Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 34 results for 'some of regards dark veil'.
Other Suggestions:
some of regarded draw veils
some of regarded draw view
some of regains dawn very
some of regains dark very
some of rewards dark veins
monsters
of a body. Borcan society widely regards this recluse as an innovator and a genius. In truth, he is neither. Ivan is a wicked and off-putting manipulator who, despite his appearance and intellect
devices, the Dark Powers provide him with any creation he desires, no matter how bizarre.
Ivana and Ivan’s Domain
Borca is altered by Ivana’s and Ivan’s presences, creating the
Monsters
Vecna: Eve of Ruin
succeed on a DC 17 Wisdom saving throw or have the charmed condition. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s
Zarovich was a prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous
Strahd von Zarovich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Curse of Strahd
against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests
(Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
arrives at the Temple of Sands, read or paraphrase the following description: A broad platform of dark stone tiles contrasts sharply with the bright desert sands. At the center of the tiles stands a
engraved in the tiles.
Lounging atop a dais in front of the sculpted sphinx is an actual sphinx, her silk scarves blowing around her in the breeze as she regards you with an inscrutable gaze
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
favorite!”
—Ivan Dilisnya
Ivan Dilisnya—a spoiled, selfish attention seeker—has the tastes of a child but a withered wreck of a body. Borcan society widely regards this recluse as an innovator
dangerous clockwork toys and fawning, mechanical servants. While he goes through the motions of crafting such devices, the Dark Powers provide him with any creation he desires, no matter how bizarre.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, and flashes of lightning illuminate dark clouds rolling in from the sea.
The weather vane’s crossbar begins to twirl, and ribbons of blue-green energy pulse from the whole structure. As the storm
as the storm passes. Some weep with relief. Mayor Gale regards you with a warm smile. “You saved us,” she says. “All hail the heroes of Respite!”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadow Crossings Similar to fey crossings, shadow crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can walk from one plane to the other
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tasuwarts that can function as headgear and veil. Clothing in Janya parallels Djaynaian style but features materials like eel skin and elegantly woven sea grasses. Government in Djaynai The government of
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Shadow Mastiff These black hounds of the Shadowfell move invisibly through the shadows, always on the hunt. In gloomy places where the veil between the Shadowfell and the Material Plane is thinnest
, they can cross over into the dark realms of the world. Ravenous Lurkers. Shadow mastiffs hunt in packs on the Shadowfell, so when one of them enters a rift between the planes, several more are sure to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
transport those who enter them to distant lands, other domains, or even beyond the Domains of Dread. The Mists are inscrutable, but they ever serve the schemes of the Dark Powers, delivering creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can pass from one plane to the other. A blot of shadow in the corner of a dusty crypt
multiverse, mysterious entities known as the Dark Powers collect the most wicked beings from across ages and worlds within inescapable, mist-shrouded demiplanes. In these shadowy prisons, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
18. Treasury When characters peer into this area from area 17, read: Beyond the double door is a twenty-foot-wide, twenty-foot-long hallway leading to a dark, pillared chamber strewn with chests
spellbooks (50 gp each) and a small wooden case containing twenty candles Chest 3 (covered with claw marks) A neatly folded wedding gown and veil (25 gp) Chest 4 A set of alchemist’s supplies and four
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark. The Dark Prince asks the characters what part of the Underdark they come from. If they mention the surface world, Graz’zt eyes widen as his curiosity is piqued. Hgraam This younger version of
” sidebar). Xetzirbor This mind flayer regards the characters with interest. Xetzirbor refuses to disclose its timeline but hints that it knows about the demonic incursion. The mind flayer tries to entice
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
control the wind and go wherever she liked, and to punish those who offended her. The childlike fantasies of her youth became dark visions where she ruled the storms and the air itself. She dreamed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Abyss, demons search for portals to the other planes. They crave the chance to slip free of their native realm and spread their dark influence across the multiverse, undoing the works of the gods
and a day. Demonic Cults. Despite the dark risks involved in dealing with fiends, the mortal realm is filled with creatures that covet demonic power. Demon lords manipulate these mortal servants into
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous rage he murdered his
, and Barovia became a Domain of Dread.
Now the Dark Powers keep Strahd trapped in his realm, tormenting him with his inability to escape for all eternity. He spends his days amusing himself as best
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
, they come face to face with Zuggtmoy (see appendix D), attended by twelve bridesmaids of Zuggtmoy (see appendix C). Fortunately for them, Zuggtmoy is deep in meditation as her gown and veil are being
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
of Veluna) NG female (she/her) human (Oeridian/Flan)
Lady Jolene has a golden-brown complexion with warm, olive undertones. Her hair is dark auburn, and her eyes are bright hazel, always seeming to
Sword in the Shadows first and question her about Fragarach, she assures them it is being kept safe and it asked to pass along its regards, but it has no interest in being held by them again. Prince
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to arcane magic by anyone who has proficiency in the Arcana skill. The book Retribution of the Ancients sits on the table. In addition to describing various dark rituals, this tome serves as Lord
bookcase holds a collection of debased literature, dark mythology, studies of aberrant magic, and treatises on elder gods. Lord Viallis has been building this collection for years for the benefit of his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Regardless of the characters’ decision, Belle also reveals that she knows something is wrong at the Silent Sound lighthouse. For at least two tendays, the normally reliable light has been dark. She fears that
some sort of magic is in play, because it isn’t just the case that the light is out. Rather, it appears to radiate some kind of dark energy. Moreover, she’s heard that sightings of spectral figures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to find that most of the equipment he needed to do his work (minus the victims) was already set up for him in the lab. The place was even dark and dreary, just the way he liked it. Not wanting to
sits next to the first, but this one is most lively and chipper. He wears dark robes and a red fez bearing the Dran Enterprises logo — apparently scrawled in white chalk.
“See Wizzy?” the chipper gnome
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and worn, her dark green skin covered in bark and fungus. Insects crawl across her and hide in the thick braid of white hair that curls around her shoulders like a serpent. Anyone who stares into her
blindness. She wears a delicate white veil across her eyes and speaks in a singsong voice, giggling often. She keeps her guard dog, Morty, with her at all times. This disguised hell hound appears as a mastiff
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
dimensions, and this, in turn, is supported by six huge blocks of dolomite. Every component has been covered with intricate carvings and glyphs. The top of the slab depicts a struggle between a dark
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
condition. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13
a cinnamon roll from Fill’s bakery immediately ends the Charmed condition on the wyrmling. After devouring the roll as an action, Briochebane thanks the characters, whom she now regards as friends
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd von Zarovich With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1, “Into the Mists,” to
regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear
hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blow through, and overlooking the silent pool below. But time, decay, and some bestial presence have given it a sinister air. It smells foul, and dark stains cover the floor and seep down the white
Zalkoré’s veil, makes a grab for the black orchid, or brings out a mirror, their fate is sealed. If someone asks why she wears a veil, Zalkoré replies that she no longer desires to show her face to anyone but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of dark wooden doors.
Arrow Trap. Spring-loaded arrows are hidden in the pockmarked walls. A creature that enters the trapped area marked on map 7.3 for the first time on a turn or ends its turn
: Room of Myriad Archways Each wall of this octagonal room contains a stone archway. A veil of white fog fills the room.
The fog is magical and can’t be cleared or dispelled. Archways. The archways
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wind howls as it climbs this dark shaft.
After 80 feet, the pit tapers into a tunnel (area N1 of the Howling Caves, described later in this chapter). Chaotic gusts blow up and down the shaft, too
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chamber is to teleport here from area 1. A swirling veil of faint, silvery mist encircles an otherwise empty, silent, dark void. A single spot of gleaming light hangs in the center of the space in the form
silent, turns dark gray, and can’t create any more gems. Gem Shards Attack Roll or Check Total Thunder Damage Gemstone Value 5 or lower 33 (6d10) 10 gp 10–14 22 (4d10) 50 gp 15–19 11 (2d10) 100 gp
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
. Characters who have proficiency with jeweler’s tools recognize this, as does anyone who holds it and succeeds on a DC 13 Intelligence (Investigation) check. P53: Observation Domes Dark, dusty corridors lead to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the god once more, and returned to awareness before the Drawing of the Veil, is the fulfillment of every elf’s longing, but some elves have grown attached to the mortal and mundane world, and thus
finish a long rest — a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
caverns. Strong winds, such as those created by the gust of wind spell, cause the gases to dissipate for 5 minutes before they refresh. During this time, a cavern is dark. Modron Tracks. A rut of tracks
Gzemnid’s maw plummets 200 feet before passing through a shimmering black veil, which obliterates the creature and leaves no remains. Modron Bridge. Hundreds of modrons form the bridge that spans the ravine
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
vegepygmies hiss at them territorially. If the characters don’t heed their warnings, the vegepygmies attack. S5: Kitchens Outside the entrance to each kitchen, two dark glass plates flicker with alternating
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter