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Returning 26 results for 'some of religion designed variant'.
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Warforged
Legacy
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Species
Eberron: Rising from the Last War
designed.
Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
Backgrounds
Sword Coast Adventurer's Guide
order’s cause.
The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group
you owe allegiance to.
Skill Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order
Tool Proficiencies: One type of gaming set or musical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples Fortresses of the Silver Flame are designed to serve as templar garrisons and to provide sanctuary against supernatural threats. Churches feature enormous arches and open spaces. The
sanctuary of a Flamic church has a mosaic floor with a flame burning at its center. The seat of the religion is the Grand Cathedral in Flamekeep. Built around the site of Tira’s sacrifice, this fortified temple is the size of a small city.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Background Backgrounds are designed to root player characters in the world, and creating new backgrounds is a great way to introduce players to the special features of your world
. Backgrounds that have ties to particular cultures, organizations, and historical events from your campaign are particularly strong. Perhaps the priests of a certain religion live as beggars supported by a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Variant Abilities When a beholder’s dream-imagination runs wild, the result can be an offspring that has an unusual or unique set of abilities. Rather than the standard powers of a beholder’s central
eye and eyestalks, the creature has one or more variant abilities — guaranteed to surprise any enemies who thought they knew what they were getting themselves into. This section provides several
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to. Skill
Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order Tool Proficiencies: One type of gaming set or musical instrument Languages: One of your choice
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Ship-to-Ship Combat The following rules are designed to make ship-to-ship combat simple yet exciting. Starting Distance At the start of an engagement, the DM decides how far a ship is from its
ballistae and crossbows 1,000 feet Beyond the range of most ranged weapons Initiative The Dungeon Master’s Guide presents a variant rule called side initiative, which is ideal for ship-to-ship engagements
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
combatants, and lesser kuo-toa live in fear of them. Kuo-toa Gear. Many weapons of the kuo-toa are designed to capture rather than kill. Nets are common, though some carry pincer staffs (also called
mancatchers) designed to trap and immobilize foes. Kuo-toa warriors also treat their shields with a sticky goo that catches incoming weapons. In general, kuo-toa don’t like the weight of armor on their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
how to use a skill associated with an ability. Strength
Athletics Dexterity
Acrobatics Sleight of Hand Stealth Intelligence
Arcana History Investigation Nature Religion
Wisdom
lacks that proficiency, he or she just makes a Strength check. Variant: Skills with Different Abilities Normally, your proficiency in a skill applies only to a specific kind of ability check
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the noble houses. Anyone they decide is at odds with the hierarchy faces torture and usually an excruciating death. VARIANT: YOCHLOL SUMMONING
Some drow inquisitors have an action that allows
(+1)
DEX
15(+2)
CON
14(+2)
INT
16(+3)
WIS
21(+5)
CHA
20(+5)
Saving Throws Con +7, Wis +10, Cha +10
Skills Insight +10, Perception +10, Religion +8, Stealth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
only by that of the drow matron mothers (also in this book) of the noble houses. Anyone they decide is at odds with the hierarchy faces painful interrogation and usually an excruciating death. Variant
21 (+5)
CHA
20 (+5)
Saving Throws Con +7, Wis +10, Cha +10
Skills Insight +10, Perception +10, Religion +8, Stealth +7
Condition Immunities frightened
Senses darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
how to use a skill associated with an ability. Strength Athletics Dexterity Acrobatics Sleight of Hand Stealth Intelligence Arcana History Investigation Nature Religion Wisdom Animal Handling Insight
she just makes a Strength check. Variant: Skills with Different Abilities Normally, your proficiency in a skill applies only to a specific kind of ability check. Proficiency in Athletics, for example
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and suffering? The Blood of Vol teaches that we all have the potential to become divine beings—and that death is a curse, designed to kill you before you can unlock the divinity within you. The Blood
in Karrnath and the Lhazaar Principalities. For a time, it was the national religion of Karrnath. Though fallen from favor, the faith is still practiced openly in that nation.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
an existing feature that can be used as a model? How does the new class feature compare to other features of the same level? Variant: Spell Points One way to modify how a class feels is to change how
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any
ill-fitting when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarven Religion Our forebears instill within us the potential for everything that made them great. It is our responsibility to refine that gift into something wonderful.
— Vistra Frostbeard
The
religion of the dwarves is at the root of the societal roles that dwarves follow. Where most other creatures view their deities as ultrapowerful beings who stand forever apart from their worshipers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Characters The Dungeon Master’s Guide includes a series of tables and guidelines designed to help you craft NPCs. This section presents alternatives to those tables, helping you transform a
proficiencies, particularly if the dragon spends time in Humanoid form. Spells. The Monster Manual’s variant rule about making dragons innate spellcasters is an easy way to add variety to dragons
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
discusses aberrant dragonmarks and their role in a campaign. Eberron Campaign Guide (4E): Designed for the fourth edition of the Dungeons & Dragons Roleplaying Game, this book presents a historical and
, religion, folklore, and other aspects of these races, as well as exploring the role of other core D&D races in the setting. Secrets of Sarlona (3.5E): This sourcebook explores the continent of Sarlona
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creatures that enter the room using their Psychic Crush action option (see the “Variant: Psychic Gray Oozes” sidebar in the “Oozes” entry in the Monster Manual). While contained in the altar, the oozes
(Religion) check recognizes the hymn as “Bwaelan Dro,” or “It’s Good to Be Alive,” an elven song of celebration. Elves and half-elves have advantage on this check. If the hymn’s name is spoken aloud
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a quill, ink, parchment, a pair of compasses, calipers, and a ruler. Arcana, History, Religion. You can use your knowledge of maps and locations to unearth more detailed information when you use
enhance an audience’s enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction. Persuasion. Folk tend to trust a person in uniform. If you disguise yourself
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a semicircle behind Takhisis’s statue. A character who is a cleric of a depicted deity or who succeeds on a successful DC 12 Intelligence (Religion) check recognizes the deity’s statue. Creatures. The
realizes they serve as handles to rotate the statue. Though the statue is designed to move, it’s still immensely heavy. It can be rotated to a new position by a character who succeeds on a DC 22 Strength
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are seven mind flayer skulls. A character can identify the depiction with a successful DC 20 Intelligence (Religion) check. An indentation in the statuette’s base holds the key that unlocks the iron
pseudodragon was a gift from Xardorok, designed to win Grandolpha’s affection. Given time, Grandolpha thinks she can turn most of the Sunblight duergar against Xardorok. Several of them have already
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
perform rites designed to sink ships, cause terrible floods, or summon destructive rainstorms, seeking to make all who live nearby bow to the power of elemental water. Cult lairs usually feature great pools
)
CHA
16 (+3)
Skills Deception +5, Religion +2, Stealth +2
Senses passive Perception 10
Languages Aquan, Common
Challenge 2 (450 XP)
Spellcasting. The priest is a 5th-level
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Nature, or Religion) checks you make about that topic. Bottle, Glass (2 GP) A Glass Bottle holds up to 1½ pints. Bucket (5 CP) A Bucket holds up to half a cubic foot of contents. Burglar’s Pack (16 GP
designed for travel in various environments. Component Pouch (25 GP) A Component Pouch is watertight and filled with compartments that hold all the free Material components of your spells. Costume (5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
. Some events and locations admit only people wearing these clothes. Clothes, Traveler’s (2 GP) Traveler’s Clothes are resilient garments designed for travel in various environments. Component Pouch (25
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Directions are fickle in the Far Realm, but the Endless Void is located “beyond a lightless star.” Protective Maze. The Briny Maze is designed to trap those who come to steal Ilvaash’s knowledge or
gateway to the Far Realm. A character examining the runes who succeeds on a DC 13 Intelligence (Religion) check realizes that the runes spell out prayers to Ilvaash that will open the gateway into