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Returning 35 results for 'some of realms devil vast'.
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some of realms devils vast
some of realms denial vast
Monsters
Astarion's Book of Hungers
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine
Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.Multiattack. The devil makes two Thundering Halberd attacks.
Thundering Halberd. Melee Attack
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the deathlock’s darkvision.
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead
lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil.
Deathlocks
The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the neogi’s darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can
long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the drow’s darkvision.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the
enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from other houses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the drow’s darkvision.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the
Underdark cities from enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from
Monsters
Spelljammer: Adventures in Space
Devil’s Sight. Magical darkness doesn’t impede the neogi’s darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can
Material Plane, as well as on the Astral Plane and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s goal is to tap into vast energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm.
An entity that
other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wastes are riddled with portals to abyssal demiplanes, unearthly realms populated by fiends and other horrors. These inner realms include vast and twisted forests, living oceans, realms of rusted iron, and stranger places.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chain Devil (Kyton) This ominous fiend wears chains like a shroud. Driving lesser creatures before it with its fearsome gaze, a chain devil animates the chains that cover its body as well as
inanimate chains nearby, which sprout hooks, blades, and spikes to eviscerate enemies. Chain devils act as sadistic jailers and torturers in the infernal realms, relishing pain and living to inflict it on
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Speaker Devil Devil of Spoken Compulsion JOHN TEDRICK Speaker Devil
Habitat: Planar (Nine Hells), Urban; Treasure: Armaments
Speaker devils are hulking, four-armed devils who discover the
logokrons.
Many speaker devils are loyal to the archdevil Mephistopheles. These devils record the secrets they uncover in Mephistar, Mephistopheles’s vast library in Cania. While greedy to uncover
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Currency and Trade Bartering is common in the vast and varied realms of the Outlands. When money exchanges hands, it often takes the form of a lodestar—a weakly magnetic, cobalt coin stamped on both
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, which extends into surreal realms within the Vaults. Devil Reef Sahuagin dwell amid caves of sharp, crimson coral in the Devil Reef. They are violently divided between followers of the shark-god
farmhouses. Regularly, these underground paths open into vast cavities, many with their own strange environments, weather, and celestial bodies. What lies among the Vaults? Cultists speak of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
played host to a vast number of game products, novels, video games, and more, making it one of the most widely visited fantasy settings ever created. The lost portals to the Realms have returned and
Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain Overview Undermountain is the largest, deepest dungeon in the Forgotten Realms. This book aims to touch on every major level of that vast, dangerous place. Waterdeep: Dungeon of the Mad
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by lawless
, untamed wilderness. You don’t need to be a Forgotten Realms expert to run the adventure, as everything you need to know about the setting is contained in this book. If this is your first time running a D&D adventure, read the “Role of the Dungeon Master” section.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ice Devil Devil of Antipathy and Intellectual Arrogance Habitat: Planar (Nine Hells); Treasure: Arcana Nils Hamm Heartless strategists of the Nine Hells, ice devils—also known as gelugons—forsake
reason. Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells. Part of the charm of ice devils is that they always think they’re smarter than you. Mmm
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Introduction: Vast Oceans of Adventure In a D&D game, adventures can unfold in any corner of the multiverse—not just in the dungeons and wildernesses of the Material Plane but also on other planes of
Astral Sea. Exploring these realms and the worlds they surround is the crux of a Spelljammer campaign. A Cottage on a Kindori
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Prismeer Overview Prismeer was a single Feywild domain until the Hourglass Coven broke it into three splinter-realms: Hither (a vast swamp), Thither (an ancient forest), and Yon (a stormy
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
cities, and the vast wild places of the world. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers, sailors, and steel-hearted adventurers carrying tales
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
The Forgotten Realms The Forgotten Realms is a world of high fantasy, populated by elves, dwarves, halflings, humans, and other folk—one of many such worlds in the vast multiverse of the D&D game. In
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the extraplanar realms of the Outlands, their inhabitants, and life at the center of the Great Wheel. One Pixel Brush An impossibly tall pillar of rock, the Spire, towers over
the vast and varied environments of the Outlands
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Coast region could host Yeonido. The distant relationship between the people of Krynn and their gods could be another reason why some of the city’s dead have difficulty finding peace. Forgotten Realms
. The city of Yeonido could appear at the northeast edge of the Gulthmere along the Sea of Fallen Stars, making it an isolated but growing trade city at the edge of a vast wilderness.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by
wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure The Desert of Desolation is part of Raurin, a vast desert in southeastern Faerûn in the Forgotten Realms. When the River Athis dried up, it transformed the kingdom of Bakar from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
suffer horrible deaths. The most famous of such dungeons is the Tomb of Horrors, hidden in the Vast Swamp in the Greyhawk setting (see “Greyhawk Gazetteer” in chapter 5); another lies under the lost city
of Omu in the jungles of Chult in the Forgotten Realms setting (described in the adventure Tomb of Annihilation).
Adamantine Adamantine is one of the hardest substances in existence, a dark metal
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
the Savage Frontier lie the ruins and dungeons of these and other “forgotten realms.” Cities such as Waterdeep, Mirabar, and Neverwinter would like to claim this wealth and knowledge for themselves
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bearded Devil Devil of Force and Intimidation Habitat: Planar (Nine Hells); Treasure: Armaments Bearded devils, also known as barbazus, fill the legions of the Nine Hells. These cruel soldiers follow
the orders of diabolical generals as they defend infernal realms, invade Material Plane worlds, and clash against demons in planes-spanning conflicts. Left to their own devices, bearded devils
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Appendix C: The Planes of Existence Incredibly vast is the cosmos of the Dungeons & Dragons game, which teems with a multitude of worlds as well as myriad alternate dimensions of reality, called the
elemental matter and energy, realms of pure thought and ethos, the homes of demons and angels, and the dominions of the gods. Many spells and magic items can draw energy from these planes, summon the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, faced down mechanical beholders, and robbed a bank operated by devils. The team has also rubbed shoulders with some of the most notorious figures in the Forgotten Realms, including bumping into Drizzt
clone to a devil. It seemed prudent at the time. However, nothing in Acquisitions Incorporated’s storied history encapsulates the company’s efficacy better than the recovery of Omin’s sister, Auspicia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Plots Adventures in cosmic horror realms are bleak, desperate affairs where the best one can hope for is to survive relatively intact. There is no stopping the ultimate evil, but
players may aspire to temporarily seal it away. Cosmic Horror Plots d8 Plot
1 Help a parent recover a child who’s gone missing in the impossibly vast space underneath their bed.
2 Stop a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Campaigns Dragons occupy a prominent place in most D&D worlds, but in some realms, they are central to a world’s story. Consider these three examples. Laurana and Kitiara—generals and
are a vast domain governed by an assembly of ancient wyrms representing eighty-eight clans of chromatic, metallic, and gem dragons. The council’s subjects include dozens of Humanoid peoples, some of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intellectual pinnacle of its species. To them, all other beholders are aberrant rivals to be dominated or destroyed. Conflicts between beholders can last for decades and lay waste to vast
subterranean realms. Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and petrified bodies of heroes they’ve defeated, displaying them as trophies.