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Returning 35 results for 'some of remain darts variant'.
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Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
connections might require the donation of money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain
in the guild’s good graces.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don&rsquo
Magic Items
Keys from the Golden Vault
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart.
The shard
or be knocked prone.
4
The shard releases three glowing darts of magical force that target one random creature within 30 feet of you. If no such target exists, you become the target. Each dart
Monsters
Mordenkainen Presents: Monsters of the Multiverse
–6). As a reaction when this creature takes damage, it can roll a d10 and subtract the number rolled from the damage.
Geryon (Variant);VARIANT: SOUND THE HORN
Geryon can have an action that
; (see the Monster Manual) to appear in unoccupied spaces of his choice within 600 feet of him. The minotaurs roll initiative when they appear, and they obey his commands. They remain until they die
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
VARIANT: SOUND THE HORN
Geryon can have an action that allows him to summon enslaved
of his choice within 600 feet of him. The minotaur;minotaurs roll initiative when they appear. They remain until they die or Geryon uses an action to dismiss any or all of them.
Cold, Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil
Shifter
Legacy
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Species
Eberron: Rising from the Last War
also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
Backgrounds
Baldur’s Gate: Descent into Avernus
money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.
Baldur
your district.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6
Eradication. The peoples of
Monsters
Fizban's Treasury of Dragons
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
wielding such a weapon with two hands. Fundamentally, a monk weapon counts as such no matter how a monk uses it. The dart is not classified as a monk weapon, yet a monk gets 10 darts as starting equipment
. Why is that? Starting equipment often lends versatility to a character. In this case, a monk’s darts provide a ranged attack option, not a Martial Arts option. Does the Martial Arts feature turn monk
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart. The shard’s curse
each creature within 10 feet of you must succeed on a DC 16 Dexterity saving throw or be knocked prone. 4 The shard releases three glowing darts of magical force that target one random creature within
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lid half-closed. Sticking out of the chest is a skeleton in leather armor. Close inspection reveals that the skeleton belongs to a human who triggered a poisoned dart trap. Three darts are stuck in
Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents’ deaths. The books, scrolls, deeds, and will age markedly if taken from the house but remain intact.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
my rule over these waters suffer my displeasure. (Lawful or Evil)
5 Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6
classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
githzerai and the githyanki, two factions that arose from the victorious gith, sent hunting parties to root out and slaughter the remaining mind flayers. To this day, isolated clutches of mind flayers remain
, yet no one can be sure exactly what the illithids are and are not capable of. VARIANT: MIND FLAYER PSION
Mind flayers sometimes devote themselves to deeper study of psionic power, and many excel at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
when only two dretches remain; if it succeeds, the cultists in area 14 are alerted. Replace any subsequent demon pack random encounter with 1d4 derro (see appendix C). Flumph This creature
flumph offers to accompany them indefinitely. It will not willingly leave the Underdark, however. Gray Ooze There’s a 50 percent chance that this ooze has psionic abilities (use the psychic variant of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti
and basilisks leave to investigate. The triceratops stampedes toward area 1 if attacked or threatened with fire. 4 1 bone naga, 2 minotaur skeletons The undead remain here. 5 Fenthaza (yuan-ti
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
affecting the dragon’s challenge rating (as noted under “Customizing Dragons” earlier in this chapter). Likewise, if you use the Monster Manual variant rule to make dragons innate spellcasters, you could
influence people. Since they can remain in Humanoid form indefinitely, metallic dragons often create false identities and mundane lives for themselves. Thanks to their keen intellects and strong
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lets out a demonic hiss as a black cat darts out of the shadows, trying its best to avoid you. This familiar is searching for its mistress (a Barovian witch). It wants nothing to do with the
deathly groans of something vile. The groans are coming from a Strahd zombie that is missing both of its legs, so that only its head, torso, and arms remain. It uses its arms to drag itself across
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
retreat back into the darkness, where they remain until night falls again. Undead Nature. A specter doesn’t require air, food, drink, or sleep. Specter
Medium undead, chaotic evil
Armor Class 12
until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
VARIANT: POLTERGEIST
A poltergeist is a different kind of specter — the confused
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the west, but it fell long ago and only a few broken arches of masonry remain. Arched doorways lead into the entry hall. B2. Entry Hall A large banquet table rests on the floor in here. The guards use
superiors with inflated accounts of his own prowess. A portrait of Dagult Neverember, Lord Protector of Neverwinter, hangs on the wall, pockmarked with darts. Sergeant Yurrum flips the portrait to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make up back dues to remain in the guild’s good graces. Suggested Characteristics Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an
handiwork. Everywhere I go, I’m surrounded by rivals. Variant Guild Artisan: Guild Merchant Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
and magical properties when brought to the surface. VARIANT: DROW MAGIC ARMOR AND WEAPONS
Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
this area must succeed on a DC 21 Wisdom saving throw or derive no benefit from the rest. If Geryon dies, these effects fade over the course of 1d10 days. VARIANT: SOUND THE HORN
Geryon can have an
. The minotaurs roll initiative when they appear. They remain until they die or Geryon uses an action to dismiss any or all of them.
GERYON
Huge fiend (devil), lawful evil
Armor Class 19 (natural
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
rolled from the damage.
Variant: Sound the Horn Geryon can have an action that allows him to summon minotaurs. Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaurs (see the
Monster Manual) to appear in unoccupied spaces of his choice within 600 feet of him. The minotaurs roll initiative when they appear, and they obey his commands. They remain until they die or Geryon uses an action to dismiss any or all of them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
corner. These docile reptiles are used as mounts by the drow scouts in area 25b and have the Spider Climb trait (see the “Variant: Giant Lizard Traits” sidebar in appendix A of the Monster Manual
attacks from the east. If combat erupts in area 25a or 25b, Syrrak investigates while Gorthax and the crystal spider remain here. A battle in this hall brings reinforcements from area 30a. The spider golem understands Elvish but can’t speak. It obeys Gorthax’s commands.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs
exert fine control on objects with this ray, such as manipulating a simple tool or opening a container.
VARIANT: GAZER FAMILIAR
Spellcasters who are interested in unusual familiars find that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determine a buyer’s identity. Buyers sometimes procure rare and very rare items through proxies to ensure that their identities remain unknown. If the buyer is shady, it’s up to you whether the sale
a variant rule, you can require characters to spend downtime training or studying before they gain the benefits of a new level. If you choose this option, once a character has earned enough
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
detect the stench of rotten flesh from the north. If the top chest is opened, it sprays poisoned darts in all directions. Each creature within 10 feet of the chest must make a DC 15 Dexterity saving
one of the characters. The doppelgangers aim to isolate the characters, slowly assuming their identities until none remain. P16: Knock, Knock A few cots lie scattered around this room, as well as a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
that two poisoned darts fire upward from the inside when the lid is opened. Each dart has a range of 30 feet and a +8 bonus to hit. It deals 2 (1d4) piercing damage on a hit and subjects its victim
before the lid springs fully open and the darts shoot forth; anyone who ducks down or lunges away from the chest can avoid being hit. Treasure. The first chest holds six pieces of jewelry worth 250 gp
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
doors have opened. If any cultists remain in area A7, the hear the fighting and retreat to the palace (area A18). Treasure If the characters loot the tombs of the Tyar-Besil, they find 3d10 figurines
dwarves. The far wall is pocked and pitted with holes in the masonry where gemstones once surrounded an altar in the shape of an anvil. Now only the chipped remnants of garnets and agates remain. In
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
all that remain in this large room. Words are carved into a double door that leads south. Doors also exit to the east and west; the one to the west bears a large “X” in dark red.
The tunnel from the
unless the attacker doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight. G13: Private Rooms Half a dozen rough chambers along an L-shaped passage remain mostly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
supplies used to clean the nearby exhibits. If the characters remain in this room for 10 minutes or longer, three umber hulks burrow up from a hole beneath one of the containers and attack. Lift. The
and scatter if approached. S57b: Thri-kreen Forest. Five thri-kreen and their leader, a psionic thri-kreen (a variant thri-kreen), hide in the canopies near this snaking pathway. The character with the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creature can rush from the room, taking no damage, or remain in the room and take half as much damage only. A creature that can fit in spaces as narrow as 6 inches has advantage on the save thanks to
the trap, doing so with a successful DC 15 Dexterity (Sleight of Hand) check. If the trap isn’t deactivated, poisoned darts burst from the box when it’s opened. Each creature within 10 feet of the box