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Returning 23 results for 'some of regards driving version'.
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Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave (level 2 version)
1/Day Each
Triton
Legacy
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Species
Volo's Guide to Monsters
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
phrase requests as orders that you expect to be obeyed.
2
You are quick to boast of the greatness of your civilization.
3
You learned an antiquated version of Common and drop “thee
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
driving invaders from her homeland. Her scheme worked, and the people made Chiang their queen. Over time, though, the people bristled under Chiang’s rule and rose up in revolt. Slaughter and loss on both
the people sleep endlessly. In their dreams, they toil forever in a fantasy version of the city, working to maintain the perfectionism of their harsh queen.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
except that Zumzn tended these gardens. Zumzn’s only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if
Map: The Garden of Everflowing Springs View Player Version A palatial apartment crowns the gardens. Wide arches leave it open to the air, and tattered silks of many colors swoop from the vaulted ceiling
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bundles a more limited version of Disengage within your attack. This allows you to use your bonus action to fight with two weapons, and then safely evade each foe you attacked.
Rakish Audacity Starting
charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. Elegant Maneuver Starting at 13th level, you can use a bonus action
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beg the characters to spare them, offering to drive the characters to the Red Belvedere in exchange. Driving the Venatrix The following rules are an adjusted, condensed version of the infernal war
machine rules found in Baldur’s Gate: Descent into Avernus. Driving. The helm of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark. The Dark Prince asks the characters what part of the Underdark they come from. If they mention the surface world, Graz’zt eyes widen as his curiosity is piqued. Hgraam This younger version of
” sidebar). Xetzirbor This mind flayer regards the characters with interest. Xetzirbor refuses to disclose its timeline but hints that it knows about the demonic incursion. The mind flayer tries to entice
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
surfaces in a white dragon’s lair confound would-be thieves and might foil their escape. Map 5.15: white dragon lair View Player Version White Dragon Lair Features The white dragon lair shown in map
additional lair actions while in its lair: Blinding Sleet. Driving sleet falls in a 40-foot-high, 20-foot-radius cylinder centered on a point the dragon can see within 120 feet of it. Each creature in that
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge Locations These locations are keyed to the map. Dyson Logos Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
any intruders they find. They particularly enjoy driving enemies toward the nearby lake and throwing them into its acidic waters. Treasure. Zohelm carries the following items in a velvet-lined bag at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. A monstrous horror slumbering in the depths of the ocean stirs, driving minions such as sahuagin, merrows, or dragon turtles to attack seafaring vessels. War A campaign focused on warfare centers on
different world where whimsical tales unfold—or perhaps some version of the modern world. Gamma World. The characters inhabit a post-apocalyptic wasteland that is largely medieval in feel, but isolated
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
issued forth, driving the kenku from Daoine Gloine and effectively sealing the city away from the rest of the world. The entire site — including the entrance to Kwalish’s second lab — now spreads
Player Version O1. Overlook The mountain passes the characters follow eventually open onto the top edge of a deep valley. Characters who arrive at this overlook can gaze down on the city below. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Three banshees The following locations are keyed to map 5.3. Stacey Allan & William Doyle Map 5.3: Halls of the Upper Priesthood View Player Version P29: Waterway If the party enters this area from
Amun Sa ran out of food. Marc Moureau Diagram 5.2: Dome of Flight View Player Version P42: East Kitchen A dwarf skeleton with a cleaver lodged in its chest lies on a wooden table in this dusty, long
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hundred chanting, swaying, convulsing zealots can add a large dose of eerie atmosphere to the characters’ investigations. Map 8.3: Temple of Tharizdun View Player Version T1. Milden Span A tangled wall of
the aboleth’s defenses around the Styes, and are just as much a threat to the district and its people as to it. If the characters are so inclined, Sgothgah says, it could use their help in driving them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. This version of Phandalin is set five years or so after that adventure, making use of many of the original Phandalin locations and NPCs even as it adds new places and new characters to the mix. If
you have your own version of Phandalin in your campaign, make any adjustments necessary to this episode for continuity.
Brawn McGable Brawn (N male human bandit) is a middle-aged former member of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, modify the descriptions of these locations as needed to account for this change. Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ziggurat Locations, Tier 5 The fifth tier once served as a temple and city hub. The following locations are keyed to map 2.3. Mike Schley Map 2.3: Buried Ziggurat, Tier 5 View Player Version B45
them to continue onward, asking only that they don’t interrupt the meld. Attacking the sovereign shatters the illusion and angers the Cynidiceans, who join the sovereign in driving the characters out
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, sometimes behave in ways that seem consistent with reverence for That Which Lurks. Those who are faithful to Lolth often oppose Ghaunadaur’s cultists, driving them into hiding or forcing them into
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Tower of the Heavens Locations The following locations are keyed to map 3.5. Sean Macdonald Map 3.5: Tower of the Heavens View Player Version T1: Outpost This outpost watches the bridge between the
of this gray bedroom is a many-eyed, spherical creature three feet in diameter. In the middle of its forehead, a large unblinking eye regards you quizzically—as do four smaller eyes perched on the end
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
takes 3 (1d6) bludgeoning damage. Maps 1.2 and 1.3 show the layout of the caverns and chambers beneath the fissure.
Map 1.2: Areas 1, 2, 3, 4, and 5 View Player Version 1. Rats When the first
antitoxin. The deceased Boot has a flask of holy water and a potion of healing.
Map 1.3: Areas 6-10 View Player Version 6. Goblin When Caerhan Coalsmith ventured into these caverns, his goblin sidekick
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crypt of the Talhund Locations The following locations are keyed to map 6.4. Mike Schley Map 6.4: Crypt of the Talhund View Player Version P1: Lower Landing Four stone sarcophagi stand against the
somber hall (see “Crypt Hauntings” in the “Crypt Features” section). Returning the hall to silence by defeating or driving off the creatures in the watery room at the end of the hall (area P5) puts the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Locations The following locations are keyed to map 4.2. Marc Moureau Map 4.2: Eternal Garden View Player Version G1: Fairy Ring A ring of toadstools twenty feet across stands in the
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lair Locations The following locations are identified on map 3.1. Map 3.1: Lizardfolk Lair View Player Version 1. North Entrance Tracks leading through the marsh to the door can be followed with a
alliance, united for the purpose of driving the sahuagin back into the deeps.
39. Minister’s Sleeping Quarters A single bed is set against the east wall. A small wooden bookcase containing five books