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Returning 35 results for 'some of realm defeat versions'.
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Xanathar's Guide to Everything
find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, and a
Monsters
Mythic Odysseys of Theros
remains. A new incarnation of the World Eater is a fearsome omen, as the monster only appears when the pillars of the world tremble and terrible things are afoot in the realm of the gods. Its rampages
the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
Undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area.
If Orcus dies, these effects fade over the course of 1d10;{"diceNotation":"1d10
Goliath
Legacy
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of her real city invade her dream, and aggressively stamps out any imperfection in the dream realm. The loss of Chiang’s daughters haunts her. She knows the idealized dream versions of her daughters
are fictions, but she still spends as much time with them as possible. She avoids their eerie waking-world versions, whom she fails to love.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
defeat the refraction: Far Realm Access. Access to the rest of the Far Realm is enabled. A second gateway opens beside the passage to Illithinoch in the Briny Maze (area B1). The second gateway
Wrapping Up If the characters defeat the refraction of Ilvaash, the entire Briny Maze shudders. Any denizens of the maze still within it realize that the godlet has been dealt a terrible blow, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
against a mutated Far Realm goblin horde, Splugoth’s control of the orrery components that fuel the ritual lets him summon forth twisted, evil versions of some of Acquisitions Incorporated’s most famous
at least one orrery component (perhaps more, depending on events in episode 5), and its agents now attempt to use those components to open a portal to the Far Realm. After a suitable amount of questing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
dominion over this new reality. She struck Siberys without warning and tore him apart. Eberron wrestled with Khyber and bound the traitor in her coils but could not defeat her. So Eberron became a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Through the Radiant Citadel If your players enjoyed their excursion in the Far Realm, consider running the short adventure “Orchids of the Invisible Mountain” in Journeys Through the Radiant Citadel
. By the time the characters defeat the refraction of Ilvaash, they are already a good level to tackle that adventure. If you send the characters on this adventure, Gwyn Oresong receives a message from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creature is an eldritch horror from the Far Realm, using the stat block of an otyugh. The “C” Team Restored If the characters defeat the eldritch horror, a pulse of magic radiates outward as the maw
different versions of the Test Market than those seen by the characters, which they talk about if asked (see “Additional Stages” below for inspiration). If they don’t presently return to the same
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but it insidiously steals more than it gives, making him increasingly dull-witted and bestial in form. Despairing, the doctor fled to a tropical island he dubbed Markovia, where he tests new versions
phantasmagoric realm whose features shift endlessly. Those who visit and escape speak of malicious wildernesses; the empty city called Nod; and uncountable drifting spheres, each containing a stranger’s
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
couldn’t defeat: the wizard Indreficus. Hazlik gradually came to obsess over Indreficus, viewing him as his only worthy opponent. Indreficus shared Hazlik’s genius and arrogance, and they spent
Dread known as the Nightmare Lands, where Indreficus’s shrieking and condemnation hounded him. After months of torment, Hazlik escaped into the Mists and eventually emerged into a realm that knew nothing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
serve Ilvaash are behind this plot. These mind flayer fanatics are renegades who hope to reconstruct and harness the power of the obelisk. Using the obelisk to focus wicked Far Realm power, the mind
flayer fanatics plan to enact a ritual to transform Phandalin’s townspeople into mind flayers. The characters must follow the mind flayers into their Underdark stronghold and then into the Far Realm
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Resolving the Mystery The characters’ interactions with the Amberdune Pack affect the resolution of this section, but they can discover what happened to the real books and find the original versions
regardless of their approach. Bloodbath It’s possible to kill or defeat the Amberdune Pack without ever hearing their side of the story. With no one to stop them, characters in this situation can
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
and to manufacture bizarre war machines. When Kas deems the time right, he sends his forces into the Mists, believing that Vecna’s realm lies just beyond. Invariably, those troops never return
have released Kas from his domain to torment their onetime prisoner Vecna. Inevitably, when Kas fails to defeat his ancient rival, the Mists return him to his domain to rage for another era.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
proves my excellence and sets me apart.” Ideal. “Once I’ve crushed my opposition, I will claim my realm, ruling not as a conqueror but as royalty.” Bond. “All who live in my domain are my troops, and they
exist to further my will. Those who deny me are traitors bound for execution.” Flaw. “I and all I command will know death before we show weakness in defeat.” Vladeska Drakov and her Talons struggle to defend Lekar from endless zombie hordes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
agree to spare it: All the versions of the Dran & Courtier — even the “normal” version — are part of the Test Market. Jim Darkmagic foolishly created the Test Market as a way to test (or, you know
are being used to anchor a complex ritual that will open a portal to the Far Realm. When the portal opens completely, an otherworldly army will emerge to destroy Red Larch, sweep across the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves of the Mror Holds The dwarves of the Mror Holds are defined in part by their relationship to the ancient Realm Below. In a desperate effort to rediscover and reclaim the holdings of their old
the Realm Below, or a Soldorak warlock drawing on the magic of Xoriat in pursuit of your own power, as well as glory for your clan. Another important question to consider in playing a Mrorian
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is to amass the power they need to defeat a powerful enemy that threatens the world. Their goal in the second example is to defend something they care about by destroying whatever threatens it. The
and using it to defeat a cosmic threat. Example 2: Agents of X You can also build a campaign around the idea that the adventurers are agents of something larger than themselves — a kingdom or secret
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans.
to enter the mortal realm; its destruction could hurl Klothys back into the Underworld for untold ages to come.
Klothys’s Divine Schemes Klothys has many designs for Theros and for the futures she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 11-16: Masters of the Realm By 11th level, characters are shining examples of courage and determination — true paragons in the world, set well apart from the masses. At this tier, adventurers
hungry purple worms. They might encounter and even defeat a powerful adult dragon that has established a lair and a significant presence in the world. At this tier, adventurers make their mark on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
battle, Kas transformed into a vampire. He became the ruler and prisoner of a Domain of Dread (a mist-bordered realm in the Shadowfell) called Tovag. Eventually, the Dark Powers whispered to Kas that Vecna
had risen again, becoming an evil god of secrets and magic on Oerth. Vecna’s defeat of Kas grates on the warlord’s ego. Kas aches to annihilate Vecna. Meanwhile, Vecna has been building his power, though the lich yearns to finally destroy his former lieutenant.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
subconscious, the ritual manifests the most terrifying figures the characters can think of — their bosses. At the start of combat, wraithlike Far Realm versions of Omin Dran, Jim Darkmagic, Môrgæn, and Viari
strange mutations. The Far Realm goblins push forward, trying to press through the portal and into your world.
Splugoth laughs. “You are too late! The ritual is under my control, and now you must hear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Defeat a titan-spawned monster that has escaped the Underworld.
2 Destroy an undead creature terrorizing a small community.
3 Punish a powerful mortal for their hubris.
4 Reestablish
.
6 Defeat a champion of another god (most likely Ephara, Heliod, or Iroas).
A Klothys Campaign Although followers of Klothys tend to be solitary, fate might conspire to bring them together
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the agents sent to stop you.
5 Investigate rumors of an unearthed divine relic and decide whether it’s safe to be in the mortal realm.
6 End a conflict between the followers of two other
gods, whether by mediating, forcing a truce, or siding with the weaker group to defeat the stronger one.
A Kruphix Campaign A campaign structured around champions of Kruphix can embrace moral
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
impartial judge who ends a conflict between gods. Initiates in Kruphix’s mystery cult know other stories in which he plays a more active role, including special versions of well-known legends, but they
the gods that if they threatened the mortal realm with their disruptive quarrels, he would bind them to Nyx for as long as he saw fit. As of yet, no god has dared to test Kruphix’s threat, but there
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Consider the possibilities on the Underworld Adventures table should a character find themselves trying to escape the realm of the dead. Underworld Adventures d20 Plot
1 In Phylias, find
warlord that now rests with the villain’s misera.
16 Discover from a woe strider (see chapter 6) how to escape the bonds of destiny.
17 Defeat a host of legendary villains in Agonas’s Stadium
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklord, consider the following types of allies: Advisers. Advisers grant the villain insights or control they wouldn’t otherwise possess. Copies. Some servants are lesser versions of the Darklord. They
and embody the Darklord’s will in that region. Individual allies can occupy multiple roles. Jane Katsubo The Holy Symbol of Ravenkind
is one example of a relic used
to defeat a Darklord Defeating a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
knowing about its subject among its alliteration and kennings and such. That said, Bigby presented me with several versions of my saga, and I insisted he use this one. The interpretation he presents here is a reasonable one.
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
one competitor Hazlik was unable to defeat: the Red Wizard Indreficus. Hazlik gradually came to fixate on Indreficus as his true rival. Indreficus shared Hazlik’s genius and arrogance, and they spent
lands into a realm that knew nothing of magic. He had changed, becoming covered in golden tattoos evocative of symbols that meant “traitor” in his homeland. Undaunted, Hazlik claimed the title of zulkir and dubbed his new world Hazlan.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
new captain has taken charge of a band of pirates or bandits and started raiding more frequently. Levels 5–10: Heroes of the Realm At this tier, characters undertake adventures that might determine the
people from the surface to turn those people into new minions. 5 A monster (perhaps a devil, slaad, or hag) is impersonating a prominent noble to throw the realm into civil war. 6 A master thief plans
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
incursion, the natural world recoils from the demonic presence. Plants become twisted versions of themselves. Leering faces appear in leaf patterns, vines writhe of their own accord, and trees grow
, a besieged world’s only hope for survival is the expulsion of the demon lord. The lord’s defeat leaves the other demons again leaderless, and they react by warring against each other, which makes