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Returning 19 results for 'some of read durable variant'.
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some of rest durable variant
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
. They think and speak and even feel emotions based on their new experiences, but given their circumstances, those emotions tend to be muted.
VARIANT: RETURNED KAKOMANTIS
Although the dead typically
Spell Scroll
Legacy
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Magic Items
Basic Rules (2014)
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
VARIANT: SCROLL MISHAPS
A creature who tries and fails to cast a spell from a spell scroll must make a DC 10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal
with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. VARIANT
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Orc or Human: Mark of Finding If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook, aside
can speak, read, and write Common and Goblin. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
warning signs around it read, “Danger: Elemental Forces.” A cavernous opening in the south wall provides access to the interior. When the characters enter, read or paraphrase the following text: The
throughout the Furygale Repository: Map 5.1: furygale repository View Player Version Ceilings and Walls. The walls and ceilings are as hard and durable as stone. The structure’s ceiling rises 20 feet
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
variants of the monsters discussed in chapter 1. This chapter is a continuation of the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the
that are appropriate for your adventure or campaign. If you’re looking for ways to use the variant beholders, giants, gnolls, goblinoids, hags, kobolds, mind flayers, orcs, and yuan-ti described in this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fade, or it crumbles into dust. Unless a scroll’s description says otherwise, any creature that can understand a written language can read the script on a scroll and attempt to activate it. VARIANT
an action. Applying an oil might take longer, as specified in its description. Once used, a potion takes effect immediately, and it is used up. VARIANT: MIXING POTIONS
A character might drink one
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cavemouth (Areas L10–L11) When the characters first enter Cavemouth, read the following text: Mining equipment lies abandoned in the alleys and stalagmite-lined streets of this gloomy district.
The
. Schnella refused to leave and died fending off Tockworth’s clockwork defenders. Her restless soul lurks in this building, manifesting as a troublesome specter known as a poltergeist (see the “Variant
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.
Actions
Scimitar. Melee
emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.
Actions
Multiattack. The Returned makes two shortsword
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
what she has to say?” If one or more characters are present when the séance begins, read: Smoke from burning incense clouds the room. Multicolored lamps and silks are hung from the rafters, and the
away the other participants. This poltergeist uses the specter stat block, with the changes outlined in the “Variant: Poltergeist” sidebar that appears with it in the Monster Manual. If the group check
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mind flayers need to write something down, they do so in Qualith. This system of tactile writing (similar to braille) is read by an illithid’s tentacles. Qualith is written in four-line stanzas and is
the effect on itself on a success.
VARIANT: MIND FLAYER ARCANIST
A few mind flayers supplement their psionic power with arcane spells. However, they are regarded as deviants by their illithid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
corner. These docile reptiles are used as mounts by the drow scouts in area 25b and have the Spider Climb trait (see the “Variant: Giant Lizard Traits” sidebar in appendix A of the Monster Manual
, with these changes: The Sing-Alongs are lawful good. Each has a Charisma of 14 and the following skill: Performance +4. They have these racial traits: They speak, read, and write Common and Halfling
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
, except to offer a ladder that can reach the second-floor balcony and window. Area 2: Entrance Hall The front door to Anton’s townhouse has a traditional lock and a unique variant of the Arcane Lock
Hit Points; Immunity to Poison and Psychic damage) open, making a DC 17 Strength (Athletics) check. On a success, the door opens. When the characters have gained entry, read or paraphrase the following
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
section sees faint Abyssal runes in each chamber. A character who understands Abyssal can read them as Drill Field, Guard Hall, Planning Chamber, Vault, and Miska’s Prison Hall. Tower of Mystery. The
model of Hurricane Tower is a solid box because the spyder-fiends don’t have information about its layout. The webs holding the tower in place look significantly more durable in the model than in real
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
drawer in area M4. M3: Possessions Room This storage room houses objects confiscated from the dead. Two poltergeists (variant specters) put on a macabre puppet show for an audience of three slack-jawed
, read, and write Common. Once a tabaxi bard of great renown, Thaeziagnuz has a case of writer’s block. Piles of crinkled obituaries surround the skull’s desk. The cranky demilich is initially
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
characters from getting across the bridge. If any of the party members have darkvision or a means of illuminating the far side, read: Two brutish humanoids stand watch on the other side of the crevasse
Dexterity check using thieves’ tools, or someone who tightly plugs the holes with durable material, renders the trap inactive. Someone who succeeds on a DC 10 Intelligence (Investigation) check while
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
whoever confined them to this wretched nursery. Characters who can read the Elvish script can identify seven different letters carved into the triangular ornaments suspended above the cradles. The
beanstalk in here is one result of this study; Zybilna’s quasit, Iggrik, pilfered and used a more potent variant of this potion to create the enormous beanstalk in area P17. Treasure. Characters who
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. When the characters enter or peer inside a kitchen, read or paraphrase the following text: The floor of this futuristic kitchen is stained with the grimy outlines of equipment removed from the area
, archivists compressed scores of important information from the ship’s origin world into microforms—durable reproductions of diagrams, documents, maps, and entire manuscripts shrunk to microscopic scale. These