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Returning 35 results for 'some of remains dances visited'.
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Spells
Player’s Handbook
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around
a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.
When you cast the spell, choose seeing or hearing. You can use the chosen sense through the
Monsters
Curse of Strahd
caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the halberd remains motionless and isn't flying, it is indistinguishable from a normal halberd.Halberd. Melee Weapon Attack
","rollDamageType":"slashing"} slashing damage.A magically animated flying halberd dances through the air, fighting like a warrior that can't be injured.Poison, Psychic
Flying Sword
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
spell save DC or fall unconscious for 1 minute.
False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.Longsword. Melee Weapon Attack: +3
","rollDamageType":"slashing"} slashing damage.A magically animated flying sword dances through the air, fighting like a warrior that can’t be injured.Poison, Psychic
Monsters
Baldur’s Gate: Descent into Avernus
spell save DC or fall unconscious for 1 minute.
False Appearance. While the dagger remains motionless and isn't flying, it is indistinguishable from a normal dagger.Dagger. Melee Weapon Attack: +3
":"piercing"} piercing damage.A magically animated flying dagger dances through the air, fighting like a warrior that can't be injured.Poison, Psychic
Monsters
Keys from the Golden Vault
.
False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.Longsword. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
animated flying sword dances through the air, fighting like a warrior that can’t be injured.Fire, Poison, Psychic
Clairvoyance
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around
a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.
When you cast the spell, you choose seeing or hearing. You can
Monsters
Candlekeep Mysteries
unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
. The spectral dragon—what’s left of her— dwells in the catacombs and caves under the library. Those who have visited the depths describe Miirym as a set of immense spectral jaws whose
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flying Sword A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers
the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
eye for seeing)
Duration: Concentration, up to 10 minutes
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious
location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration. When you cast the spell, choose
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
eye for seeing)
Duration: Concentration, up to 10 minutes
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious
location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration. When you cast the spell, choose
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you
(such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. When you cast the spell, you choose
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you
(such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. When you cast the spell, you choose
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
feasting tables are lined with merrymakers, and dances spring up at the drop of a hat. Faerie Cake Eating Contest This contest runs repeatedly throughout the evening and costs 1 ticket punch to enter. The
enigma to the player characters. In truth, she is a savvy planar traveler who has visited and entertained folks on countless worlds. In some corners of the multiverse, she is what’s known as a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shore. In his waning years, Khazan visited the Amber Temple (chapter 13) and discovered the secret to becoming a lich. He returned to his tower and was able to complete the transformation. Some years
magically project his spirit beyond the confines of Strahd’s realm. His efforts failed, and Khazan destroyed himself. His remains lie entombed in the catacombs of Ravenloft. Khazan’s tower stood empty for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod, his closest to Oreskos, is rarely visited, but on the god’s highest holy days, worshipers journey there to commune with the sun god. These pilgrimages occasionally bring the god’s servants
into conflict with wary leonin hunting nearby. Sun’s Mirror This vast, placid lake sits at the center of Oreskos. No matter the weather around it, the lake’s surface remains undisturbed, and often
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
must have visited it before or be able to point to its location on a map. Characters who point to Kostchtchie’s Maw on their map as they pass through an arch are teleported to the top of the demon lord’s
destination. If the die rolls off the map, the DM chooses a destination. The portal remains open and fixed to the same destination for 10 minutes, after which it deactivates as the arch that created it crumbles and falls to the ground.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
this devil face is teleported to area 27A. Charred Remains. Strewn near the southeast corner is a heap of charred bones and skulls, plus the crisped and blackened remains of clothing and gear, arms
and armor—a thoroughly awful and frightening sight. A character who comes close enough to examine the remains will find a huge, glowing orange gem at the center of the destruction. Cursed Gem. The gem
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to
Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Counsel of Despair Seeing no end to the destruction visited on their homes, a cowardly faction among the elders of Westbridge submits to the forces of elemental earth. They hope to be spared further
sorrow and destruction. Characters learn of this development from Sedina Wolfpaw, a half-elf scout from Triboar who visited Westbridge, discovered the situation, and hurried to track down anyone who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
the populace lives in poverty. The seat of Councilor of the Foundry remains vacant following Doña Estela’s recent death, as it has become clear that the oligarch intended to be resurrected to continue
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spot by nightfall. Azbara Jos remains with the cultists during this time, and Jamna expresses her desire to stick with the characters until they uncover the treasure’s destination. The cultists spend a
simply stopped. It no longer served a purpose. But now, Lord Neverember is rebuilding Neverwinter and the road is needed again. The warehouse visited by the cultists is where shipments of supplies to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
spot by nightfall. Azbara Jos remains with the cultists during this time, and Jamna expresses her desire to stick with them until they uncover the treasure’s destination. The cultists spend a day resting
stopped. It no longer served a purpose. But now, Lord Neverember is rebuilding Neverwinter and the road is needed again. The warehouse visited by the cultists is where shipments of supplies to the road
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
this time. The frost druids who last visited her left behind an intelligent giant walrus named Ukuma. It dwells downstairs (on the dungeon level). The Codicil of White is sealed in a vault downstairs
near the back wall.
The barrels and casks are empty and fall apart easily. The jugs, tankards, and drinking horns are all cracked or otherwise damaged. Nothing of value remains here. G5. Feast Hall
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
locals. If the characters have visited the tavern before, their activities are detailed. A trapdoor descends to an area beneath the tavern. Private Dining Room. The dining room in the southeast corner of
bones to rise as a Minotaur Skeleton. Both it and Sorvina fight the characters to the death. When the skeleton is defeated, its bones remain intact. Cursed Remains. The skeleton exudes evil magic
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
the characters and fight until destroyed. Fool’s Needle Gate Creatures 1d6 Creature Details Difficulty 1 Flameskull The remains of an overzealous Netherese mage, this creature is enraged and
character earns 400 XP. The flying city is the site of the characters’ next adventures, as you see fit. Providing Krazbrax with proof the characters visited Eileanar might be as simple as describing the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the crown has been offered to General Dagnabbet Waybeard, granddaughter of Bruenor’s ally, the great general Dagna. When last I visited Mithral Hall a few years ago, I passed through the rebuilt ruin
permanent relocation of some of his people. As a result, Mithral Hall’s numbers are sorely diminished at present, and it remains to be seen whether its fortunes will follow suit.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
escaped. The danger the brothers are said to face in this legend varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of
survival at any price and an example of how deceitfulness and cruelty can be virtues. Mind flayers must be stopped. They have visited horrors on countless worlds, and entire groups of people have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
appear to be the remains of larger individuals. Half a dozen large, unlit brass lanterns stand in niches or on ledges around the cavern.
The tunnel that runs south was the original entrance to Wave
ruined stone bunks and toppled weapon racks are eight corpses, including the rotting remains of two ogres.
In the round after any living creature enters this chamber, the dead creatures clamber to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chapter 2) and offer Nib something in return for his gifts. Nib kindly accepts whatever the character offers but isn’t looking for help to end his curse, because as long as Granny Nightshade remains
on the culprit suppresses the effect for 24 hours. Nib has been to Loomlurch, and has visited the goblin candy market (area L2), Granny Nightshade’s parlor (area L3), and the workshop (area L4). If
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
postern entrance from the grotto, allowing the garrison to fire arrows or hurl rocks at invaders. It remains an excellent defensive position. The door from the open battlement into the corridor that
protecting the main entrance (area 4) against incursion. The kettle was once used to boil oil for the murder holes. This chamber is rarely visited by the residents of the hermitage, except to use the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
area 8. Their gear is stored in area 13 until it can be studied and inventoried by the storeroom’s guardian, Azi Mas. If the characters don’t escape within 1 hour, they are visited by the yuan-ti
nightmare speaker), 2 yuan-ti malisons (type 2), 1 air elemental
If threatened, the yuan-ti pull reinforcements from area 6. The elemental remains in its urn until Fenthaza releases it. 6 4 yuan-ti
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
unfurnished and polished to a metallic sheen. In the center of the floor rises an eight-foot-wide clockwork dome.
The dome in the center of the floor is a maschin-i-bozorg (see appendix B). It remains
failed check, the character takes 10 (3d6) fire damage from a blast of scalding steam. F9: Shimmering Dome Multicolored light dances through this faceted room, shining from a scintillating dome set
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
existed in a number of forms since the first trade-meets occurred here more than two millennia ago, and an uncountable amount of wealth remains sunken in what has long been known as Umberlee’s Cache. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reflecting pool dances with the twilight colors of the sky above. Luminous butterflies flit above vivid flower beds that stand to the left and right of the pool.
Just outside the gatehouse stands a
on a DC 14 Intelligence (Arcana) check realizes they have fallen under the enchantment of the Fountain All Heal (area G9). Characters who visited the fountain earlier make this check with advantage
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
feather rests on the skeleton’s head. Scratched into the rock nearby are the following words in Common: “Here lies a weakling unfit to rule.”
This skeleton is all that remains of Captain Edgard Brandle
chambers or this area’s central corridor. B13: Captain Sablewing’s Lair Flickering torchlight dances across these walls, where bloodstained figureheads and broken ship masts are mounted like trophies. An