Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'some of ready diverse version'.
Other Suggestions:
some of ready diners versions
some of ready diverse vision
some of read diverse version
some of realm diverse version
some of reach diverse version
Magic Items
Dungeon Master’s Guide
you roll a 20 on the d20 for an attack roll with this weapon, the target takes an extra 21 Necrotic damage.
While holding Wave, you gain the following benefits:
Combat Ready. You have Advantage on
holding Wave, you can cast the level 9 version of Globe of Invulnerability from it. Once used, this property can’t be used again until the next dawn.
Sentience. Wave is a sentient weapon of
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Backgrounds
Guildmasters’ Guide to Ravnica
. The mizzium apparatus described in chapter 5 is a magical version of this gear.
The chaos bolt spell is a favorite of Izzet spellcasters because of its unpredictable
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Where’s Terminus Station? At some point during their exploration of Terminus, the characters learn that Garra has boarded a lightning rail getting ready to leave Sharn if they don’t know this already
. If the characters ask any bystanders, they learn the location of the lift (area T10) that leads to Terminus Station. Map 4.14: Terminus View Player Version
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the Material Plane are infinitely diverse, for they reflect the creative imagination of the DMs who set their games there, as well as the players whose heroes adventure there. They include magic
own dungeons and its own dragons. But if your campaign takes place on one of these worlds, it belongs to your DM — you might imagine it as one of thousands of parallel versions of the world, which might diverge wildly from the published version.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
at the start of the next session and make adjustments moving forward. What’s New in the 2024 Version?
This is the 2024 version of the fifth edition Dungeon Master’s Guide. Much of the book has been
reorganized, expanded, and rewritten from the 2014 version, and the versions of things in this book replace versions from older books. Here are a few highlights:
Sound Advice. Every chapter (but
Compendium
- Sources->Dungeons & Dragons->Monster Manual
New in the 2025 Version?
This is the 2025 version of the fifth edition Monster Manual. If you’ve read the 2014 version, much of this book will feel familiar, since the fundamental rules and variety
has increased to more than 500 stat blocks.
New Monsters. Dozens of new monsters, including more high-level threats, are ready to challenge characters of all levels.
Refined Rules. Every stat
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
from the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual for ease of reference, as well as a print-ready version of the council scorecard that appears in appendix B. DMs might still find
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
The Aeghith’s Locations MIKE SCHLEY A1 A2 A2 A3 A4 A4 A4 A5 A6 A7
The Aeghith View Player Version MIKE SCHLEY The Aeghith View Player Version The following locations are keyed to the
diverse families enjoying each other’s company. Banks of privies are built into each corner.
The dais in this hall is typically used for head tables for parties or speakers during meetings. Stalls with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
from the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual for ease of reference, as well as a print-ready version of the council scorecard that appears in appendix B. DMs might still find
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual for ease of reference, as well as a print-ready version of the council scorecard that appears in appendix B. DMs might still find
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
outside as told by notices on the job board at the fishery.
When the adventurers are ready to inspect the job board, proceed to the “Fishery” section.
Map 2: Leilon Town View Player Version
ghosts bound to Leilon’s ruins. They now watch the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When you are ready for the adventure to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
following benefits: Combat Ready. You have Advantage on Initiative rolls. Underwater Adaptation. A bubble of air forms around your head while you are underwater, allowing you to breathe normally in that
has a Swim Speed. Globe of Invulnerability. While holding Wave, you can cast the level 9 version of Globe of Invulnerability from it. Once used, this property can’t be used again until the next dawn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
— at least until the cruelty and madness of its adherents make its true nature obvious to all. In an Athasian version of the Elemental Evil campaign, the prophets first appear as especially charismatic
Elemental Eye begins to stir beneath the dark sun and seeks new servants, the ancient weapons awake from their slumber and find their way into ready hands.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dungeon Master—and did everything they could to challenge and delight the other players. That game was, of course, the first version of Dungeons & Dragons, and you’re now reading its latest version
edition in 2014, we were humbled by how many of you loved it. This revised version of it is a salute to all of you—those of you who’ve been playing D&D for years, those of you who’ve contributed to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forested region at the northwestern edge of Setessan territory, and it provides a safe haven and training ground for the diverse range of animals that occupy an honored place as natural protectors in
lions to get them ready to accompany Setessans in battle. Here men live and work alongside women, collectively training and caring for the animals that live here. Nessian Wood The vast wilderness of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
, your version of it can diverge wildly from what’s in print. Alfven Ato With its magical marvels of technology, Eberron is one of countless worlds on the Material Plane Traveling between Worlds Transit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(created by magic) plays throughout. Doors to private chambers have arcane lock spells cast on them, and flying swords are mounted on the walls, ready to attack on Wakanga’s command. The occasional
floor rug or hanging rug might be a rug of smothering in disguise. Zhanthi’s villa is decorated with standing suits of gold-plated armor and large potted plants, and the bejeweled skulls of Zhanthi’s ancestors rest in wall niches. Map 1.2: Merchant Prince’s Villa View Player Version
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
diverse. Feel free to substitute suggested statistics for other statistics if you feel they make more sense with the ship’s race (for example, substituting the bandit statistics with orc statistics on a
charity to get help. Mutiny The crew of ships ready to mutiny are unhappy with the leadership of their officers and plan to overthrow them. The officers approach the characters, asking for or demanding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the largest chamber. These rooms can serve as holding cells for captives, vaults for valuables, or hiding spots. Map 4.13: Cog Hub View Player Version Cog Hub Adventures The Cog Hub Adventures table
Boromar Clan. 4 Sniff out a traitor among Daask lieutenants. 5 Escape the Cog hub after being captured by Daask forces. 6 Kick out squatters to get the Cog hub ready to serve as a Daask safe house. 7
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the dragon allied with the group), a large amount of fresh meat, and an iron cauldron. When the process is complete, a halfling-sized egg emerges from the cauldron and is ready to hatch within a few
DRAKES
Each type of chromatic dragon’s scales and blood creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
could it have been a premature activation of an arcane weapon—and if so, could Cyran artificers already be working on an improved version in the heart of our greatest city?
Remain alert, people of
nearly any sort of wager or duel. Are you ready to gamble with a fiend? Would you wager a year of your life for a moment of good fortune when you need it the most? If any of the rumors are true, these
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
they hatch, then share their life experiences with the newborn offspring. Not long after it learns to walk on two legs, a young tortle becomes an orphan ready to make its mark on the world. 7 A ship
elemental spirits called chwingas. If they like you, they will give you gifts.
Map 2: Ahoyhoy View Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ready to start: An ordinary afternoon in Red Larch is broken by a tremor. A second later, four small children and the old cart they are playing on slide down into a sinkhole that suddenly opens. They
people above haul away. The townsfolk are grateful for the characters’ aid. Map 6.3: Tomb of Moving StonesView Player Version
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gold Dragon Lairs Despite their affection for people and their diverse cultures, gold dragons typically make their lairs in hidden places far from civilization, where only the most desperate and
dragon lair almost always involves water, be it a river, a lake, or an ocean shore. Map 5.9: gold dragon lair View Player Version Gold Dragon Lair Features The gold dragon lair shown in map 5.9 occupies
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
agree to spare it: All the versions of the Dran & Courtier — even the “normal” version — are part of the Test Market. Jim Darkmagic foolishly created the Test Market as a way to test (or, you know
— especially meddlesome and pesky adventurers. The people within the default version of the inn are ordinary mortals trapped by magic, and must remain in the inn until the ritual is shut down. The real
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Hobgoblin Lair Locations The following locations are keyed to map F. Marc Moureau Map F: Hobgoblin Lair (DM’s Version) View Without Tokens View Player Version F1: Entrance An armored goblinoid
with the characters on sight and fights to the death. If the hobgoblin sentry sounded the alarm in area F1, the two Hobgoblin Warriors from area F5 are also here, ready to intercept the characters
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Field. Can you take a Ready action to ready Dispel Magic to stop another spell from taking effect? The easiest way to stop a spell is to cast Counterspell on its caster while it’s being cast. If
successful, Counterspell interrupts the other spell’s casting, and that spell fails to take effect. Counterspell works against any spell, regardless of a spell’s casting time or duration. With the Ready
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the Champion of Elemental Evil and am ready to carry out your wishes.
—Rites of the Cult of Elemental Evil
Fiend Cultist Fiend cultists worship fiends or evil deities. They often work to bring
spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
At Will: Scorching Ray (level 5 version), Thaumaturgy
2/Day: Fireball (level 6 version)
Reactions
Hellish Rebuke. The cultist casts Hellish Rebuke in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Curst Escape When the characters return to Valder’s shack, Fellik is ready to go. Valder gives his son a pouch containing 5 ep, and the pair share a brief hug. Fellik then leads the characters toward
escape the sludge at the start of its next turn. Curst Escape Locations The following locations are keyed to map 6.1. Mike Schley Map 6.1: Curst Escape View Player Version C1. Junk Heaps The paths
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
through the door, they end up in an extradimensional version of the inn known as the Test Market. The Test Market is meant to test new recruits to Acquisitions Incorporated, and it has several known
versions of the Test Market, making them even more dangerous than usual — including one version that has already defeated the “C” Team. Map 6.1 shows the layout of this episode’s Test Market versions of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
with a training version of a spelljamming helm and creates complex illusions designed to test cadets’ speed, skill, and ability to work together in a crisis. Saerthe Abizin accompanies the characters to
bright blue as he hurries over to a table set with magical gear and mysterious devices unrecognizable to the characters, reporting that everything is ready to go. Starting the Simulation Mister Blip
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Escape from Vogler When you’re ready to bring the invasion of Vogler to its climax, proceed with this encounter. No matter where the characters are in the village, screams ring out from the wharf
on a DC 16 Dexterity saving throw or take 7 (2d6) slashing damage from opportunistic foes. The Fray can’t be damaged and remains until the battle ends. Map 3.3: escape from vogler View Player Version
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
appears (see the “Omens of Apocalypse” section at the end of this chapter), the hierophants bring the aspirants deemed ready to a sanctum for initiation (see the “Sanctum of the Heralds” section). The
rite takes place overnight. The aspirants, who are sleep deprived, hungry, and thirsty, are led through a series of experiences that narrate the group’s version of the history of the multiverse