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Returning 35 results for 'some of remind decide visitors'.
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Monsters
Fizban's Treasury of Dragons
. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that
dragon's lair, and its members telepathically commune with the dragon and any visitors in the lair from time to time.
2
A young amethyst dragon and a githzerai zerth travel together, learning
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wandering Monsters Monsters roam through all areas of the mine. Random encounters remind players that monsters aren’t necessarily confined to specific areas, and that no part of the dungeon is safe
. Conversely, if the players seem restless, you can decide that an encounter occurs. Roll a d12 and consult the Wandering Monsters table to determine what the party meets. Wandering Monsters d12 Roll
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Visitors Klax’s traders and Vrakir himself are visitors rather than full-time occupants. You can determine whether Vrakir and the traders are present by rolling a d10 and a d20. A result of 1 or 2 on
the d10 indicates that Vrakir is present. A result of 1 or 2 on the d20 indicates that Klax and her crew are present. Alternatively, you can decide that Vrakir is either present or absent depending
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
decide that assassins provided by the Zhentarim should counter the sacrificial prisoners by infiltrating the cult complex and escorting those prisoners to freedom. In that case, you might remind the
Assigning Assets When you’ve noted which assets are fighting against the cult, it’s time to decide how those forces of good attack. The characters are key figures in the allied force marching on the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Everything’s Awful Avernus is insidious in the way it fosters greed and makes visitors pay or barter for the things they need to survive. Most of the wildlife on Avernus is not edible to mortals, and
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
creatures to become apathetic and spiteful. They take perverse delight in spreading their unhappiness like a contagion. You can remind players that the Nine Hells is a place of misery and suffering in the
undercut that success in some small way. For example, the character’s belt might snap, or a hellish insect might sting the character on the neck and leave a welt. If a character rolls a natural 1 on an attack roll made with a nonmagical weapon, you can decide that the weapon breaks.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Crystal Dragon Treasures Crystal dragons covet bright, opulent objects; baubles and trinkets that remind them of the stars, sky, sun, or heavens; and relics that aid in the divinatory arts. They
they collect, always trying to display those items they consider most precious in a tasteful and interesting way and recounting their elaborate histories to visitors whenever possible. Indeed, crystal
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Using Enclaves Each of the locations in this chapter is a blank slate; you can decide who lives there, what they want, and how they interact with visitors. Each location includes a selection of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild Guides The Feywild has its own illogical logic that visitors from other planes can never fully grasp. A guide who is well-versed in the ways of the Feywild can save travelers time and
frustration, possibly even their freedom and their lives—by helping them avoid or get around the illogical logic. While visitors are easily vexed by roads that lead nowhere and forest trails that double back
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fact, so little attention comes this way that the Sacred Stone monks hardly bother to keep their monstrous allies out of sight or to misdirect nosy intruders. Visitors Not Welcome Whatever story the
characters are selling, the Sacred Stone monks don’t want any of it. A group of strangers that knocks on the door is turned away. Insistent visitors are told, “The abbess doesn’t allow visitors to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
locations are in relation to one another. While the spatial distortion can be unsettling to visitors, it affords you the following benefits as a DM: You can decide how long it takes for characters to get
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering Candlekeep Although some visitors travel to Candlekeep by air, most arrive on foot or on horseback. When the characters arrive at the gatehouse, read the following boxed text to the players
or scroll, you decide whether the monks accept it as a gift. If the characters try to sneak or force their way into Candlekeep, the fortress’s defenses are brought to bear as described in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that they will come to an unavoidable loss, the goblins will do whatever they can to backtrack out of such a situation, be it through bribery, wheedling, or treachery. Visitors are not welcome at
hides its imperfections, and tear Spellix Romwod limb from limb. Gnome Diplomacy If you decide to use the “Peace Out” quest (see "Peace Out"), the characters are treated as diplomats by the goblins
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
decide that assassins provided by the Zhentarim should counter the sacrificial prisoners by infiltrating the cult complex and escorting those prisoners to freedom. In that case, you might remind the
Assigning Assets When you’ve noted which assets are fighting against the cult, it’s time to decide how those forces of good attack. The characters are key figures in the allied force marching on the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
remind us of the fallen cities and empires of the past. The High Forest once sheltered three great elven realms beneath its boughs, and the bones of those empires still lie tangled in its roots. Many
often goes awry here, and the caverns deep beneath the site are rumored to contain all manner of magical portals. If it isn’t the elves, the fey, or the trees themselves watching visitors, it might be
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
experiments. Though surprised by visitors, Kwalish listens to the characters and might even be willing to bargain for whatever help they need to complete their quest. In exchange, he requires only a
unkindly to Kwalish’s cavalier attitude toward life, they might decide to confront and attack him. Kwalish first creates a distraction by releasing the mephits and the mind flayer in his lab as an action
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the safest days in the city for visitors and residents alike. Aureon’s Crown (26 Dravago) Elders share their knowledge with the young during this celebration. Morgrave University holds its graduate
time indoors with friends, but those who relish the darkness might decide to take to the streets to prey on the weak and foolish.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
adventurers can be determined by answering the following questions: Does the archfey engage with visitors or shun them? Does the archfey wander their domain, or do they prefer to remain in their lair
might be plundered. 3 Imperious. The archfey surrounds themself with a court of sycophants and expects visitors to grovel before them. Their mercy is rare, and their superiority complex is legendary
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, uncomfortable, and risky; at any point the hag might lose her temper and decide to pull out someone’s fingernails with her iron teeth. Hags look upon younger creatures from the perspective of a
with a rival of similar power and status. 3 My house holds everything that I hold dear. I can’t abide visitors who threaten my hearth and home. 4 I owe a great favor to a hag grandmother. 5 I traded
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sign Language) to communicate with them. Speaking with Rongquan Jarlaxle has instructed the stage managers to bring all visitors to him. In the guise of Rongquan, he claims to be a member of the Lords
drow depart, a cold wind tears through the alley and awakens the unconscious characters. Next Encounter If the characters decide to speak with Fenerus, proceed with encounter 8, “Courthouse.”
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
“civilized” folk for a short time — but occasionally, a strong hand or a skilled warrior can be culled from the bunch. While this event is going on, Yartar is overrun with visitors it would rather not welcome
another and decide to form a group. In those years when Shieldmeet falls, the town is instead treated to a great festival on that day, sponsored mainly by the local temple to Tymora, the Happy Hall of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the place by the various giants in the upper area. If the characters decide to look through the refuse, it takes 10 minutes to search a 10-foot-square area, and the toads from area 12 come into the
lower level (see map 6.4). 24. Visitors’ Cave Two hill giants and their three hill giant servants (use the ogre statistics) are camped here awaiting a summons from the jarl. The cave has five heaps of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They are delighted to meet visitors who are willing to help them acquire a psi crystal or, failing that, help them and the gnome squidlings infiltrate Ten-Towns. In exchange, the gnome ceremorphs are
perfected yet, such that nontelepathic creatures have been known to pick up the signal as well. You get to decide whether a nontelepathic creature can sense the signal or not. The psionic transmitter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
says to the other. “I told you we would have visitors. I felt their presence in the lantern room.” He sips from a cup of tea as he beckons to you. “Would you like to have a seat? And can I get you
dead. If the characters are quick to accept Hoobur’s offer (even just to avoid a fight they know they can’t yet win), you get to decide how the freed Wizzy and Talanatha feel about that. You can also
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Presence. The Free League congregates in the Great Bazaar. Although the Harmonium patrols the bazaar’s busy avenues, it’s the members of the Free League who capture thieves and decide whether to turn
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
triggers the trap. Falling Portcullis Simple trap (level 1–4, moderate threat) Some folk who build dungeons, such as mad wizards in search of new victims, have no intention of allowing their visitors to make
the dungeon, the portcullis closes off the dungeon entrance, which is hundreds of feet away, meaning that adventurers don’t know they are trapped until they decide to head for the exit. Trigger. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
its community behind for a number of reasons. A clan that is forced to relocate (perhaps because of invading creatures or a natural disaster) might decide to seek refuge or opportunity in a city or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
where they can hide their numbers and keep their presence secret. Such an arrangement isn’t desirable, because space is usually at a premium. Permanent Visitors. If a hobgoblin legion is looking for
similar facilities for the practice of warfare. Monuments, typically statues and pillars, are erected around these areas to remind the legion of past glories. Every legion’s headquarters includes a command
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that Valin appears quite normal. (This is a product of the mummy lord’s diadem, which functions as a hat of disguise.) Having escorted all the recent visitors to the temple, Alessia is under the
impression that they are communing with Valin in the observatory of fate (area T9). She explains that time passes differently in the observatory, making it not unusual that those visitors have apparently been
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bozak draconian (see appendix B) named Orm, serve Lohezet and have been assigned to guard this level of the tower. Orm demands visitors state their business. A character must succeed on a DC 12
might make good on his word to leave, or he might ambush the characters later—he’ll decide after seeing how they fare against Belephaion. Scrying Mirrors. Lohezet has manipulated one of the mirrors to spy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
off other visitors. The corpse is infested with two swarms of rot grubs (see appendix C). Any creature that touches the body comes under attack by the swarms as they spill out of gaps in the armor
decide otherwise if they claim the stone from the alchemist, see the unlikely golden objects, and also decipher the book.
They might become excited at the idea of possessing an actual philosopher’s stone
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for the “fat philosophers” of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
as the work of the Netherese, and remind their former trading partners of the long and mutually profitable relationships they previously enjoyed. To prove its good intentions, Sembia has “allowed