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Returning 23 results for 'some of reclusive details variant'.
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some of recluse devils variant
some of reclusive devils variant
Monsters
The Book of Many Things
Bitterwind—have noticed he’s become more reclusive recently, and when he does appear, he’s restless.
Augustus is a natural-born lycanthrope, born to werewolf parents. His parents
curse. And if bargaining doesn’t work, there’s always blackmail. (See the “Using the Moonstalkers in Your Campaign” section in chapter 11 for more details.)Change Shape
Noble
Legacy
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Backgrounds
Basic Rules (2014)
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
Skill Proficiencies: History, Persuasion
Tool
.
Variant Noble: Knight
A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar
Backgrounds
Baldur’s Gate: Descent into Avernus
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
The patriars of Baldur’s Gate live in the
; without question, and any corruption among guards or government officials tends to work in your favor, not against you—at least until you make some effort to expose it.
Variant Noble: Knight
A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
similar to settings that appear in your Darklord’s past, or take inspiration from the Settings tables in the “Genres of Horror” section later in this chapter. Combine Locations and Visceral Details
, something creepy with something cute, dead with alive, threatening with welcoming. Mix details together in unexpected ways, the more unnatural or off-putting the better. Rationalize and Normalize
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
section offers three variant dragonborn race options that can be used to create a character with clear connections to a specific draconic ancestry. When you’re making a new character using one of these races, use the rules under “Creating Your Character” to fill out the details.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their introduction or more details about them. Pronunciations Name Pronunciation Description Introduced Akhviri AK-veer-ee Black dragon serving the Red Dragon Army Chapter 5 Alstare Bellis AL
GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
, bundled herbs, and creepy totems. In areas C2 and area C3, the anchorites have hidden treasure buried under the earthen floor in a random 5-foot square. See those areas for details of the treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
is complete. This variant encourages teamwork and makes your life as a DM easier, since you can more easily coordinate monsters. On the downside, the side that wins initiative can gang up on enemies
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tier 2 adventure. 1 treasure point is awarded for every 1 hour played in a tier 3 or tier 4 adventure. As with the variant rules for gaining levels, this award is based on the adventure’s projected
increases. The Magic Items by Tier table provides the details. For instance, treasure points from a tier 1 adventure can be spent on items from tables A, B, C, and F. Any item on the first three tables costs
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
marked on both the DM’s map and the players’ map are described below in alphabetical order. This information is not secret, and can be shared with players if they request details about a particular
picture of the location, or you can draw what they see on a piece of graph paper, copying what’s on your map while omitting details as appropriate. It’s not important that your hand-drawn map perfectly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
member of the family? These details help establish your family and your title as features of the world of the campaign. Skill Proficiencies: History, Persuasion Tool Proficiencies: One type of gaming set
to my family. Variant Noble: Knight A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
away the other participants. This poltergeist uses the specter stat block, with the changes outlined in the “Variant: Poltergeist” sidebar that appears with it in the Monster Manual. If the group check
the details of her own death or the fate of her lost love. Once her spirit departs, the frost on the windows dissipates. Rinaldo the halfling leads a seance to contact the spirit of the White Lady of Lac Dinneshere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: Starting Location Details. Your players need basic information about the place where the characters are starting, such as the name of the settlement, important locations in and around it, and prominent
the variant rules presented in this or any other book, let your players know about them. Remember, you’ll always know more about your campaign world than the players do. Having spent all their lives in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
15 Dismisses modern cultures as historical curiosities sure to collapse imminently
16 Has trouble discerning details of anything as small as Humanoids
17 Sharpens claws or horns on
proficiencies, particularly if the dragon spends time in Humanoid form. Spells. The Monster Manual’s variant rule about making dragons innate spellcasters is an easy way to add variety to dragons
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
, except to offer a ladder that can reach the second-floor balcony and window. Area 2: Entrance Hall The front door to Anton’s townhouse has a traditional lock and a unique variant of the Arcane Lock
does not consider anyone within 5 feet of Anton’s dagger an intruder. The flying sword enters combat only if the animated armor takes damage. The door to Area 3 is trapped. See below for details
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guile, and are always looking for ways to expand their influence. SECRETS OF GRACKLSTUGH
Wary outsiders visiting Gracklstugh quickly learn the most important details of life in the city.
Unseen
Clan Cairngorm lead quiet lives of art and contemplation in Gracklstugh. Although reclusive and averse to conflict, the giants have sworn an ancient oath of loyalty to the Deepking, and have been
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
Your Campaign” section later in this chapter for more details.) Boss Augustus Medium Monstrosity, Neutral
Armor Class 13
Hit Points 150 (20d8 + 60)
Speed 30 ft.; 40 ft. in wolf or hybrid form
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
Desperate commoner 19 Embattled merchant 20 Villain posing as a patron 3. Flesh Out the Location Details Chapter 5 offers suggestions for creating and fleshing out an adventure location, including
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
drawer in area M4. M3: Possessions Room This storage room houses objects confiscated from the dead. Two poltergeists (variant specters) put on a macabre puppet show for an audience of three slack-jawed
in this book’s introduction for details. If a character isn’t slain here, seek other opportunities for reckless actions to result in temporarily mortal consequences.
M6: Corpse Retrieval A metal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Investigation) or Wisdom (Perception) check to study the walls and assess the duodrones’ activities can fill in the details. When the characters complete the circuit and insert charged disks into the four slots
pentadrone, known as 57EV1E (or “Stevie” to its friends), has been disconnected from the axiomatic mind of Primus, making it a rogue modron. (See the “Variant: Rogue Modrons” sidebar in the modron section
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
more ravens watch from the rafters.
The man is an oni named Gwish. Guildmaster Dusk is the only other guild member who knows Gwish’s true nature. Gwish is reclusive and rarely interacts with the
and crates.
The crates, barrels, and trunks are all empty. Secret Door. A secret door in the south wall can’t be opened from this side without magic (see area G33 for details). It leads to area G33
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and Ruin trap in chapter 4 for complete details. This trap differs from the one described there in the following ways: Shorter Beam. The room and beam aren’t as long. East to West. When the party
Cards.
The starlight glow is a conduit to a living star (see the “Variant: Servants of Living Stars” sidebar in chapter 21 for examples). A creature that spends 10 minutes concentrating on the glow