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Returning 35 results for 'some of read discern visitors'.
Other Suggestions:
some of reach discern visions
some of rest discern visions
Spells
Player’s Handbook
of yourself that belong to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present.
The spell is blocked by 1 foot of stone
, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Read Thoughts. Target one creature you can see within 30 feet of yourself or one creature within 30 feet of yourself that you detected with
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Species
Mordenkainen Presents: Monsters of the Multiverse
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
discern color in darkness, only shades of gray. Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. Powerful Build. You count as one size larger when
your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. Languages. You can speak, read, and write Common and Goblin. Goblin Traits Your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals, and also connect to stairs to the levels above and below. No matter how far down visitors
expands as lore is added to it, but visitors can still traverse all its floors and chambers with ease. Only the most absentminded and scatterbrained become lost in Gravenhollow.
Universal Language
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visitors, the duergar instinctively enlarge themselves and attack. If two duergar fall in battle, the survivors turn invisible and flee to area 12 while the cloaker covers their escape. The holy texts
poring over the archives can, with a successful DC 15 Intelligence check, discern the location of the temple of Dumathoin (area 15). The character also gains advantage on ability checks to find secret doors on this level.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of
metal; or a thin sheet of lead. Read Thoughts. Target one creature you can see within 30 feet of yourself or one creature within 30 feet of yourself that you detected with the Sense Thoughts option. You
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Hunter’s Intuition. When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a
you cast either spell with this trait, you can’t cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells. Languages. You can speak, read, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Menacing. You
the critical hit. Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
size modifier) Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern
the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival. Languages. You can speak, read, and write Common and Orc.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
) Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in
turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. Languages. You can speak, read, and write Common and Goblin. Goblin Traits Your goblin character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Hunter’s Intuition. When you make a Wisdom (Perception) or Wisdom (Survival
can speak, read, and write Common and Goblin. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Gnome Cunning. You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of
metal; or a thin sheet of lead. Read Thoughts. Target one creature you can see within 30 feet of yourself or one creature within 30 feet of yourself that you detected with the Sense Thoughts option. You
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
against Strahd came from that empire — now lost beyond the mists. Journal Page As the characters cross the room, read: You hear the soft flapping sound of wings, but can’t discern its origin. A single
destroyed. If the characters look at the torn page, show the players the “Journal of Argynvost” in appendix F. Slashed Picture If the characters study the whole picture above the mantelpiece, read: The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are 2d6 bullywugs (noncombatants) spread out across several large lily pads and relaxing in rowboats. Some read to each other, and others nap or play music. When they see the characters, they wave in
hag’s cottage (area D12) looms over the middle of the lake on thick wooden stilts. The cottage is heavily obscured by thick fog, though characters within 20 feet of it can discern its shape.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Spire When the characters come within sight of the section of the spire that’s visible on the surface, read: A twenty-foot-high, irregularly shaped spur of rock juts out of the tundra
examines the protrusion can make a DC 15 Intelligence (History) check to discern its nature. (The dwarves’ Stonecunning trait can prove useful here.) On a successful check, the character can confirm
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Menacing. You
of the critical hit. Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Gnome Cunning. You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
proficiency in the Perception and Stealth skills. Languages. You can speak, read, and write Common and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering Candlekeep Although some visitors travel to Candlekeep by air, most arrive on foot or on horseback. When the characters arrive at the gatehouse, read the following boxed text to the players
quarters for visitors, as well as amenities one would expect to find in a self-sufficient settlement (bathhouses, clothiers, granaries, gardens, and so forth). Candlekeep even has a pub called the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chwinga accompanies the party, any vegepygmies that encounter the group flee as soon as they discern the chwinga’s presence. The chwinga’s affinity for the natural world keeps it from following
characters into shrines or dungeons. Queen’s Decree If the characters look under the wagon, read: A moss-covered stone disk lies half-buried in the mud underneath the wagon. Concentric rings of inscriptions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven
proficiency bonus Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
repair dock. When the characters arrive here, read the following boxed text to the players: A massive iron structure that appears to be a pair of docking arms straddles the River Styx and extends out
“Zariel’s Flying Fortress”). If so, read the following boxed text to your players: A gigantic basalt citadel shaped like a sword blade is moored at the dock. The flying fortress thrums as screaming souls from
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Dr. Dannell’s bag of holding or elsewhere. Once the characters are ready to enter the museum, keep track of which character has the bag of holding that contains the group’s adventuring gear. Then read
the following aloud: The facade of the Varkenbluff Museum of Natural History boasts enormous columns and elegant archways hewn from marble. Cosmopolitan visitors bustle about the entrance, including
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
1. South Gate If the characters approach the fort from the south, read: A multitiered fort stands at the water’s edge, its sturdy stone walls adorned with large tortoise shells. The trail leading to
of wide-bottomed fishing boats are tethered to piers.
See area 9 for more information on the tortle guards. They are friendly toward visitors who show no outward signs of hostility. The double door
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and wildhunt. Choose a subrace for your shifter.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven Resilience
proficiency bonus Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Goldwarren, read or paraphrase the following description: Golden statues of royals smile down on visitors from atop the impressive, multistory entrance to the Goldwarren. While rubble spills from the open
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
immune to the despair that besets all other visitors to that plane. They travel in horse-drawn, barrel-shaped wagons and have no permanent home. The Vistani display their wealth openly as a sign of