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Returning 32 results for 'some of refuse deities visions'.
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Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
Fire, Poison
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
is incapacitated as it is beset by hypnotic, illusory visions.
Augment Physicality (1/Day). For 1 minute, the veil keeper magically obscures it location, heightens its physical ability, and increases
philosophies of other deities. Those irda who don’t serve the Dragon Queen live in hidden communities across Krynn, avoiding the eyes of their creator and her minions.
Distantly related to oni, ogre
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
Broken Silence For hundreds of years, the world of Krynn has been bereft of those who call upon the favor of the gods. Legends say deities turned away from the world after the Cataclysm, and the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will
gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. Knowledge Domain Spells Cleric Level
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pool of Lyth. Tales tell that the pool’s sweet blue waters grant visions of the drinker’s deepest desires and sometimes even fulfill those desires. Pool of Lyth There’s truth to the tales of the
sisters can interpret their visions. One of the harpies, Jhamp, is a particularly bad liar, snickering and casting obvious glances while her sisters attempt to dupe strangers. If someone drinks from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plane of origin for elementals A place for deities, which might include any or all of the previous three The place where mortal spirits go after death, which might include any or all of the first three
Midgard. Similarly, one vision of the planes where the deities of the Forgotten Realms reside situates a number of celestial planes in the branches of a World Tree, while the fiendish planes are linked by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-worshipers to lend the weight of truth to all the rumors and suspicion. Tieflings who revere a god other than Asmodeus often worship deities who watch over and care for outsiders, including Ilmater
visions in which the gods of Faerûn appear to them modeled in the tieflings’ own image. One such is the entity they call the “pale horned goddess of the moon” (Selûne); another is the “dark, devilish
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
size and strength as tools to extract wealth and power from communities of smaller folk. The boss might threaten to harm adventurers or those they care about if they refuse to do the giant’s bidding. Or
giant seer is guided by visions—glimpses of possible futures, messages from a god, or whisperings of some alien consciousness—and sends adventurers into the world to fulfill whatever those visions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk and Tiger With grand events having been set in motion, those sensitive to prophecy have begun to experience dreams and visions. One such person is Mjenir, a fifty-year-old shaman of the Reghed
party to the foot of the Reghed Glacier. If the characters refuse that offer, the Elk tribesfolk return whence they came. Mjenir wishes them well and says, “The fate of the dale rests upon your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a
satyrs. Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
undead, for example—the dwarf surrenders. In this case, Eleith becomes willing to share information about the cult in exchange for information about living deities and the state of the cosmos. See “Xia’s
destroy the Ogre Zombies. If the characters oblige, Melindra becomes Friendly toward them. If they refuse to help, she remains Indifferent. If the characters converse with Melindra while she is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Annam but to his divine children, along with a host of hero-deities and godly villains that make up the giants’ pantheon.
Chief among these gods are the children of Annam, whose sons represent each
automatically revere their kind’s primary deity, however. Many good cloud giants refuse to worship the deceitful Memnor, and a storm giant dwelling in the icy mountains of the north might pay more homage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from
include dryads, pixies, and satyrs. Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Irda The Dragon Queen created the irda long ago. While most irda embraced their wicked creator’s teachings, some of them adopted the philosophies of other deities. Those irda who don’t serve the
, a creature is incapacitated as it is beset by hypnotic, illusory visions.
Augment Physicality (1/Day). For 1 minute, the veil keeper magically obscures it location, heightens its physical ability
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Seldarine The pantheon of elven deities, called the Seldarine, includes Corellon and the group of primal elves whom he graced with divinity. These gods were the ones who brought word to Corellon
Seldarine. The Elf Deities table enumerates the members of the Seldarine. For each god, the table notes alignment, province (the god’s main areas of interest and responsibility), suggested domains
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of their individual deities. All types rightly fear Maglubiyet’s wrath, but each carries out the Mighty One’s divine will differently. Goblins typically flee from obvious threats, and hobgoblins often
and despair until he one day conquers all pantheons. Goblinoids harbor a special hatred for clerics of enemy deities, focusing on them in battle and desecrating their temples whenever they have the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
into the hollow plummets until rescued. Piercer Demigod. This crossing is home to the demigod Kirgaz Vizt the Unerring Avalanche, one of the few deities of ropers and piercers. Kirgaz uses the piercer
regaining his memory or powers—if he ever had any. Followers of the Frog. The giant urges characters who speak with him to become the first of his new followers. He ignores characters who refuse, but he’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
original group of primal elves who revolted against Corellon to remain at Lolth’s side. The Drow Deities table lists the members of the Dark Seldarine. For each god, the table notes alignment, province
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature
refuse to knowingly destroy any land inhabited by another nymph. While they won’t work to alter the natural course of destruction, neither will they make another nymph’s home part of any calamity they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
, learning their ways. Cursed Cursed islands are steeped in dark magic from a ritual cast by necromancers, hag covens, evil spellcasters, foul deities, or worse. The island might still hold some hint as to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
on itself on a success. If the mycelium is destroyed, the room is engulfed in a psychic backlash. Those present receive visions of an endless forest of tower-sized mushrooms, a woman wearing a holy
) psychic damage. Thunderwing is immune to these visions. L4. Moldy Bedroom An unlocked wooden door seals off this cave. This cave reeks of mold and mildew. Delicate white vines with brilliant purple flowers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Omens should communicate important messages from the gods, something meaningful enough that deities have deigned to interfere in mortal efforts. The gods don’t provide omens to address unimportant
. Dreams and Visions When mortals sleep and dream, they are said to “visit Nyx.” During this time, mortals are particularly susceptible to divine contact. A god might communicate with a sleeping mortal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
folk sip warmed ciders and broths (often laced with herbs for health and to bring on visions) and stay inside. They tell tales of what interested them or was important in the year just done, and discuss
into the open, and many people wear holy symbols of their favored deities. A Gods’ Day tradition in Waterdeep strictly limits the use of magic, in remembrance of the wild magic wrought during the Time
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wreckage of a carnival stands a perfectly preserved carousel. If the carousel is ridden, the characters doing so see visions of Cyre as it was before the Last War. 3 All the trees and plants in a
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Kitchen The door leading outside is locked after nightfall. During the day, monks working in the kitchen frequently go in and out, gathering herbs or dumping refuse. Hot coals smolder in two big brick
small collection that Marlos Urnrayle assembled during his life as a human aristocrat. The tomes include academic texts on the elemental planes, holy texts that refer to earth deities or elemental powers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
GREAT CREATOR
Stone giants worship Skoraeus Stonebones as the Great Creator, second in skill to Annam, but master of the other deities in his father’s absence. He appears in stone giant art in two
they dare to visit the surface world — at night, the better to avoid the glaring dreams and visions that would assail them during daylight. A stone giant that visits the surface for too long or is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the upper echelons of Sigil in favor of persecuting petty crimes elsewhere in the ward. As if to balance its corruption, the Lady’s Ward contains over half of Sigil’s temples. Deities from every
horned devil who turned their back on the Nine Hells long ago. Kind and merciful, the new high priest hopes the congregation will see their redeemed nature, but some of the temple’s clergy refuse to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, with locals standing atop a rocky promontory and dumping their refuse over the edge of the embankment. Instead of clearing the debris away, Torimesh used magic to nurture the local plants, causing a
forest of green to grow up over the garbage, rusting away debris and creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
adventuring abroad and purchased this small portion of the hillside. Too steep to build on, the area had long been an illegal junkyard, with locals standing atop a rocky promontory and dumping their refuse
creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped space he dedicated as a public park, arguing that the poor need to feel
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
room’s interior: Crumbling masonry, huge uncured pelts, and heaps of picked-over bones and refuse fill this large room. It looks like it used to be a kitchen or bakery: huge ancient brick ovens stand
poses suggesting shock, fear, or agony.
If this is the first of the elemental temples the characters explore, Marlos Urnrayle (see chapter 7) is here. Visions have warned the medusa of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but Shon doesn’t trust visitors not to steal the books. If necessary, he uses suggestion spells to force intruders to “get out and stay out!” If the characters stubbornly refuse to leave, Shon tells
13 Wisdom saving throw. On a successful save, the creature takes 7 (2d6) psychic damage as its mind is ravaged by nightmarish visions too horrible to describe. On a failed save, the creature is