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Returning 35 results for 'some of read down vision'.
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Monsters
The Book of Many Things
and other magical effects.
Thought Shield. The hierophant’s thoughts can’t be read by any means unless the hierophant allows it.Multiattack. The hierophant makes two Herald’s Axe
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
book’s various authors filled the pages with their own vision of true virtue, providing guidance for defeating evil.
The Book of Exalted Deeds rarely lingers in one place. As soon as the book
is read, it vanishes to some other corner of the multiverse where its moral guidance can bring light to a darkened world. Although attempts have been made to copy the work, efforts to do so fail to
Magic Items
Infernal Machine Rebuild
darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a rough, ruined echo. While you are attuned
blank slate. It thus encourages its wielder to engage in constant destruction, claiming that this will allow the creation of a more superior vision from the ruin of what came before.
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
any Ability Score Increase you previously had with these.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
Magic Items
Baldur’s Gate: Descent into Avernus
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.
The sword communicates
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Arrival When the characters arrive at the inn, use the following read-aloud text to describe the situation outside the inn: The buffeting winds and violent precipitation grow more intense the closer
you get to the inn. Your vision is hampered to the point you can only see clearly within thirty feet.
Lights coming from the inn reveal a strange scene. Six humanoid creatures stand at the main
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, possibly since childhood. The read-aloud text below describes such a vision. You can add details that correspond to each character’s deity. For example, a character who worships Sirrion might find the
surrounding forest aflame, while a character called by Paladine might notice the fallen soldier’s eyes turning into pools of silver. Read or paraphrase the following text to describe the vision the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Rehearsal After the confrontation with Yestabrod, the characters can hear sound and movement from the cavern to the northeast. Read the following boxed text if the characters investigate
carry its corpse, moving it like a puppet to play out the part of priest. At this point of the ceremony, any onlookers experience a vision. The tableau of the mock wedding is replaced by a vision of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, aunt to Queen Jin-Mi. Read the following description if the characters visit this statue: The monument depicts a regal dragonborn seated on an ornate throne, a vision of wisdom and grace. She cradles
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
size is Small. Speed. Your base walking speed is 25 feet. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters could experience a vision of a journey to the Labyrinth in the library, or read an account of the device in its archives.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
the critical hit. Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
of the critical hit. Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
size is Small. Speed. Your base walking speed is 25 feet. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the book’s various authors filled the pages with their own vision of true virtue, providing guidance
for defeating evil. Book of Exalted Deeds The Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it vanishes to some other corner of the multiverse where its moral guidance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
how it communicates or roll on the following table. d100 Communication 01-60 The item communicates by transmitting emotion to the creature carrying or wielding it. 61-90 The item can speak, read
, and understand one or more languages. 91-00 The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
proficiency bonus Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
creatures around her. “My betrothed,” she intones, the meaning of her words clear within the vision. “I am here at last.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival The undead galleon is surrounded by a 500-foot-radius fogbank at the eye of the storm. Entering this area, the wind drops to a dead calm and vision is restricted to just 10 feet. Ships that
characters sight the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones ploughs through the fog, driven by banks of bonelike oars. Flames leap from a brazier
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
+ (2d4 × your size modifier) Speed. Your base walking speed is 30 feet. Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and wildhunt. Choose a subrace for your shifter.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Altar of the Deep Father When the characters visit the altar of the Deep Father, read the following to the players: The idol to Leemooggoogoon the Deep Father consists of a large hide cut roughly
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, whereupon each bursts into a cloud of sweet-smelling spores as its body dissolves back into the larger mass of fungi filling the cavern. Read the following to the players when the final creature is
stand. Your vision starts to swim, and you feel dizzy and faint. Your limbs are numb and your legs no longer support you.
A successful DC 13 Intelligence (Arcana or Nature) check confirms that the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
proficiency bonus Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Uthgardt Vengeance When the characters emerge from the barrow, read the following text: A dozen barbarians surround Javor, forming a semicircle in front of the barrow. Two are mounted on horses. All
but ignoring your arrival, they look on the returned chieftain with awe. One of the riders, her forehead marked with a tattoo of elk horns, dismounts.
She says, “My daughter’s vision was true. This
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Invitation The adventurers become caught up in Zuggtmoy’s plots when they experience a vision from the rebel myconids of Neverlight Grove, delivered by Sovereign Basidia. The characters know
of Basidia and the myconids’ struggles if they visited Neverlight Grove (see chapter 5). Otherwise, the myconids reach out to them if they sheltered Stool or Rumpadump for a time. Basidia’s vision
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier. Elk Tribe Escort Several hours before the party reaches the glacier, read: As you crest another ridge, you spot a
them to a rocky alcove where both parties can enjoy a reprieve from the wind. Mjenir proceeds to explain his vision and warns of grave danger ahead: “Tigers with ice in their veins come to spill your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
the same benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
the same benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sibriex A breeder of horrors and a hoarder of secrets, a sibriex is said to be as old as the Abyss. — The Cartographer When the characters arrive at this location, read or paraphrase the following
characters if they can make the sibriex talk, but it has no intention of honoring this agreement. Treasure Fetchtatter wears a ring of x-ray vision on its right hand. In the pockets of its bile-stained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, where Bloppblippodd awaits them. Describe the scene to the players as given in that area, then read the following boxed text; if none of the characters speak Undercommon, the exchange is gibberish to
acknowledge your divine vision and welcome it. I have brought these as offerings.” He gestures toward all of you, standing within a circle of guards behind him. “Will you not accept them?” “You are wise
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Test To conduct the Test of High Sorcery, the mage Demelin conjures a vision of Onyari’s fall When a test-taking character is ready to begin the test, Demelin instructs them to move to
the center of the room. Read or paraphrase the following text, addressing the test-taking character alone: Demelin raises her hands. The light in the room pulses, and spectral green flames trace the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
+ (2d4 × your size modifier) Speed. Your base walking speed is 30 feet. Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
bitter waters are said to make them more receptive to the vision that awaits them in the final chamber. The path through the cave descends steadily as it winds away from the entrance; the final