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Returning 11 results for 'some of rebuke danger vital'.
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Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
experiment changed your body, making you reliant on others for vital fluids.
Dhampirs in the Domains of Dread
When creating a dhampir, ask your DM if it makes sense for your character to have ties
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
their bolstering rune here. Bashudu is irate at the betrayal but has lost too much of its vital essence to Naruv’s ritual. Bashudu dies a few minutes after meeting the characters. If the characters
wait a few minutes for Naruv to explain the flavor change. When she doesn’t, they cautiously explore the feeder troughs clockwise (to area F1, then area F3, then area F4), looking for danger
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
celebrated heroes capable of handling most danger that comes their way, yet they are so vital to the integrity of the Radiant Citadel that each is carefully protected, both magically and by contingents of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
celebrated heroes capable of handling most danger that comes their way, yet they are so vital to the integrity of the Radiant Citadel that each is carefully protected, both magically and by contingents of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
trained warriors to join an expedition to Chult. You’ve always wanted to visit Port Nyanzaru and see the dinosaur races. They say the jungles are full of riches and danger—two things you crave. Noble
expedition to Chult. The success of the mission is so vital that they promised to make you a captain if you help ensure the expedition’s success.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
alchemist’s fire. One well-aimed shot could cause her to explode. Better to slip aboard and dispatch the mutineers in close combat.”
Gargenhale is not lying about the danger posed by the alchemist’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hawk or an owl. Most serve as messengers and spies, flying over the busy streets or high over the land while carrying or seeking vital information for their masters. Anvilwrought Raptor
Tiny
as nimble scouts, always on alert for danger. Bronze Sable
Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 30 ft.
STR
13 (+1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. These playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them. Spring Eladrin
Medium Fey (Elf
carrying, up to 30 feet to an unoccupied space it can see.
Reactions
Frigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
15 Intelligence (Arcana) check knows two vital facts about the homunculi in area M6. The first is that a master can have only one homunculus at a time. The second is that a homunculus dies when its
so they can play with them. Giggling incessantly, they fly toward the characters, use their Euphoria Breath, and flit out of danger, still invisible. If they are attacked, they disengage and retreat
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
; their chief duty is rowing the boats back and forth. In case of danger, they can barricade themselves inside the stoutest log building or row out to sea until whatever threatens them loses interest
vital supplies are kept under lock and key in these two chambers. The door to each room is locked, and Liara Portyr and Gruta Halsdottir carry the only keys. Each door is made heavy wood reinforced
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
attention of goblins in the area 36 to the south, as well as in area 40. The goblins in area 40 prepare for danger but don’t leave their stations, while those in area 36 come to investigate within 2 rounds