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Returning 35 results for 'some of regains duplicate vial'.
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Monsters
Dungeon Masters: Ravenloft Play-Along Pack
. Response: The gremishka regains 15 Hit Points, then becomes a Swarm of Gremishkas (DMR);Medium swarm of Tiny creatures.Gremishkas are magically unstable creations of misguided magic-users. These wildly
destructive menaces delight in tormenting spellcasters and seek to destroy anything associated with them, particularly spellbooks, spell components, and familiars. If exposed to magic, a lone gremishka explodes into a destructive Swarm of Gremishkas (DMR);swarm of duplicate gremishkas.
Potion of Healing
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.
Simulacrum
Legacy
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Spells
Basic Rules (2014)
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it
abilities, nor can it regain expended spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The
monsters
. Response: The gremishka regains 15 Hit Points, then becomes a Swarm of Gremishkas (Magical Allergy Transformation);Medium swarm of Tiny creatures.Gremishkas are magically unstable creations of misguided
magic-users. These wildly destructive menaces delight in tormenting spellcasters and seek to destroy anything associated with them, particularly spellbooks, spell components, and familiars. If exposed to magic, a lone gremishka explodes into a destructive swarm of duplicate gremishkas.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
choose one that fits your campaign.
War Priest Holy Symbols
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Holy Symbol"}
Holy Symbol
1
Vial of iridescent liquid
2
Circlet of woven reeds
7
Scrimshawed bone
8
Vessel such as a cup, a jug, an urn, or an amphora
Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"heal", "rollAction":"Healing Light"} hit points.
Demogorgon
Legacy
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Monsters
Out of the Abyss
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Demogorgon regains spent legendary
following effects; Demogorgon can’t use the same effect two rounds in a row:
Demogorgon creates an illusory duplicate of himself, which appears in his own space and lasts until initiative count 20
Monsters
Mordenkainen Presents: Monsters of the Multiverse
legendary action option can be used at a time and only at the end of another creature’s turn. Demogorgon regains spent legendary actions at the start of his turn.
Gaze. Demogorgon uses Gaze and
initiative count 20 of the next round.
Illusory Duplicate. Demogorgon creates an illusory duplicate of himself, which appears in his space and lasts until initiative count 20 of the next round. On his turn
Monsters
Spelljammer: Adventures in Space
successful one. The thri-kreen regains hit points equal to the damage dealt.
Spellcasting (Psionics). The thri-kreen casts one of the following spells, requiring no spell components and using Wisdom as
, indicating to other thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and impossible to duplicate. To interact with creatures of other
Gremishka
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Magic Allergy","rollDamageType":"force"} force damage.
3–4. The gremishka surges with magical energy and regains 3 (1d6);{"diceNotation":"1d6
rapidly reforming into duplicate gremishkas. These spontaneously created Swarm of Gremishkas;swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws.
Magic Items
Keys from the Golden Vault
immediately after you teleport.
Spellcasting. The stone has 6 charges and regains 1d6 expended charges daily at dawn. The Shard Solitaire Types table lists the spells common to all shard solitaires, as
charges; the duplicate created by the spell has the same number of hit points as the creature it imitates)
Shard Solitaire (Jacinth);Jacinth
Fireball (2 charges), fire storm (6 charges)
Shard
Monsters
The Book of Many Things
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The infiltrator regains all spent legendary
illusory duplicate of itself in its space, then teleports, along with any equipment it is wearing or carrying, to an unoccupied space within 15 feet of itself. The image flings illusory blades at two
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Potion of Healing This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
swarm of duplicate gremishkas. Gremishka Tiny Monstrosity, Chaotic Evil
AC 14 Initiative +2 (12)
HP 31 (7d4 + 14)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
(Individual Form Only; 1/Day). Trigger: A creature within 30 feet of the gremishka casts a spell. Response: The gremishka regains 15 Hit Points, then becomes a Medium swarm of Tiny creatures.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
duplicate gremishkas. Gremishka Tiny Monstrosity, Chaotic Evil
AC 14 Initiative +2 (12)
HP 31 (7d4 + 14)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 15 +2 +2
Only; 1/Day). Trigger: A creature within 30 feet of the gremishka casts a spell. Response: The gremishka regains 15 Hit Points, then becomes a Medium swarm of Tiny creatures.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Wizard Is an abjurer’s Arcane Ward healed only when the ward has 0 hit points? The ward regains hit points whenever the abjurer casts an abjuration spell of 1st level or higher, not just when the
of a book, complete with all its text, if the wizard hasn’t seen all the text? No. In the case of a multipart object, the intent is that you must have seen all parts of the object to duplicate those
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Other Adventuring Gear Item Cost Weight Abacus 2 gp 2 lb. Acid (vial) 25 gp 1 lb. Alchemist's fire (flask) 50 gp 1 lb. Antitoxin (vial) 50 gp - Backpack 2 gp 5 lb. Ball bearings (bag of 1,000) 1
gp 6 lb. Mess kit 2 sp 1 lb. Mirror, steel 5 gp 1/2 lb. Oil (flask) 1 sp 1 lb. Paper (one sheet) 2 sp - Parchment (one sheet) 1 sp - Perfume (vial) 5 gp - Pick, miner's 2 gp 10 lb. Piton 5 cp 1/4 lb
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
option can be used at a time and only at the end of another creature’s turn. Demogorgon regains spent legendary actions at the start of his turn.
Gaze. Demogorgon uses Gaze and must use either
with the spell. Demogorgon doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Illusory Duplicate. Demogorgon creates an illusory duplicate of himself
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Symbols table below, or choose one that fits your campaign. War Priest Holy Symbols d8 Holy Symbol 1 Vial of iridescent liquid 2 Hilt of a broken sword 3 Piece of stained glass from a shrine 4 Clay
, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify
Bonus Actions
Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Aberration Level 4 Conjuration (Warlock, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a pickled tentacle and an eyeball in a platinum-inlaid vial worth 400+ GP
(Slaad Only). The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
Whispering Aura (Mind Flayer Only). At the start of each of the spirit’s turns, the spirit emits
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
appears in a vial, and the vial vanishes when the elixir is drunk or poured out. If any elixir remains when you finish a Long Rest, the elixir and its vial vanish. Drinking an Elixir. As a Bonus Action, a
at the end of each Long Rest: a total of three at level 5, four at level 9, and five at level 15. Experimental Elixir 1d6 Effect
1 Healing. The drinker regains a number of Hit Points
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Summon Aberration 4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a pickled tentacle and an eyeball in a platinum-inlaid vial worth at least 400 gp) Duration
Regeneration (Slaad Only). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.
Whispering Aura (Star Spawn Only). At the start of each of the aberration’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. Potion of Healing. A character who drinks the magical red fluid in this vial regains
Amulet
5 gp
1 lb.
Emblem
5 gp
-
Reliquary
5 gp
2 lb.
Other Adventuring Gear Item
Cost
Weight
Abacus
2 gp
2 lb.
Acid (vial)
25 gp
1 lb.
Alchemist’s fire (flask
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
. The gremishka surges with magical energy and regains 3 (1d6) hit points.
5–6. The gremishka explodes and dies, and one swarm of gremishkas instantly appears in the space where this gremishka died
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magical red fluid in this vial regains 2d4 + 2 Hit Points. Pouch (5 SP) A Pouch holds up to 6 pounds within one-fifth of a cubic foot. Priest’s Pack (33 GP) A Priest’s Pack contains the following items
Tent 20 lb. 2 GP Tinderbox 1 lb. 5 SP Torch 1 lb. 1 CP Vial — 1 GP Waterskin 5 lb. (full) 2 SP Acid (25 GP) When you take the Attack action, you can replace one of your attacks with throwing a vial of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points. Pouch (5 SP) A Pouch holds up to 6 pounds within one-fifth of a cubic
Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP Tent 20 lb. 2 GP Tinderbox 1 lb. 5 SP Torch 1 lb. 1 CP Vial — 1 GP
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the
vial filled with a ruler’s tears.
Green Hag Medium Fey, Neutral Evil
AC 17 Initiative +1 (11)
HP 82 (11d8 + 33)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The assassin regains all spent legendary actions at the start of its
creature’s turn. The infiltrator regains all spent legendary actions at the start of its turn.
Cunning. The infiltrator escapes nonmagical restraints and ends the grappled condition on itself, then moves up
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
-radius sphere centered on one random creature in the region. Each creature in the sphere that isn’t undead regains 3d6 hit points. Each undead creature in the sphere takes 3d6 radiant damage. 13–18
. 86–90 Over the next 24 hours, whenever any creature in the region regains hit points from a spell, the healing magic leaves scars. This might be accompanied by a purging of black bile or a spectral
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
duplicate. These are the xvarts, creatures that not only look identical to Raxivort in appearance but also foil any magic used to track him down. Spells, rituals, and other effects that could reveal
ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, minor illusion
1/day each: enthrall, Nystul’s magic aura
Bonus Actions
Loot Likeness. The high fae magically transforms into a duplicate of a Small or Medium creature it can see. While transformed
successful one. The high fae then regains 30 hit points.
Spellcasting. The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
small glass Vials. A character who drinks the contents of a Vial gains the memory it contains (regardless of whose memory it was originally). The last thing any of the hags wants is to face a group of
the creature. The creature regains the maximum number of Hit Points for any Hit Point Die spent at the end of this rest. Fountain Pools. The pools radiate magic. A character who interacts with the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
enchanted spring’s water removes its magical properties, unless the bottle is a specially prepared vial blessed by whatever being enchanted the spring in the first place. Enchanted Spring Enchanted
removed by a greater restoration spell or similar magic. 2 The creature gains the enlarge or reduce effect (50 percent chance of either) of the enlarge/reduce spell for 1 hour. 3 The creature regains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.) Treasure. Mudlump has hidden the following treasures under loose stones throughout his home. Any character can find these items with a thorough search of the ruins: An empty crystal vial shaped like a
die but falls unconscious instead. The creature regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest. Pageant Wagon A wooden pageant wagon