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Returning 30 results for 'some of realm diverse variant'.
Monsters
The Book of Many Things
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your
in the guild’s good graces.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don&rsquo
Magic Items
Tasha’s Cauldron of Everything
cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden
realm of Barovia. These travelers have learned many secrets of these domains and encountered countless others wandering amid the Shadowfell’s horrors. Most Vistani bands accept well-intentioned
Monsters
Eberron: Rising from the Last War
competitors as they are on the furthering of il-Lashtavar's plans. When they aren't serving in the cities of their nightmare realm, they hunt the dreaming spirits of mortals.
Fearmongers. Their ability
to manipulate the fears of mortals sees tsucoras often sent to Eberron as Inspired (Tsucora variant);Inspired. Nothing keeps humanoid chattel in line like fear, and the tsucoras are the masters of
Monsters
Fizban's Treasury of Dragons
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
holds the worlds of settings like Dragonlance, Eberron, the Forgotten Realms, and Greyhawk. There’s also room for any world your group creates. Magic and physical laws shape this plane’s diverse
worlds. Feywild. This vibrant, idealized realm brims with life and emotion, which are most intense in the realm’s Domains of Delight. Shadowfell. This gloom-haunted realm holds grim wastelands, haunted ruins, and the infamous Domains of Dread.
Backgrounds
Baldur’s Gate: Descent into Avernus
might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business
your district.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Religion and the Gods Creatures in the Outlands revere gods as folk do anywhere else. At the center of the Great Wheel, faiths are as diverse as their worshipers, who hail from neighboring planes and
distant Material Plane worlds. The Outlands contain the domains of several gods, such as the hidden tower of Annam the All-Father, creator of giants, and the gaseous realm of the beholder god Gzemnid. Devout worshipers, whether alive or dead, gravitate to their gods and carry out their will.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—humans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas. Humans are extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish
Lhazaar pirate with a knack for the mystic arts. The variant human presented in the Player’s Handbook provides an additional opportunity to capture some of the flavor of Eberron. Does your choice of skill proficiency and feat reflect the culture you were raised in?
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
The Wilds Past the courts, across the stream, into the woods—there lie the wilds, the most magical, strange, and dangerous lands in all Eldraine. In contrast to the order and structure of the realm
, the wilds are unpredictable and not united under any one system of government. The lands of the wilds are just as untamed and diverse as the creatures that live there. Magic runs rampant, manifesting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ogres and mangy gnolls, King Boranel’s legendary courage has apparently faltered. We can only assume he means to yield to Cyre next.
Thanks to the guidance of the hags, the diverse inhabitants of
chance to explore a land untethered by the laws of the treaty nations, a realm where they are the outsiders and the monsters are at home. Adventurers might have to pursue a fugitive or a war criminal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Barovia know the following facts: Barovia is a gloomy realm of valleys isolated by wolf-prowled forests and treacherous mountains. Dense clouds cast the land
, vicious werewolves, and worse. BAROVIAN CHARACTERS
A diverse populace dwells in Barovia, their ancestors drawn from lands long ago conquered by Count von Zarovich. The people favor dressing in muted
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
dream themselves into a new realm. The Great Journey Characters can undertake an epic voyage fraught with peril and obstacles to be overcome. One route leads through Wildspace and across the Astral
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their greatest underground kingdoms. Others, like the nation of Kayolin, were isolated from their allies as the New Sea flooded the land. And some, like the great dwarven realm of Thorbardin, turned
groups eke out lives in ruins or harsh lands as reclusive survivalists. As a hill dwarf, you might come from lands near the great mountain dwarf nations or from a diverse town far away. Or perhaps you come from everywhere, having been raised in a traveling community that’s seen most corners of Ansalon.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
deck. There these foul spirits dwell still, trapped within a nether-realm hidden amid shuffling cards, waiting for fate to turn foul—as it inevitably will. Like all tarokka decks, the Tarokka of Souls
Shadowfell, which includes terrifying demiplanes like the vampire-haunted realm of Barovia. These travelers have learned many secrets of these domains and encountered countless others wandering amid the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
secret power behind the throne in an aggressively colonizing realm, using this position to learn about neighboring realms without regard for the consequences.
3 A brass dragon is the most likely
such wonderfully diverse conversation partners.
5 Offended by the sudden departure of a rude guest, a brass dragon rampages through a nearby settlement—and demands the return of a treasure the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. “Do I feel properly contractually represented?” Well? Do you, punk? A rogue is often the backbone of any successful adventuring party, providing an ample amount of martial prowess, a diverse skill set
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select
handiwork. Everywhere I go, I’m surrounded by rivals. Variant Guild Artisan: Guild Merchant Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in their subterranean realm, where they feel secure and in control.
Underdark Cities. The drow build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt
and magical properties when brought to the surface. VARIANT: DROW MAGIC ARMOR AND WEAPONS
Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
Actions
Multiattack. The raptor makes two attacks with its beak.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
VARIANT: ANVILWROUGHT RAPTOR
Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of the forge. On every trip from Mount Velus
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from
to make it into something more useful for you, perhaps by borrowing a trait or two from a different monster or by using a variant or template, such as the ones in this book. Keep in mind that modifying
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
transformed permanently. No creature embodies the chaotic nature of the Abyss so well as the sibriex. Although the realm of the demons is already a place of infinite horrors, sibriexes for some reason make
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mage who has been transformed into a nothic. Zala helped Markos contact Krokulmar and blames this Far Realm entity for her transformation. Now she anxiously turns to the stars, hoping to find a way to
cloaked figures is Markos’s head researcher, Xander (lawful evil, human cult fanatic). The other figure is an apprentice named Kura (lawful evil, human cultist). Both have embraced the Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daern’s instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
the rise of a new illithid empire on the surface!” “There is power in the Far Realm for those daring enough to seize it. And I dare!” “The chosen ones are preparing the ritual while you natter about
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
deliver an irritating poison. It prefers to be invisible when it attacks. VARIANT: QUASIT FAMILIAR
Mortal spellcasters interested in extraplanar familiars find quasits easy to summon and eager to serve
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
DC 12 Wisdom saving throw or take 5 (2d4) psychic damage. A demiplane can be a wonderful place to escape the tumult of the multiverse—provided it isn’t haunted by a hungry Far Realm aberration, of
Cards.
The starlight glow is a conduit to a living star (see the “Variant: Servants of Living Stars” sidebar in chapter 21 for examples). A creature that spends 10 minutes concentrating on the glow