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Returning 35 results for 'some of remain dwarf visit'.
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Magic Items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
Hammer. With these tools, he forged the Axe of the Dwarvish Lords.
Armed with the Artifact, the prince brought peace to the dwarf clans, ending grudges and answering slights. The clans became allies
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep
under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dinner, come with an empty stomach. Their goodwill extends to heaping portions.
Note to self: send some of my spring eladrin friends to visit Mordenkainen. That’ll teach him to lighten up.
TASHA
their emotional state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while
Whelm
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving
to destroy goblins and giants or to protect dwarves.
Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It
Monsters
The Wild Beyond the Witchlight
hag will occasionally visit another to plot against the third sister, creating a vicious circle in which Bavlorna and Endelyn plot against Skabatha, Endelyn and Skabatha conspire against Bavlorna, and
);{"diceNotation":"1d4","rollType":"damage","rollAction":"Tiny Claw","rollDamageType":"poison"} poison damage when she hits with a Claw attack. She has advantage on Dexterity (Stealth) checks, and disadvantage on Strength checks and Strength saving throws. Her statistics otherwise remain unchanged.
Madam Eva
Legacy
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monsters
Curse of Strahd
power of magical foresight. In the guise of Madam Eva, she uses this ability to help Strahd. She can send her Vistani out in their wagons to visit other worlds and bring adventurers to Strahd’s
her ability to locate such an individual.
None of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over her desire to remain in Barovia.
Madam Eva’s Traits
Ideal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
extends to heaping portions.
Note to self: send some of my spring eladrin friends to visit Mordenkainen. That’ll teach him to lighten up.
TASHA
Eladrin
Eladrin dwell in the verdant
different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each
Genasi
Legacy
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Species
Elemental Evil Player's Companion
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small
Monsters
Curse of Strahd
failed to amuse Strahd, he delighted Tatyana and Sergei with his jokes and gambols. As a result, Strahd didn't object whenever Pidlwick and the duchess came to visit.
Eager to please and desiring to
asked Pidlwick to remain at Castle Ravenloft.
One Pidlwick Too Many. Von Weerg was no ordinary toymaker, and he put a little of himself into all his creations, which is to say his works had a touch of
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
seeing the deepest places in the ocean.
8
I find I rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation
parent.
4
A young deep dragon has organized a society of hobgoblin explorers, whose members seek out new places in the Underdark for the dragon to visit.
5
A doppelganger mimics a young deep
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
forests and hills surrounding the town to uncover the larger plots they are caught up in. The characters are not required to visit all the locations in this section. Depending on which NPCs the
seek out an orc encampment near Wyvern Tor and chase the orcs away from the area. Sildar Hallwinter wants the characters to find Cragmaw Castle, search for Gundren Rockseeker, rescue the dwarf, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Sleeping Giant This rundown tap house is a dirty, dangerous watering hole at the end of Phandalin’s main street. It is frequented by Redbrand thugs and operated by a surly female dwarf named Grista. If the characters choose to visit the place, run the “Redbrand Ruffians” encounter.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
insists that they remain in their quarters, a cramped chamber below deck, during the voyage. The crew consists of thirty dwarf guards, all of whom remain aboard Soul of Winter during the adventure, since
Soul of Winter Manned by a crew of sturdy dwarves, Soul of Winter is a sailing ship run by her captain, Wolgar Windrune (LN male dwarf veteran). To keep the characters from impeding his crew, he
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
narrow trail through heavy underbrush. The dwarf asking for aid also gives the characters a signed and sealed document proclaiming them friends of the dwarves who have permission to visit the vale
Setup A dwarf acquaintance asks the characters to go to the Vale of Dancing Waters. Which NPC asks the characters is up to you. He or she might need help due to infirmity, which might be eased by
Orc
Legacy
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
dwarfhold, the orcs will butcher any dwarf that stands against them, but it’s really all about the property—they would be just as happy if all the dwarves ran away.
Strength Respects
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
visit locations in the Underdark. Shuushar, Topsy, Turvy, Stool, Rumpadump, and Glabbagool would rather remain in the Underdark than suffer sunlight.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
named Aubrey Silverspun runs the store. Roll a d20 on Peculiarities table to see what he has on offer when the characters visit. Peculiarities d20 Peculiarity Price
1-2 Random Magic Item
-bearded dwarf, and a third whose portrait has faded with age. Aubrey explains that these are the “Swords of Leilon”: an old adventuring company local to the area.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
male named Aubrey Silverspun runs the store. Roll a d20 on Peculiarities table to see what he has on offer when the characters visit. Peculiarities d20 Pecularity Price
1-5 Random Magic Item
red-bearded dwarf, and a third whose portrait has faded with age. Aubrey explains that these are the “Swords of Leilon”: an old adventuring company local to the area.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
pursue fleeing enemies but otherwise remain here. area 6 1 stone giant If the giant hears the roc screeching in area 2, it investigates. Otherwise it remains here. area 9 2 stone giants, 16 mountain
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
motivations for visiting Phandalin. It’s recommended at least one character use the “Meet Me in Phandalin” adventure hook below so that the party has a tie to the dwarf Gundren Rockseeker, who plays a
prominent role in chapters 1–chapter 4: Scott Murphy Gundren Rockseeker Meet Me in Phandalin. You’re in the city of Neverwinter when your dwarf patron and friend, Gundren Rockseeker, hires you to escort a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
halls are numerous and multileveled. The dwarf priests have restored many shrines and altars, and have cleared paths through the cracked and broken hallways to the Vault of Kings so that Bruenor can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Axe of the Dwarvish Lords Weapon (battleaxe), artifact (requires attunement) Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them
. Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the city’s defenses, and to remain vigilant for new threats gathering in the dark depths of the world. King Bruenor might offer the triumphant heroes noble titles and positions of power in his kingdom
in the hope of enlisting their aid against the troubles to come. The adventurers might get the opportunity to earn those titles all over again when an Underdark army marches on the dwarf kingdom, determined to claim Gauntlgrym and the power of the primordial bound within its Great Forge.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Gruumsh, the one-eyed god of slaughter, and must satisfy his hunger for carnage lest he visit ruin upon them. When a particularly strong orc chieftain unites multiple clans under one banner, the
throughout the Silver Marches were left in ruins, among them the fortress-city of Sundabar. Not all orc chieftains are bent on destruction: King Obould Many-Arrows forged a tenuous alliance with his dwarf neighbors and helped maintain peace in the Silver Marches during his tumultuous reign.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seriously, which means they all but ignore the adventurers unless the characters attack. If the devils are questioned politely, they tell the characters only that they were ordered to remain here. They
admit that their master is Varram, and speak of great treasure down the stairs to the south. The dwarf has been gone for some time, but they have no idea what happened to him. If the devils are
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Official Errands Each official in the fortress spurs the characters to explore a different adventure setting. Dwern the Scribe The castellan’s scribe, a dwarf man named Dwern, sits at a tidy
desk in an austere office, documenting changes to the keep’s inventory in a heavy ledger. When the characters visit Dwern, he issues the following quest: “I’ve commissioned a map of the wilderness
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
palace collapsed long ago, but the shrine survives.) Recent sightings of monsters and roving bands of marauders in the Sumber Hills have alarmed the shield dwarf priests who tend the shrine. They worry
that enemies might find the way to the hidden vale. Reason to Visit. The Order of the Gauntlet has allies among the dwarves here, and the characters might be asked to check on them in the “Vale of Dancing Waters” side trek (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pillar is carved to look like a scowling dwarf with bulging muscles that supports the column’s upper third on its broad shoulders. Blue sapphires glitter in the dwarves’ eyes.
Double Door. The doors
emit a somber tone. As the horn sounds, the spirits of thirteen dwarf warriors appear in unoccupied spaces throughout the hall and attack all other creatures in the area. These unaligned spirits use the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
seriously, which means they all but ignore the adventurers unless the characters attack. If the devils are questioned politely, they tell the characters only that they were ordered to remain here
. They admit that their master is Varram, and speak of great treasure down the stairs to the south. The dwarf has been gone for some time, but they have no idea what happened to him. If the devils are
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
mountains to attack the mines, ranches, farmsteads, and settlements of other folk. These orcs hear the call of Gruumsh, the one-eyed god of slaughter, and must satisfy his hunger for carnage lest he visit
all orc chieftains are bent on destruction: King Obould Many-Arrows forged a tenuous alliance with his dwarf neighbors and helped maintain peace in the Silver Marches during his tumultuous reign.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Halls of the Hunting Axe These monster-haunted ruins were once a grand and important city in the shield dwarf kingdom of Besilmer. The old city was a small forest of stone roundhouses, interlaced
Torhild’s rest. Reason to Visit. Characters have a chance to explore Torhild’s tomb in the “Halls of the Hunting Axe” side trek in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dwarves. Long ago, the dwarf god Moradin appeared atop the Stone Bridge to rally dwarves of the Ironstar clan against a horde of orcs. The founder of Besilmer, King Torhild Flametongue, died fighting a
Visit. The Stone Bridge is the only crossing of the Dessarin River between Ironford and Yartar; travelers and caravans frequently use it (with care).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.) Herivin Dardragon is also worried about one of his regulars, a female shield dwarf prospector named Wulgreda. She has not stopped by in a long time (and is a prisoner in the Temple of the Black
Earth). Reason to Visit. Westbridge is a target when the cultists take revenge for the characters’ actions. The characters probably come to Westbridge in the aftermath of the “Dire Tidings” counterattack in chapter 4, or after the “Counsel of Despair” event in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, gold dwarves tend to be more optimistic than their shield dwarf cousins, but they’re still standoffish and prideful as only a dwarf can be. They believe their race’s stable history is the result of their
attentiveness to tradition, and have little doubt that the future of the gold dwarves will be just as peaceful, if they remain true to their customs and principles. Gold dwarves have the racial