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Returning 35 results for 'some of reclusive desire view'.
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Monsters
Planescape: Adventures in the Multiverse
a result of their ability to travel between ages, time dragons often seem unstuck from the usual flow of time and have a flexible view of what is, what was, and what will be.
Time dragons prize
their utmost to preserve these historical sites. A time dragon’s insatiable desire for knowledge means it’s likely to have more than one such lair.
The challenge rating of an ancient time
Monsters
Planescape: Adventures in the Multiverse
threats beyond the flow of time. As a result of their ability to travel between ages, time dragons often seem unstuck from the usual flow of time and have a flexible view of what is, what was, and
civilizations or temples to dead gods and do their utmost to preserve these historical sites. A time dragon’s insatiable desire for knowledge means it’s likely to have more than one such lair.
The
Backgrounds
Sword Coast Adventurer's Guide
family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
insatiable desire for carnal pleasures.
5
In fact, the world does revolve around me.
6
By my words and actions, I often bring shame to my family.
classes
Player’s Handbook
to fuel their determination and discipline.
Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely
Monsters
Fizban's Treasury of Dragons
the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
suspicion and justifiable caution. Some wizards feel the very existence of warlocks taints the view of their noble Art and causes the common folk to view all practitioners of magic with doubt. Some
because they can’t find the power they desire elsewhere. Some warlocks forge multiple pacts, although they must eventually come to favor one over the others, as their patrons are jealous and possessive beings.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Endless Torment In every domain, instruments of suffering from the Darklord’s past ensure their greatest desire remains in view but ever out of reach. Even though a Darklord is effectively immortal
reminders of the Darklord’s inadequacies. When symbolism is too subtle, the literal specters from the Darklord’s past return to haunt them. Unpleasant Hope. The Darklord’s desire—commonly their bond—is
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Borca Domain of Desire and Deceit
Darklords: Ivana Boritsi and Ivan Dilisnya
Genres: Gothic horror and psychological horror
Hallmarks: Political intrigue, poison, revenge
Mist Talismans
starvation. In scattered villages and tenement-filled cities, locals view nobles as celebrities, and the commoners’ idealized vision of noble life leads them to mimic the aristocrats’ callousness and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for years by those who view them, and some spectators have had their lives forever changed because of the experience. If your character is just starting out, your ultimate defining work is likely in
Defining Work 1 “The Three Flambinis,” a ribald song concerning mistaken identities and unfettered desire 2 “Waltz of the Myconids,” an upbeat tune that children in particular enjoy 3 “Asmodeus’s Golden
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Borca Domain of Desire and Deceit Darklords: Ivana Boritsi and Ivan Dilisnya Genres: Gothic horror and psychological horror Hallmarks: Political intrigue, poison, revenge Mist Talismans: Dram of
bejeweled playgrounds of the land’s elite, Borca’s common folk struggle against crime, poverty, and starvation. In scattered villages and tenement-filled cities, locals view nobles as celebrities, and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, its Darklord’s greatest desire remains in view but ever out of reach. How does your Darklord’s torment remain central to and unignorable in the story? Misty Borders. The Mists of Ravenloft surround
Birth of a Darklord Now trapped in a domain tailor-made to be their prison, the Darklord is immortal, and their greatest desire is just out of reach. At this point, you should have an idea of who the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Topaz Dragon Lairs Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love
objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else. Map 5.14: topaz dragon lair View Player Version Topaz Dragon Lair
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
incursions. Marco Bernardini Map 2.23: Lamordia View Player Version Lamordia Locations Location Description Chokingmere Lamordia’s ancient druidic peoples buried their dead in the Chokingmere
the water were burning someone behind the falls. Schloss Aubrecker Baron Rudolph von Aubrecker, the reclusive ruler of Lamordia, sends proclamations to his people from the remote castle Schloss
Monsters
Fizban's Treasury of Dragons
, dancing and shifting with the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new
threatens shipping and caravans around a major city.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonnel Some dragons consider it an honor to bear a worthy rider into battle. Others find it demeaning and view dragonnels’ willingness to serve as mounts as a sign of their debasement.
-Fizban
willful creatures motivated by the desire for food and entertainment. In the wild, they are picky eaters with mercurial moods, inclined to toy with their prey before going in for the kill. In some regions
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
extradimensional maze along the path tries to fly above it once inside, the tower immediately fades from view, and the view becomes endless hedge-lined paths stretching to the horizon in every direction
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
desire to live outside the courts, humans have always existed in the wilds. These humans include resilient and resourceful hunters, foresters, and artisans, and they often pick up some of the
said to hoard precious magic items, tomes, and other secrets in lochs, ponds, and wishing wells across Eldraine. Fauns. Prior to the Phyrexian invasion, fauns (use the satyr stat block) were reclusive
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
extradimensional maze along the path tries to fly above it once inside, the tower immediately fades from view, and the view becomes endless hedge-lined paths stretching to the horizon in every direction
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
, and Asteria didn’t view Euryale as a terrifying monster. Their existences blissfully intertwined for years, with neither forcing the other to be anything but themselves. This peace was not to last
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, involving attacks on people who may seem unrelated to the initial conflict. As a campaign villain, Iroas is most likely driven by his desire to win in battle, to confront Mogis, or to avenge an insult to
) to blunt Iroas’s anger, or even battle Iroas with the support of other gods. Iroas’s Divine Schemes Iroas isn’t much of a schemer. His view of the world is through the crystal-clear lens of battle
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering treasure; they strive to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
.
Many elves, especially the younger ones, view the existence of half-elves as a sign of hope rather than as a threat — an example of how elf souls can experience the world in new ways, not bound to a single physical form or a particular philosophy.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
is a mystery, but Dusters maintain they must divest themselves of passion to progress. Death shows no desire or emotion, and neither should its heralds. Dusters see undeath as a precursor to True
exceptions for magic that causes individuals to rise as Undead—a transformation Dusters view as a natural stepping stone on the path to True Death.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fuel their determination and discipline. Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
realms of alien beings, ghoul empires, countrysides ravaged by sapient energies, the dwellings of reclusive witches, and a thin place in the walls of the prison where Great Cthulhu lies trapped. Francesca
Baerald Map 2.17: Innsmouth View Player Version Innsmouth Locations Location Description Blind Observatory Within a ring of bismuth monoliths called the Blind Observatory, the clouds vanish
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch. The following locations are keyed to map 7.5. Mike Schley Map 7.5: Labyrinth of Eyes View Player Version L1: Gazing Chamber The moist stone walls of this room are covered with hundreds of
withdrew its gaze, smashed nearly all the viewing rods (every rod except the one to the Briny Pool), and fled this room. Yet the damage was done. Golcuus became increasingly reclusive and obsessive
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ravenloft, but they are unknown to mortals and desire no worship. Despite the control the Dark Powers exert, these beings remain distant from the domains they manipulate. Although some of their names
. How you perceive these forces can influence your view of their actions and agendas, who they abduct into Ravenloft and why. Through your adventures, you might reveal these mysteries and use them to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dragon’s Roost Mike Schley Map 16.2: Dragon’s Roost View Player Version The summit of the hill was once crowded with buildings. All but a few were destroyed in the siege of the abbey centuries ago
, Mekkalath can see almost anywhere on the hilltop; only the gatehouse, with its stone roof, blocks his vision. Salamanders from the Hall of Glory visit frequently to serve Mekkalath’s every desire. When he is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their family was killed in a senseless attack, and everything they are doing is motivated by a desire to avenge this loss. Maybe they think that they were betrayed by their own nation. Perhaps they
view — or at least to harbor a sliver of doubt that makes them think twice before rushing to condemn the villain. The War-Torn Villains table suggests twists you can add to villains mentioned elsewhere
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine
her into the first harpy. The curse worked its magic on the elf’s spirit as well as her body, turning her desire for love into a hunger for flesh, even as her beautiful song continued to draw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Giant Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance
.
Dreamers under Sky. Stone giants view the world outside their underground homes as a realm of dreams where nothing is entirely true or real. They behave in the surface world the way humanoids might
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
match what’s in the printed adventure. Focus on getting the shape and dimensions correct, and leave the rest to the players’ imaginations.
Map: The Sword Coast View Player Version Conyberry The
rulers of old. Neverwinter Wood The forest east of Neverwinter seems to have a magical quality about it, or at least an air of mystical secrecy. Reclusive spellcasters are rumored to dwell deep within
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
three tabaxi hunters. Each of these groups can play as much of a role in the story as you desire. They could serve as enemies or as allies brought together by mutual interests. Yuan-ti Yuan-ti offer
thin their numbers. The grungs worship Nangnang and view her shrine as holy ground for their chieftain and his elite guards. Yorb, the grung chieftain, craves vengeance against Ras Nsi but hasn’t yet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the vaults of the Great Crag. If you’d rather use the Daughters as straightforward villains, they could be driven by a thirst for power or a desire to end humanity’s dominance over Khorvaire. Sora
before the armies of Droaam and agents of Daask make their move? A middle-of-the-road view is that the Daughters are motivated solely by Sora Teraza’s visions. They have no interest in gaining power