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Returning 35 results for 'some of religion dagger voice'.
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Monsters
Eberron: Rising from the Last War
: knockDagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4
+1","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.In Khorvaire, magic is part of everyday life. A chef might use prestidigitation to heat and season food
backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Dexterity, Constitution, Intelligence Feat: Lucky Skill Proficiencies: Investigation and Religion Tool Proficiency: Mason's Tools Equipment: Choose A or B: (A) Dagger, Light Hammer
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall
backgrounds
Ability Scores: Constitution, Intelligence, Wisdom
Feat: Dark Gift feat of your choice (see “Feats”; Gathered Whispers is recommended)
Skill Proficiencies: Insight and Religion
Tool
Proficiencies: Choose one kind of Gaming Set
Equipment: Choose A or B: (A) Dagger, Gaming Set (same as above), Basket, Bell, 8 Candle;Candles, Ink, Ink Pen, Paper (5 sheets), Tinderbox, Traveler
classes
Player’s Handbook
: Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Tool Proficiencies
Choose one type of Artisan
’s Tools or Musical Instrument
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 5 Dagger;Daggers, Artisan’s Tools or Musical Instrument chosen for the tool
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sound they hear, from a halfling’s voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
independence, still have a tendency to seek out a companion to emulate and follow. A kenku loves to mimic the voice and words of its chosen companion.
ROLEPLAYING A KENKU
If you’re playing a
classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
Armor, Sickle, 2 Dagger;Daggers, orb;Arcane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP
Warlocks quest for knowledge that lies hidden in the fabric of the
classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, Religion +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Challenge 3 (700 XP)
Fey Ancestry. Dralmorrer has advantage on saving throws
dagger.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Proficiencies: Insight and Religion
Tool Proficiency: Choose one kind of Gaming Set
Equipment: Choose A or B: (A) Dagger, Gaming Set (same as above), Basket, Bell, 8 Candles, Ink, Ink Pen, Paper (5
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Religion +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Challenge 3 (700 XP)
Fey Ancestry. Dralmorrer has advantage on saving
dagger.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Religion +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Challenge 3 (700 XP)
Fey Ancestry. Dralmorrer has advantage on saving throws
dagger.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a
quarterstaff or (b) a dagger (a) a component pouch or (b) an arcane focus (a) a scholar’s pack or (b) an explorer’s pack A spellbook
classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Voice of War However the characters choose to respond to the army near Vogler, their plans are derailed by unexpected visitors. As the characters prepare, a messenger in black-and-red armor arrives
takes the messenger’s letter. The message reads as follows: People of Vogler,
By the orders of Belephaion, the Voice of Takhisis, you will quarter the soldiers of the invincible Red Dragon Army this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Catching Kettlesteam Kettlesteam (see the accompanying stat block) snoops around the carnival under the cover of a disguise self spell, looking to cause trouble. The kenku has stolen the voice of a
human mime named Candlefoot (see “Hall of Illusions” earlier in the chapter). While this prize remains in her possession, Kettlesteam can speak clearly in Candlefoot’s soft, silky voice. If Kettlesteam
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
21 (+5)
CHA
20 (+5)
Saving Throws Con +7, Wis +10, Cha +10
Skills Insight +10, Perception +10, Religion +8, Stealth +7
Condition Immunities frightened
Senses darkvision 120 ft
only), silence, suggestion, true seeing
Bonus Actions
Spectral Dagger (Recharges after a Short or Long Rest). The drow conjures a floating, spectral dagger within 60 feet of itself. The drow can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
12(+1)
INT
10(+0)
WIS
13(+1)
CHA
14(+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses passive Perception 11
Languages any one language (usually Common
, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 2
, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, despite their relative independence, still have a tendency to seek out a companion to emulate and follow. A kenku loves to mimic the voice and words of its chosen companion. ROLEPLAYING A KENKU
If
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
light from outside. If the characters spoke properly to the statues in area 1, an unfamiliar voice is heard to whisper as they enter this area: “Humility proffered in the manner of Mystril shelters those
opening the way to seeking knowledge.” A successful DC 15 Intelligence (Religion) check reminds a character of a holy gesture among adherents of the fallen goddess Mystril, involving turning the head
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
(+1)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Athletics +5, Religion +2, Stealth +5
Senses darkvision 60 ft., passive
in contact with the same web.
Web Walker. The choldrith ignores movement restrictions caused by webbing.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
always with you. The Sovereign Onatar guides the hand of every smith who knows how to listen for his voice, and Dol Arrah and Dol Dorn are active on every battlefield, guiding every soldier. This
outlook means that religion is driven by faith, as opposed to the concrete actions of deities. The faithful believe that their triumphs reflect the assistance of a divine influence. They don’t expect a god
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spells:
At will: mage hand, prestidigitation
Rituals: knock
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing
) 7 Medium Minor illusion. Ritual only: speak with dead. Deception (+3), Religion (+4) 8 Oracle Guidance. Ritual only: augury, divination (1 hour). History (+4), Religion (+4)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ophidian eyes.
Black Statue. The northwest section of the temple contains a black stone statue of a masked, hooded male humanoid dressed in leather armor and clutching a dripping dagger in each hand
days. Black Statue Water trickling down from the ceiling falls onto this statue and drips off its daggers like poison. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
light from outside. If the characters spoke properly to the statues in area 1, an unfamiliar voice is heard to whisper as they enter this area: “Humility proffered in the manner of Mystril shelters those
opening the way to seeking knowledge.” A successful DC 15 Intelligence (Religion) check reminds a character of a holy gesture among adherents of the fallen goddess Mystril, involving turning the head
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—perhaps someone familiar with lore about the immortal but not directly inspired by it. Agents typically have proficiency in skills such as Arcana, History, and Religion. Innocent. Some characters have no
patron. The Visionary might hear the patron’s voice in dreams, see waking visions that convey the immortal’s will, or interpret signs in accordance with prophecy. Different backgrounds might suggest
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
does not. No, that honor goes to the shadowy board of the Chronicle’s owners.
Voice reporters have uncovered the names and positions of several members of this board, and the results are nothing less
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Larger Truth As the characters prepare for their journey, a human in scholars’ garb approaches them. A character who succeeds on a DC 14 Intelligence (Religion) check recognizes the human as a
good, human acolyte) is small of stature and soft of voice, and their worldly appearance belies their young years. Despite Ward’s relaxed demeanor, their approachability covers a calculating
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Arcana +7, Insight +9, Perception +9, Religion +7
Senses Passive Perception 19
Languages Abyssal, Common, Elvish, Infernal
CR 10 (XP 5,900; PB +4)
Traits
Magic Resistance. Madam Eva has
Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Madam Eva makes three attacks, using Cursed Dagger or Radiant Flame in any combination.
Cursed Dagger
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the eaves of buildings. Caset and Chase lead you across town, frequently looking over their shoulders. Chase leans in and says in an uncharacteristically hushed voice, “Here we are.”
A sign in a
fell away from the bedroom door, suggesting a struggle, or at least that the victim was surprised. A dagger lies beneath the table. At first glance, it appears delicate, but it is sturdy and well
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +5, Nature +3, Persuasion +5, Religion +3
Senses passive Perception 11
Languages Auran, Common
and good, unseen servant
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Things to Do in Tavick’s Landing Voice of
BRELAND
is your Neighbor a cyran invader?
In the wake of the Mourning, our king welcomed the survivors of that tragedy into our cities. In Sharn, High
is, tales of overcrowding, starvation, and disease. Although we at the Voice of Breland sympathize with all who suffer, we refuse to ignore the deadly threat in our midst. The majority of Cyrans who