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Returning 35 results for 'some of reasons descend various'.
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Monsters
Spelljammer: Adventures in Space
are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various
do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
Monsters
Spelljammer: Adventures in Space
harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moth;star
citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
mischievous manipulators who delight in disguising themselves with magic to vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae
embellish their various weapons.
The high fae are ruled by Talion, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly Lord demands fealty and respect from
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
Monsters
Spelljammer: Adventures in Space
Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moth;star moths (see the
the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a
Monsters
Spelljammer: Adventures in Space
. The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of
their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the
Monsters
Spelljammer: Adventures in Space
these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found
citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
, about 180 miles east of Gauntlgrym. Black Network sentries (six human veterans) guard the cave, which leads to a series of tunnels. These tunnels descend sharply as they wind their way east for another
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
private collection of magic items. The professor orb known as Professor Skant was part of that collection, and Vellynne wants it back for both practical and sentimental reasons: “The orb is a family
heirloom that was stolen from me by a former colleague named Nass Lantomir. The orb has the personality of a scholar and is named Professor Skant. Its knowledge will help us once we descend into Ythryn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Watch Station Sharn Watch stations are located throughout the city. The largest are the garrison posts like Daggerwatch and Sword Point; smaller stations in various places are used to hold criminals
, which holds skycoaches and soarsleds. Both of these areas are connected to the station’s bullpen by way of locked and warded doors. The Watch Station Adventures table offers reasons why the characters
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
. Inhabitants also include various magen (see appendix B) and summoned monsters, including Elementals and Celestials. In the acropolis, gravity and time are shaped at Karsus’s pleasure. Various areas have
foremost of all. In the center of the acropolis stands Karsus’s Sanctum, a pillared pavilion that looks out over the city. Reasons to Visit. Adventurers might visit the acropolis for one of the following
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Traxigor’s Tower Once the griffons land, characters are free to dismount and descend the stairs into Traxigor’s tower. After delivering the party safely to the tower, the griffons take a short rest
before flying back to Candlekeep. Read or paraphrase the following boxed text to the players when the characters descend into the tower: One level down, you see a cluttered chamber illuminated by
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
various configurations to create star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them
this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 1: A Great Upheaval This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
. The characters are traveling to Nightstone for one or more of the following reasons: The characters have heard rumors of goblins terrorizing the settlement. The High Steward of Nightstone, Lady
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Waypoint’s sealed doors. Outpost staff and guests used Glyph Cards as passkeys. The cards can now be found in various locations inside the outpost. Touching a Glyph Card to a sealed door unlocks it
mechanical lift inside a two-story housing with sealed, sliding glassteel doors (see “Glassteel Doors” above). Once inside the elevator, a creature can command it to ascend or descend as a Magic action by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
visit the Black Dragon Inn for one of the following reasons: Eavesdropper’s Paradise. Many clandestine meetings occur at the Black Dragon. Adventurers eavesdropping on private conversations might overhear
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Other Groups Representatives of various organizations have their own reasons for exploring the Mists and might be encountered in multiple domains. Church of Ezra Pious souls in various domains pray
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
various factions on board. One of the reasons he is looking to the adventurers to lead a new mission into the Underdark, apart from their experience, is that they can serve as brokers among all the
various parties with an interest in the mission. They need to meet with the different faction representatives, emphasizing the importance of getting the Zhentarim to agree to grant access to Mantol
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the village where they grew up or a city that attracted them from points beyond. Or perhaps they begin the campaign in the dungeons of an evil baron’s castle where they’ve been locked up for various
reasons (legitimate or otherwise), throwing them into the midst of the adventure.
For each of these steps, give the locations only as much detail as they need. You don’t need to identify every
Compendium
- Sources->Dungeons & Dragons->Rrakkma
in various states of torture. Feel free to make up descriptions of what this could be, or simply leave it to the imagination of your players. Either way, some degree of discretion and sensitivity to
. This allows the ceiling to slowly descend, clicking loudly.
If the sacred statue is destroyed the two black crystals explode, releasing two allips, as the eidolon is itself released from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Carrion Tribes The Carrion Tribes descend from explorers and refugees twisted by the evil in this realm. Explorers usually encounter these savage folk as enemies, but occasionally a hero emerges
dragonshard deposits buried in the Wastes. To date, it has survived the Carrion Tribes and the malefic horrors of the Wastes, but few believe it will last. Desolate Known at various times as Greenholt
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Starting the Adventure The adventure takes place in the Firefly Cellar beneath the House of Rest. Characters might find themselves drawn to this location for one of two reasons. Perhaps the House of
part of the library, close to a collection of ancient books, might be a compelling enough reason for the characters to stay there. The characters descend into the Firefly Cellar through the hatch in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
various tools and tiny devices she always carries with her. Rookledust talks rapidly and is always formulating new ideas for her next overdesigned contraption. Though many of her creations are
weapons.” Realizing the stranger was using her devices for malign reasons, she refused to hand over her inventions. The goblinoids then attacked. She’s happy to come with the characters to Kalaman and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. The Alchemist In this cavern, a green slaad posing as a human alchemist makes its home. Its lair has the following features: Gourds. The walls are set with shelves at various heights. They hold
. For now, it has adopted the guise of a scatterbrained, shabbily dressed young man who has, for reasons he would rather not divulge, set up an alchemist’s lab in this cave. The slaad refers to itself
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
fields with kine grazing, a copse with several wolves in the background, slaves (human, orc, elf, and strange human-animal mixture: pig-human, ape-human, and dog-human) going about various tasks
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the Dark Ranger had transformed himself into a death knight. The Lords of Waterdeep didn’t make things easy for Vanrak Moonstar in the years that followed. They hired waves of adventurers to descend
exploration, and Wylynd has been known to fund expeditions to Undermountain from time to time for reasons she prefers to keep to herself.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Emerald Enclave, the Lords’ Alliance, and the Zhentarim. All five factions have their own reasons for opposing the spread of Elemental Evil. However, none fully comprehend the gravity of the threat at the
to higher-ups; however, any reply is slow in coming. As the characters further explore the Dessarin Valley, they meet other NPCs affiliated with various factions. The factions also become more helpful
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
ARLA RAZORTONGUE
Talking to Arla Arla initially assumes the characters are customers, and points out various arm peg accessories, hook foot options, and other products she has developed. She then
Enterprises’ true headquarters is an expensive and well-appointed flagship called The Maverick. The ship sails constantly, rarely putting into port for security reasons. But the organization has a much
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, almost as if in delight. Characters who descend to the cavern’s lower basin witness the next spectacle of unspeakable horror spawned by the Lady of Decay. Mad Dance Scores of deformed creatures dance
around the base of the giant fungal tower. The revelers are a motley collection of humanoids and various other creatures, all sporting tumors, cankers, and putrid patches of flesh all over their bodies
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Upper Level B1-B9 B1. Antechamber Characters who descend the stairs in the crumbling tower arrive at this chamber. The stairs descend thirty feet before opening up into a chamber of worked stone. Two
to arcane magic by anyone who has proficiency in the Arcana skill. The book Retribution of the Ancients sits on the table. In addition to describing various dark rituals, this tome serves as Lord
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins and ogres, and they are trying to remain as quiet as possible for reasons that might not be readily apparent to the characters. Directly below this cavern is another similarly sized cavern
the cavern include Hiral Mystrum (LG male Tethyrian human commoner), the village’s cowardly priest of Lathander, and six unarmed guards (LN male and female guards of various ethnicities). The guards
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
goods from various caravans, and many of the containers bear the names and emblems of their previous owners.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
threat of attack, helps commanders assess their troops and place them into the various legions as appropriate for the skills they demonstrate. The presence of so many creatures native to the Material
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
This district was once a caravan yard between Waterdeep’s two northernmost walls, kept free of settlement to serve as a killing field in times of war. As refugees from various calamities settled there
mystery, but Undermountain’s allure is a siren song that still draws many. If you want to see adventurers descend into the depths, or perhaps glimpse some returning with wondrous treasures, visit the Yawning Portal in the Castle Ward.