This twenty-foot-high hall has a dark, vaulted ceiling draped with cobwebs. A low moan seems to travel the length of the corridor as it rises and falls, intoning sadness and despair
characters reach the midpoint of the hall from either direction, read: You hear a scraping sound of stone against stone, followed by the squeaking of a bat. In the direction of the noise, you see the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D14. Toadstool Patch Your heart suddenly feels cold, filling you with a sense of loneliness that borders on despair. A haunting, melancholy tune played on a flute reaches out to you from somewhere
within a field of oversized toadstools.
If the characters follow the music to its source, read: A slender elf with pale blue skin and black hair sits curled in the shadow of a gray, six-foot-tall
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
more subtle effect, such as an attempt to read a creature's thoughts, typically goes unnoticed, unless a spell says otherwise. A Clear Path to the Target To target something, you must have a clear path
have varied ways of naming and visualizing this interface. By any name, without the Weave, raw magic is locked away and inaccessible; the most powerful archmage can’t light a candle with magic in an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
inhabitants of the planes. This book contains useful data gleaned from Morte’s stories and ramblings. Still, the planes are vast and varied, and what Morte experienced as true might not match all
circumstances. Reader beware. Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
others starve. Bheurs use their ability to manipulate weather to batter villages with freezing cold, hoping to instill a despair that turns folk against each other. In combat, a bheur hag also strives to
incapacitated, can’t understand what others say, can’t read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can’t attack or target any creature with harmful abilities, spells, or other magical effects
, can’t read, and speaks only in gibberish. The DM controls its movement, which is erratic. Pain. Each target must make a Constitution saving throw and becomes incapacitated with excruciating pain for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K10. Dining Hall The first time the characters enter this room, read: Three enormous crystal chandeliers brilliantly illuminate this magnificent chamber. Pillars of stone stand against dull white
its tone of greatness and despair. Seated at the organ, facing away from you, a single caped figure pounds the keys in raptured ecstasy. The figure suddenly stops, and as a deep silence falls over the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
despair, to let a disease break your spirit as it tries to kill everyone it touches. Well, f*** that. We might not have the magic bullet that puts cancer away for good, but we’re getting there. Your support
thus worthy of cautious respect, if not fear.
Read on and learn that perhaps the derision leveled at these fiends reflects only the fear and trepidation of those who would mock them. And perhaps if
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
kindling in the midst of despair is one obvious reading of these words. However, the reference to fires earlier in the verse doesn’t require that the embers here be positive—this could refer to a new
, destructive fire raging to life after long lying dormant, or perhaps even the hatching of a red dragon’s egg. “Five shall rise to cause a dragon’s fall.” The best way to read this line is as a reference
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Encounter 3: In Pieces Give the characters one minute to collect themselves, check on rescued townspeople, heal themselves, and so forth. When that minute passes, read or paraphrase the following
Chittering Disturbance The group must fight two Swarms of Infesting Insects. The other groups’ characters gain Heroic Inspiration. 2 Cry of Despair The group must fight two Harpies. The other groups
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Read or paraphrase the following text when a character investigates: A group of a dozen lizardfolk cheer as one among them strains, then hefts a barrel-sized boulder over her head. She holds it for a
passengers, full of encouragement, lifestyle advice, and enthusiasm for varied athletic pursuits. CoupleOfKooks “What’s my secret? Well, I died, but then I started working out and seeing serious gains
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
town is accessed by a single gate. Within, a maze of corridors and ramps connects scattered dormitories, communal work halls, and chambers where varied scrying methods are used to monitor the planes
. Visitors aren’t welcome inside without an escort. Unwelcome to Dendradis When the characters approach Dendradis, read or paraphrase the following text: Ahead rises the Spire, the infinitely tall
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ascend to the surface of the Briny Pool in area B22, read or paraphrase the following: The large chamber holding the impossibly deep pool of cerebral fluid is no longer empty. An enormous, floating
characters into despair. If the characters haven’t yet defeated the purple worm in the Briny Pool, it joins the fight against the characters at the beginning of the third round of combat. Refraction
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
through the archway, read: Beyond the thundering archway lies a hexagonal chamber whose walls rise 50 feet before tapering to a 90-foot-high apex. Standing in each corner of the room is a life-size statue
was overcome with despair and envy. A terrible fight between father and son ensued, in which Blagothkus slew Eigeron. Blagothkus then retired to his castle to mourn. Eigeron manifests as the spirit
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
punoView Player Version Map 10.2 represents Pangil ng Buwan’s lair. When the characters arrive, read the following description: Charred roots the size of buildings surround an open clearing with a
python. The End of Despair If Pangil ng Buwan is cleansed of the spirit blisters’ corruption, the bakunawa thanks the party for saving it and shares the following information: Pangil ng Buwan recounts the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beacons.” The simple goal of lighting the beacons has been repeatedly thwarted by the perytons, who revel in Alagarthas’s despair. Each time he lights a beacon, the perytons snuff it out, yet
open flame. If Alagarthas is allowed to light all eight beacons by himself, read: Beneath the light of all the beacons, you see reflected in the mirror-like surface of the lake a forest of ancient trees
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(noncombatant) holding a broken toy. A character can brighten the child’s spirits with a successful DC 15 Charisma (Performance) check or by repairing their toy. On a failed check, the characters record despair
witnessed the characters’ spontaneous resurrection. The Guvners deploy a cadre of Harmonium officers to place the characters under arrest. When you’re ready to end the exploration, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
villages with snow and freezing cold, hoping to instill despair that turns the villagers against each other. A bheur hag loves watching unprepared people suffer and die for their mistakes during the
frightened of her for 1 minute. While frightened in this way, a creature is incapacitated, can’t understand what others say, can’t read, and speaks only in gibberish; the DM controls the creature’s
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Quarter has a variety of sounds and smells, from yelling workers, animals, and cargo being moved around. The smells of the area are as varied as the people who live there. Smells of unusual foods
many colorful characters and shops in this section of the city. It is the most diverse, culturally varied portion of Greyhawk City. Below is a list of a few locations and the information found at each
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(DC 20). The Corsairs padlocked this door to keep Pierre from going deeper into the complex.
B6: Loot Vault When the characters come within 30 feet of this area, read or paraphrase the following
:
Singing echoes from the chamber ahead. Cruel lyrics undermine the song’s celebratory tone.
Seven members of the Corsairs of varied species and sizes sit on barrels in this area’s center. They
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
) Forty harnesses with silver buckles (10 gp each) 25. Hatchery The characters might be able to enter this area undetected by the occupants of area 24. If they do so, read: This long, narrow area
, read: This long, narrow area contains no furniture, but clusters of what look like large fish eggs float against the walls, five or six feet above the floor.
Two sahuagin wearing coral-colored
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
The door is unlocked. Simply opening the door, without making any other
. When the characters open the door, read: Warm air wafts gently through the doorway. At one end of the room is a large firepit in which a bed of coals is burning. Over it are multiple half-cooked