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Returning 35 results for 'some of regain defend voices'.
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Monsters
Vecna: Eve of Ruin
must succeed on a DC 20 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature has the incapacitated condition and can’t regain hit points. A
and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends that might be called majestic. They create delicate web globes, which
Monsters
Planescape: Adventures in the Multiverse
radiance shines from within their mouths, punctuating their deep, resonant voices.
A warden archon knows when a creature uses a portal the archon is tasked to guard, and it moves swiftly to interrogate
pursues relentlessly.
Archons
Archons are denizens of the Seven Heavens of Mount Celestia. Created by the powers of order and benevolence, archons defend their home from fiendish incursions and
feats
to your AC against that attack, potentially causing it to miss. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long
Rest.
Voices from Beyond. Immediately after you make a D20 Test and roll a 1 on the d20, the haunting voices rise to a ghastly volume. Make a Wisdom saving throw (DC 13 plus your Proficiency Bonus). On
Monsters
Strixhaven: A Curriculum of Chaos
", "rollAction":"Decaying Breath", "rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. A creature that takes damage from the breath can’t regain hit
. She hoped to create generations of stewards who would use her teachings to defend nature and help others. In keeping with the dichotomous nature of her philosophy and magic, she views the more
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
master took away their voices. Once the entity was satisfied that they had been sufficiently punished, the kenku were set loose on the Material Plane.
Since then, the kenku have wandered the world
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by
indefinitely while you’re not incapacitated. Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happening. If a loud noise occurs, such as the clangor of combat or raised voices, 1d6 + 1 bullywugs converge on the source. These bullywugs crave gossip, not violence, and are indifferent toward strangers
. They will defend themselves and Downfall if they deem it necessary or politically advantageous. Bullywugs of the Soggy Court speak Bullywug, Common, and Sylvan. Use the Bullywug Names table and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you
finish a long rest. Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some
resistance to fire damage. Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, plants, and the natural world. Nylea’s Favor Nylea chooses champions who will tirelessly defend the natural world, regardless of their mortal ties and associations. She cares more for consistency of
you never heard another mortal’s voice, but Nylea spoke to you regularly.
Devotion to Nylea Nylea calls upon her followers to defend the natural world and oppose those who would bring it harm
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Raklupis Spyder-Fiend Raklupis spyder-fiends have hard, smooth shells and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends
condition for 1 minute. While poisoned in this way, a creature has the incapacitated condition and can’t regain hit points. A poisoned creature can repeat the saving throw at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Dying Wish If the zodar was reduced to 0 hit points in the previous chapter’s trial by combat, it regains 1 hit point now. At the same time, any unconscious characters regain 1 hit point and wake up
, golden light spills from the zodar’s eyes and washes over you. The zodar then crumbles into dust.
As a result of the zodar’s wish, the characters regain all their hit points. Each character also
Compendium
- Sources->Dungeons & Dragons->Monster Manual
The Mummy Reanimates To...
1 Defend a holy site it was created to protect.
2 Obey the summons of a mummy lord.
3 Oppose an enemy who has returned to life.
4 Protect its
creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
King’s Dark Lanterns The King’s Dark Lanterns is the intelligence division of the King’s Citadel, an organization sworn to defend Breland from its enemies and dispense justice in the name of King
just a few enemies of the Dark Lanterns: Brelish Populists. As much as King Boranel is loved in his country, many Brelish voices argue that the era of monarchy is at an end, and the throne of Breland
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. This magical effect can be activated four times, once for each pillar touched. The pillars regain their magic at the next dawn. The caryatids lose their magic if even one is destroyed or toppled. A
adopt it, and gave it a name: Halastron. The modron considers Halaster its friend and follows his orders to the best of its ability. Its orders are as follows: Remember its name. Defend itself. Attack
Equipment
Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
to absorb this energy to regain spell slots. If they do, the triggering creature regains 1d10 levels worth of spell slots. If the triggering creature doesn’t have spell slots or can’t
Equipment
Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
attempt to absorb this energy to regain spell slots. If they do, the triggering creature regains 1d10 levels worth of spell slots. If the triggering creature doesn’t have spell slots or can&rsquo
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Temple Adventures table offers plots that could occur in such a place. Sun Temple Adventures d12 Adventure Goal
1 Acquire an artifact used by a legendary hero.
2 Defend a hero being
crowd of people gathered at the temple murdered a priest.
8 Disperse a mob of people who blame Heliod and his clergy for a long drought.
9 Defend the temple’s worshipers from followers of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mince words: “A dangerous army is headed for Vogler. The Ironclad Regiment will do what it can to defend Vogler, but we must be ready to flee.”
Following the mayor’s report, the locals stand in
stunned silence. Then their questions come in a wave of shouting, anger, and fear.
With a successful DC 12 Charisma (Intimidation or Persuasion) check, the characters can help the mayor regain control
Equipment
Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
attempt to absorb this energy to regain spell slots. If they do, the triggering creature regains 1d10 levels worth of spell slots. If the triggering creature doesn’t have spell slots or can&rsquo
Equipment
Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
attempt to absorb this energy to regain spell slots. If they do, the triggering creature regains 1d10 levels worth of spell slots. If the triggering creature doesn’t have spell slots or can’t
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
College to pass on her understanding of the natural cycle. She hoped to create generations of stewards who would use her teachings to defend nature and help others. In keeping with the dichotomous nature
successful one. A creature that takes damage from the breath can’t regain hit points until the start of Beledros’s next turn.
Miasmal Flow. Beledros becomes a swirling cloud of green mist and can move
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the tentacle a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Gift of the Sea 1st-level Fathomless feature You gain a swimming speed of 40
submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs. Guardian Coil 6th-level Fathomless feature Your Tentacle of the Deeps can defend you and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trait. You regain the ability to do so when you finish a short or long rest. Creating a New Race When creating a race from scratch, begin with the story and proceed from there. Compare your creation
piercing eyes. Aasimar often attempt to pass as humans in order to right wrongs and defend goodness on the Material Plane without drawing undue attention to their celestial heritage. They strive to fit into
Equipment
Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
attempt to absorb this energy to regain spell slots. If they do, the triggering creature regains 1d10 levels worth of spell slots. If the triggering creature doesn’t have spell slots or can’t
Equipment
DC 15 Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29
they can attempt to absorb this energy to regain spell slots. If they do, the triggering creature regains 1d10 levels worth of spell slots. If the triggering creature doesn’t have spell slots or
Magic Items
Infernal Machine Rebuild
feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tear through the silence. Something is happening downstairs. Deep, wicked-sounding laughter echoes through the sanctum, along with familiar voices shouting, “You monster!” and “We trusted you!”
When
evil vampire Kas, and because they didn’t catch on to his plan. Alustriel and Tasha answer questions confusedly and in short phrases. After a few minutes, the wizards regain their poise and tell the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the orders of diabolical generals as they defend infernal realms, invade Material Plane worlds, and clash against demons in planes-spanning conflicts. Left to their own devices, bearded devils
(1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.
Infernal Glaive. Melee Attack
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
success. If it uses this feature on a death saving throw, you succeed on the save and regain 1 hit point regardless of the number rolled on the d20. Once you succeed on a saving throw due to this trait
symbiote seeks to defend the servants and interests of a powerful being or organization.
5 The symbiote wants to keep you from harm at all costs and believes it knows what’s best for you.
6 The symbiote seeks to experience new sensations, the more bizarre the better.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bladesinging Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a
times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. Extra Attack Starting at 6th level, you can attack twice, instead of once, whenever you take the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(Stealth) check. If multiple party members attempt the same task, have them make a group check instead. N2. Wailing Moat Hundreds of voices wail in rage and frustration from a moat of viscid slime that
side? “He has achieved mastery over life and death. There is no better lord to command this ruined fortress.” What do you know about the ruined fortress? “We died defending it, and we defend it still
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Some of the god’s most devout followers work as architects, artists, or philosophers, all striving to serve the public good. Ephara’s Favor Ephara seeks champions who will defend her cities fiercely
material component, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cloud giant born in the unforgiving darkness of Pandemonium. None have heard Cirrus speak. The giant’s words are carried on the winds as eerie voices that invade the minds of her subjects. Regional
gate-town. Bedlam Adventures d4 Adventure Hook 1 The winds puppeteer the contents of an armory in the Bleakheights. A goblin shopkeep pays the characters to defend their shop’s wind chimes from