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Returning 29 results for 'some of remind dwarf visited'.
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Spells
Player’s Handbook
, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as “a person dressed in the uniform of the town guard” or &ldquo
;a red-haired dwarf wearing a pointed hat.” You also communicate a message of up to twenty-five words. The Beast travels for the duration toward the specified location, covering about 25 miles
Animal Messenger
Legacy
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Spells
Basic Rules (2014)
visited, and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also speak a message of up
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description
, such as “a man or woman dressed in the uniform of the town guard” or “a red-haired dwarf wearing a pointed hat.” You also speak a message of up to twenty-five words. The target beast travels for the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description
, such as “a man or woman dressed in the uniform of the town guard” or “a red-haired dwarf wearing a pointed hat.” You also speak a message of up to twenty-five words. The target beast travels for the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
location you have visited and a recipient who matches a general description, such as “a person dressed in the uniform of the town guard” or “a red-haired dwarf wearing a pointed hat.” You also
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
location you have visited and a recipient who matches a general description, such as “a person dressed in the uniform of the town guard” or “a red-haired dwarf wearing a pointed hat.” You also
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventure with a human Knight of Solamnia named Becklin and a hill dwarf warrior named Cudgel. These two featured in many of Ispin’s stories of fighting sea monsters and goblin raiders. Ispin retired from
tracked you down to return something precious that a thief stole. 4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world. 5 Ispin spent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
threaten all Faerûn — and by the time it does, it might be too late to stop it. Morista Malkin
Neutral good shield dwarf scout
Ideals: Loyalty, nature, the dwarven people
Personality: Stern, stubborn
and their cause. Stern and stubborn, Morista sees it as her duty to protect the people of Gauntlgrym from the often savage nature of the Underdark and to remind them of its natural beauty. She serves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarfhome to return and aid his fellows and kinsfolk. Such sacrifice, such loyalty, makes a dwarf king worthy of the crown. Bruenor Battlehammer, the Eighth and Tenth and Thirteen King of Mithral Hall, no
, the crown has been offered to General Dagnabbet Waybeard, granddaughter of Bruenor’s ally, the great general Dagna. When last I visited Mithral Hall a few years ago, I passed through the rebuilt ruin
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
recent decades, the city has undergone significant transformations marked by great discoveries attributed to the Argent Congregation. Doña Estela, a dwarf landowner who held a seat in the Trecena for
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
students all recently visited Bow’s End Tavern—they met for breakfast before the day’s work started. If the characters miss this clue, a student whom a character is acquainted with shares this observation a
(chaotic neutral dwarf commoner) jumps to the conclusion that her food might have sickened the students. A character must succeed on a DC 12 Charisma (Intimidation or Persuasion) check to get useful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a brief stop outside the meat shop. A character who inspects the tracks and succeeds on a DC 10 Wisdom (Survival) check can tell that the deliverer visited both the shop and the alley residence
survivors of the conflict between the characters and the bugbears. Gagged and tied to a chair in the back room of the house is a known member of the Xanathar Guild — a shield dwarf who wears a leather
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of Basidia and the myconids’ struggles if they visited Neverlight Grove (see chapter 5). Otherwise, the myconids reach out to them if they sheltered Stool or Rumpadump for a time. Basidia’s vision
— the myconids remind them that the whole world might become like that if Zuggtmoy unites Araumycos’s power with her own. Basidia proposes that the characters travel quickly to Araumycos, where the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
begun to crumble near the entrances. Here the dragon grants audiences and presides over councils of war, surrounded by trophies chosen to remind viewers of the dragon’s heroic history. Lofty Alcove. Up
of Silvara—the elf identity of the silver dragon D’argent—for the metallic dragons to join the conflict. During the Vingaard Campaign, Fireflash teamed up with a dwarf named Flint Fireforge and a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Derro Derro slink through the subterranean realms, seeking places that are safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than
survival at any price and an example of how deceitfulness and cruelty can be virtues. Mind flayers must be stopped. They have visited horrors on countless worlds, and entire groups of people have
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
surreptitiously get rid of almost all of what they produce. W3. Blossom’s Rest Blossom’s Rest is the tavern in the center of the village owned by Ulrich (male hill dwarf) and Daphne (female wood elf
bored of his stories and songs. Daphne tells the characters that Quill hasn’t visited in the past two weeks, which is unusual for him. She theorizes that his absence is due to the arrival of the many
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
miniature size to spy on their targets. Duergar Mind Master
Medium humanoid (dwarf), lawful evil
Armor Class 14 (leather armor), 19 while reduced
Hit Points 39 (6d8 + 12)
Speed 25 ft.
STR
depths beneath the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf acquaintance of mine once referred to as “scratch mines” — close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of “proper” (by which he
hills lies the walled settlement of Hardbuckler. It is a town of mostly gnomes, with the occasional human, halfling, or half-elf among their number. It is one of the best-defended towns I’ve visited
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
If the characters visited Neverlight Grove, they recognize one of the myconids as Sovereign Phylo, while somehow knowing that the other is Yestabrod before it became mutated. Juiblex and the Pudding
a black gem that clatters as it tumbles across the tunnel floor. The gem is picked up by a gray-skinned dwarf, who inspects it closely.
The vision shifts to a brightly lit cavern full of crude
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
closer.
Warehouse Worker. The guardian of this warehouse is Dagdra Deepforge (NG female dwarf), a long-time employee of Dran Enterprises. She has the iconic documancer feature (see “Iconic Faction
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
significance are heavily fortified. All miners who enter — dwarf and human — are searched both before and after shifts, ensuring security. It is an inconvenience the miners accept because, unlike many
ensure that Mirabar’s interests aren’t ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
yard. One is a girl with pale cornflower-blue skin and pink, fungus-shaped horns. She wears a dirndl and an apron with many pockets. The other is a boy whose skin and horns remind you of sliced
Spugnoir’s big book, which he always reads from, is a spellbook. He’s a mage in disguise! Why would he hide such a thing?
Furnok of Ferd
N male (he/him) dwarf (hill)
Furnok is a middle-aged dwarf, over
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the garden, and appears to be the only way inside.
If the characters have not already visited area 3, add: Along the eastern side of the courtyard, the wall of the fortress once abutted the larger
eastern wall. Several scrubby bushes stand to the north of a large oval pool at the center of the yard.
If the characters have not already visited area 2, add: Along the north edge of the yard, the wall
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
weapons and armor to rowboats and mobile monster cages. Presiding over the crammed shelves is Entharl Danthelon, a neutral good male shield dwarf commoner who claims to have been an adventurer once
, of course, every patriar in the city has visited the famous Oasis Theater, home of the city’s most daring — and sometimes dangerous — productions. Oasis Theater Baldur’s Gate plays home to a variety of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Presiding over the crammed shelves is Entharl Danthelon, a neutral good male shield dwarf commoner who claims to have been an adventurer once himself, as evidenced by the magical flying axe that guards his
city has visited the famous Oasis Theater, home of the city’s most daring — and sometimes dangerous — productions. Oasis Theater Baldur’s Gate plays home to a variety of small theaters and cabarets, but
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
are arranged here, some as fully reconstructed skeletons. The exhibit includes microraptors, ornithopods, dwarf elephants, and an ancestor of the cockatrice. Informational placards tell the stories of
groups. Enormous warehouse doors take up much of the basement’s northern wall.
Objects formerly on display or not yet prepped for display are stored here. The area is infrequently visited, and a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(Religion) check to identify the erased marks (a dwarf succeeds automatically). The runes show that the temple was once dedicated to Moradin. Bronze Lever. The lever triggers the collapsing stair trap
told at Summit Hall) and remind him of his heroic days, Renwick might be moved to help them. He doesn’t want to fight the cultists since he no longer has any wish to kill, but if persuaded to help, he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
; otherwise, several dwarf clerks work here during the day, logging deliveries at the docks to be transported to the mine and arranging for the processed ore to be loaded on trade ships bound for distant ports
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Thinnings the butler (see area P15), Kalimanzaros the dwarf (see area P21), or one of the hags in area P47, which the lamias must obtain using a suggestion or geas spell A copy of The Faceless Lord
they can’t bypass its locked doors or fly. They entered the palace through the coach house (area P11) and have visited areas area P29, P14c, P14g, area P41 (where they debated the magical door), and P46