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Returning 35 results for 'some of realm dread vicious'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
wearer to spread dread and destruction wherever possible.
Destroying the Crown. The crown is destroyed if it is worn by Myrkul's successor, Kelemvor, while he sits on the throne of Myrkul's former realm, the Bone Castle.
Monsters
Phandelver and Below: The Shattered Obelisk
Aberrant Form. The zealot exudes the chaos of the Far Realm. Any non-Aberration creature that starts its turn within 5 feet of the zealot must succeed on a DC 15 Wisdom saving throw or take 7 (2d6
):
At will: detect thoughts, minor illusion
1/day each: arcane gate, hunger of HadarAberrant zealots are cultists who have reached out to the powers of the Far Realm—only for something to reach
monsters
demeanor. However, his true form was that of a moldering lich, eyes ablaze with blasphemous energy.
Since arriving in the Domains of Dread, Azalin has been unable to learn new magic. For a wizard who
Domains of Dread. For generations, Azalin struggled to escape Darkon. His magical atrocities reshaped Darkon and the Domains of Dread time and again. However, these struggles gave Azalin only a glimpse of
Monsters
Mordenkainen's Fiendish Folio Volume 1
"} piercing damage.Deep within the Ethereal Plane are the demiplanes, miniatures worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm
realities. Such is the realm that spawned the xill, horrific, insectoid creatures created long ago to serve an ancient, evil master.
Gruesome Collectors. Xills are horrid, four-armed creatures that seem
monsters
originate from the alien domain of Bluetspur (see “Other Domains of Dread”). In seeking a cure for their degenerating elder brain, the illithids of that realm tried radical experiments. The
Monsters
Phandelver and Below: The Shattered Obelisk
Aberrant Form. The zealot exudes the chaos of the Far Realm. Any non-Aberration creature that starts its turn within 5 feet of the zealot must succeed on a DC 15 Wisdom saving throw or take 7 (2d6
: arcane gate, hunger of HadarAberrant zealots are cultists who have reached out to the powers of the Far Realm—only for something to reach back. Steeped in strange energy, aberrant zealots
Monsters
Candlekeep Mysteries
no material components:
At will: dancing lights, minor illusion, vicious mockery
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are
with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the quicklings were late in answering the queen’s summons one time too many
accelerated their passage through life. No quickling lives longer than 15 years.
The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
experiment changed your body, making you reliant on others for vital fluids.
Dhampirs in the Domains of Dread
When creating a dhampir, ask your DM if it makes sense for your character to have ties
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following
Monsters
Vecna: Eve of Ruin
. He had become a vampire, and Barovia became a Domain of Dread.
Now the Dark Powers keep Strahd trapped in his realm, tormenting him with his inability to escape for all eternity. He spends his days
his speed without provoking opportunity attack;opportunity attacks.
Strike (Costs 2 Actions). Strahd makes one Death Strike attack.Strahd von Zarovich is the Darklord of Barovia, a Domain of Dread
Monsters
Mythic Odysseys of Theros
remains. A new incarnation of the World Eater is a fearsome omen, as the monster only appears when the pillars of the world tremble and terrible things are afoot in the realm of the gods. Its rampages
territory to claim as their own. Often, they steal lairs from other monsters in prolonged, devastating battles.
Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a
Monsters
Eberron: Rising from the Last War
tipped with a vicious stinger. They are cruel and calculating, enjoying the power they wield over others as they concoct elaborate schemes to advance their own positions and discredit their rivals
competitors as they are on the furthering of il-Lashtavar's plans. When they aren't serving in the cities of their nightmare realm, they hunt the dreaming spirits of mortals.
Fearmongers. Their ability
monsters
seethes within a realm that mocks and frustrates him. Having known the rigid standards of knighthood and warfare, Soth finds Sithicus empty and chaotic, his people apathetic and undisciplined. The
elven beauty that once captivated him lies ruined, the land burns with the flames of Krynn’s Cataclysm, and the realm’s shadows remind Soth of his past failures. Worse, no worthy foes exist
Species
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the dead, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower body of a goat and a humanlike upper body with a belly swollen with
of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
unique Domain of Dread. Everything in this realm is inspired by the Darklord’s torment or personalized to it. This section provides guidelines to help you create a suitably terrifying and tragic Domain of Dread.
Creating a Domain Chris Seaman Domains of Dread might be any size or shape and can draw inspiration from any horror genre Once you’ve developed a terrifying Darklord, start shaping that Darklord’s
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Dread known as the Nightmare Lands, where Indreficus’s shrieking and condemnation hounded him. After months of torment, Hazlik escaped into the Mists and eventually emerged into a realm that knew nothing
seasons as vicious adversaries and passionate lovers. They drove one another to feats of magical brilliance both revolutionary and unspeakable. This culminated when Hazlik discovered that Indreficus
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
of Valachan grow murderous and howl for von Kharkov’s return. So Chakuna continues a cycle of bloodshed, embracing the violence of her peoples’ onetime oppressor to ensure her bitter domination of her vicious realm.
that followed, Chakuna burned Castle Pantara and took the former Darklord’s head. Valachan is no mundane land, though. A Domain of Dread demands a Darklord, and Valachan will be ruled only by its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
in darkness, closing as soon as they feel light’s kiss. Domains of Dread In a far-flung corner of the Shadowfell drifts a hidden expanse of roiling mist and vague semireality. At this eerie edge of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
worlds. Feywild. This vibrant, idealized realm brims with life and emotion, which are most intense in the realm’s Domains of Delight. Shadowfell. This gloom-haunted realm holds grim wastelands, haunted ruins, and the infamous Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): Har’Akir
. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains. Lamordia. You awoke amid the bizarre experiments
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
process that starts by defining a Darklord—the villain at the heart of each sinister realm. Descriptions of various genres of horror also provide details to guide and inspire your creations. The rivalry between Darklords Strahd von Zarovich and
Azalin Rex spills through endless ages and countless domains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Chapter 4: Yon Endelyn Moongrave, the Dame of Unhappy Endings, presides over this realm, and her penchant for theatrics has transformed the land around her. Storm clouds roil, shadows take on a life
of their own, and the air is filled with a sense of impending dread. Carved into the realm’s tallest pinnacle is Motherhorn, Endelyn’s theater, where hapless souls come seeking hope, only to leave
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
untold eons, Cthulhu’s will influenced receptive minds across the multiverse, reaching out in dreams and using them to open gateways to the Far Realm. Through such portals, Cthulhu visited the Material
Mists closed around dread Cthulhu, and multiple times the terror evaded them. It was drawn into the Shadowfell when an extinct cabal of mages summoned it onto a sepulchral world of the Material Plane
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within their territories. The Mists slip through the Domains of Dread, rising to claim unwitting travelers or releasing terrors upon unsuspecting villagers. Most infamously, the Mists slither into other
worlds to claim innocents, villains, or whole lands, dragging them back to become the newest prisoners of Ravenloft. Inhabitants of the Domains of Dread know of the Mists and ascribe sinister stories
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the Domains of Dread lies a hideous realm defiant of reason and smothered by the Mists. From a violent, murky sea rises a crescent of shattered peaks, mangled spires broken like the jaws of some slain
world-rending aberrance. At the island’s hidden heart, Cthulhu lies dreaming, its alien mind reaching across the Domains of Dread and beyond, drawing to it those who might rouse its full might and unleash it from its prison in the Mists.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
stories of Barovia’s people are full of hidden evils: accursed ruins, portentous ravens, secretive cults, treacherous witches, vicious werewolves, and worse. Isolation and Suspicion. Barovia is a realm of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
serve a greater force. Once Humanoids—such as humans, dwarves, and elves—the cultists embraced the power of the Far Realm and transformed into Humanoid mutates (see appendix A). They believe the
obelisk provides them a conduit to an entity from the Far Realm. A malevolent Aberration called an encephalon cluster (see appendix A) never leaves the obelisk’s side. The encephalon cluster occasionally
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
up to you. This is the model largely used in earlier explorations of the setting, including Ravenloft: Realm of Terror (1990) and Domains of Dread (1997). This setting model excels if you want to
Ravenloft Setting Models What domains compose the Ravenloft setting is up to you. The Domains of Dread have no definitive map or proscribed orientation for how they relate to one another. This allows
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
denies the various destructions afflicting his realm. At first, he didn’t care that this strange world was being destroyed, expecting to escape it swiftly. As that seems increasingly unlikely, his dread clashes with his refusal to acknowledge that he’s ever wrong.
others learning of his limitations. This leads him to berate and betray other wizards, claim magical discoveries as his own, and endlessly spy on both rivals and visitors to his realm. Hazlik openly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Devils: Archdevils At the top of the hierarchy of the Nine Hells stand the archdevils, a vicious and backbiting group made up of the Hells’ elite devils. They include the various lords, the nobles
betters. Many dread names are included in the rolls of the archdevils; the few described here are among those that adventurers are most likely to encounter. Wish Fulfillment. All devils seek control
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
, protector of the meek and innocent here in Har-Thelen, and we have need of heroes. The dark master of this realm, Lord Soth, raged and the realm nearly was destroyed in a cataclysmic upheaval. While now
Cultist) is worried about the aftereffects of the violent upheaval in Sithicus, and she speaks truthfully about the dangers plaguing the realm. The Event Coordinator or DM can use the following points
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Dark Powers Unfathomable, hidden forces manipulate life, death, and reality within Ravenloft. These mysterious, deathless beings are the architects of the Domains of Dread, and have secreted
hint at ways to escape the Domains of Dread. Consider the following possibilities when developing your perspective on the Dark Powers: Amoral Guardians. The Dark Powers are a group of powerful beings