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Returning 35 results for 'some of remove dwarf voices'.
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Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep
under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
Monsters
Curse of Strahd
, deafened, frightened, stunned, or knocked unconscious.
Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations
example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crab’s pincer, and one leg that ends in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a hand, amid stains of dried blood.
Distant Voices. Echoes of distant voices occasionally fill the room, emanating from 10-inch-long, 5-inch wide vents in the ceiling (see “Echoes” below
.
The longsword is easy to remove from the armor stand, requiring no ability check. A detect magic spell reveals that the sword is magical. It sheds dim light in a 10-foot radius. It also carries a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Idol Island Idol Island rises from the marshes a few yards from Leilon. It contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear whispered voices on the
dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a canyon. At the end of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Idol Island Idol Island rises from the marshes a few yards from Leilon. It contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear whispered voices on the
has vague, prophetic dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a
Orc
Legacy
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Species
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
dwarfhold, the orcs will butcher any dwarf that stands against them, but it’s really all about the property—they would be just as happy if all the dwarves ran away.
Strength Respects
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
do while we bring our missing family home.”
Voices in the crowd rise as they declare support for one prince or the other. Most of the folk wearing the grimy tunics of miners are impressed when Kirina
speaks, while the Anisan city folk shout agreement when Simbon speaks. As the debate continues, a muscular dwarf miner carrying a polished copper pick approaches the characters. This is Uzoma, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Doll Emporium, and Lavender directs a character there if an adventurer comments on her small handwriting. Price Lavender takes voices as payment. A character loses their voice for 10 minutes when
voiceless character tries to speak or vocalize, they burp tiny bubbles instead. Lavender can mimic that character’s voice perfectly for the duration of the effect, and she delights in doing so. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thousand chanting voices. Great sculptures in honor of a multitude of gods gazed across an array of shrines and altars. Priests stood ready by night and day to tend to the spiritual needs of their people
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Axe of the Dwarvish Lords Weapon (battleaxe), artifact (requires attunement) Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them
. Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. The Fate of Falkir’s Fist A little more than a year ago, four dwarf adventurers calling themselves Falkir’s Fist made it this far into Undermountain before Muiral killed them. The room where they
mirror with an engraved stone frame. This mirror is one of Halaster’s magic gates (see “Gates”).
Dwarf Remains. The badly rotted corpses of four dwarves lie in a semicircle in front of the mirror
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
What Next? If the characters are alone, they can notify other members of the Avowed about the death. Acolytes remove Buron’s body, seizing the book with a firmness that makes it clear the dwarf
Buron’s corpse. If asked the right questions, the dead dwarf can furnish the following information: Buron, a custodial engineer, was a member of a secret Candlekeep cult called the Livestock. In the cult
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is two zombified ogres that are smashing all the furniture in this room, apparently obeying the commands of a dwarf wearing a red robe. Desks and chairs made of black wood and adorned with skulls lie
spectral human woman beseeches the ogres to halt their destructive rampage.
Following the statue of Orcus’s instructions, Xia commanded the cultist—a dwarf named Eleith Brittlebones (Medium, Chaotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
left in Waterdeep who knows about Aurinax or the whereabouts of the dragonstaff. Game Statistics Aurinax is an adult gold dragon. He often assumes the form of an elderly gold dwarf named Barok Clanghammer, who uses the dragonstaff as a walking stick.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Mark of Death Halaster captured a dwarf vampire named Zorak Lightdrinker and magically bound him here. Open Pit. A 20-foot-long, 40-foot-deep pit spans the width of the corridor. Blood stains the
when the vampire is destroyed. Only a wish spell or a deity can remove a death mark otherwise. The sarcophagus at the bottom of the pit is a 2,000-pound chunk of hollowed-out alabaster. Zorak
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
passage connecting the keep to the dungeon levels. Shortly after sunrise the day after you arrive in town, you hear a commotion outside. Someone shouts, “Hey, stop that!” A moment later voices break into a
others kneel before it.
The object is a devastation orb, and it’s ready to explode. The cultists remove the device from its case and wait for it to detonate. See chapter 7 for descriptions of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
passengers expressing a mixture of bewilderment, fear, and excitement.
Near the entrance, a male dwarf dressed like a wizard shouts, “Unlock the mysteries of your mind in the Mystery Mine!” He has
bushy eyebrows, wears a pointy hat, and holds a large clockwork contraption shaped like a giant eye.
This ride costs 1 ticket punch. The mine is the brainchild of an eccentric dwarf named Zephixo—the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-size statue of a dwarf in plate armor, wearing a bucket helm and standing at attention atop a block of stone that measures 3 feet on a side.
Secret Door. Set into the north wall is a secret door that
swings open into area 40b.
The dwarf statue is inseparable from its base, and its base is inseparable from the floor. If anyone other than Arcturia opens the secret door, the statue transforms into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
your way, its tallest specimens growing some five feet high. Even as you assess the best way to pass through it, a hissing sound starts to rise — like uncounted tiny voices whispering in tongues you
the end of its turn, the creature can repeat the saving throw, ending the euphoric bliss effect on a success.
A remove curse or greater restoration spell rids a creature of Zuggtmoy’s gift.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of dwarf warriors in plate armor. Crumbling Bridges. The bridges connect area V4 to adamantine doors that seal off areas V6, V7, and V8. The eastern half of the northern bridge and the western half of
square heads pressed against the floor. The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
notes might differentiate important people in a town by their different voices, as well as their names, the places where they live and work, the names of their family members and associates, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
recesses, and dwarf-crafted traps still work perfectly well despite their age. In addition, a small number of duergar have come here to breathe life into Durgeddin’s old forges and decipher the secrets
, north, and east walls. Each depicts an armed dwarf. The eastern and western ones carry axes and shields. The center statue is armed with two axes. The ceiling rises in a dome almost thirty feet above
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
, twenty-foot-deep pit. A sturdy hemp rope is tied around one of three stalagmites in the cavern and dangles into the pit.
This was the Rockseekers’ campsite. The dead dwarf is Tharden, Gundren’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tiny voices of human-sized creatures, and some vowel sounds emitted by giants are nearly impossible to reproduce for any creature that doesn’t have lungs as large as beer barrels. Maat and Maug Two
black — sort
bravery — prakt
cloud giant — skyejotun
cow — kue
chieftain — forer
danger — fare
death — dod
dwarf — dverg
enemy — uven
elf — alv
evil/unholy/dishonorable — maug
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
imposing female gray dwarf. She is fully armored and bears an insignia you have not seen on any other duergar. She is flanked by two Stone Guards who remain bythe door.
“I am Captain Errde
his activities. Errde’s tone turns dark as she voices her suspicions that Droki is linked to a conspiracy involving the Council of Savants, and maybe even elements among the clan lairds. She
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Their humanoid bodies incorporate the features of various beasts. For example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one
, frightened, stunned, or knocked unconscious.
Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it might subtly remove all known Dwarvish-speaking characters from the simulation until its familiarity with that language improves significantly.
The Yawning Portal. The most accurate and fleshed
into the simulation can escape only if Extremiton allows it or if their psipods are shut down. The ulitharid might remove one or more characters from the simulation if it finds them too disruptive, in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Derro Derro slink through the subterranean realms, seeking places that are safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than
Touches whomever he or she speaks to 10 Sees the spirits of the dead leaving their bodies 11 Faints when first subjected to bright light 12 Frequently licks their palms 13 Hears voices 14 Terrified
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the north side. It takes a few rounds to remove the boards, which the characters should take as a warning that danger lies beyond. The arrow slits here are shuttered, leaving the room dark. The boxed
unlocked and contains 90 ep, 120 gp, a potion of healing, a spell scroll of silence, and a spell scroll of revivify. C14: King’s Quarters Any character who listens at the door hears two voices in a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dwarf cleric of Moradin), Seward (a Chondathan human ranger), and Sephirius (a dragonborn paladin often referred to as “Seph”). Treasure A search of Devlin’s body also turns up an ink pot that never
prevent the character from wielding weapons or casting spells. Remove curse, greater restoration, or any other effect that ends a curse restores the character’s original appearance, but only a wish spell can rid the staff of its power to transform those who attune to it.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
restore their hit points and remove their injuries. Enlarged Duergar Panicked Ten-Towners rush past you—not to escape the dragon but to get away from a heavily armored, gray-skinned dwarf as big as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
26. Ancient Elven Tomb These chambers are much older than the dwarf-hewn chambers that surround them, as evidenced by the crumbling walls, the slanted floors, and the thin streams of dust pouring
is a badly burned wizard’s spellbook that still contains the following spells: comprehend languages, crown of madness, darkvision, gaseous form, ray of sickness, remove curse, Tenser’s floating disk, and unseen servant.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fabric with red stitching, Verity’s bag of holding functions the same as a standard bag of holding in every way but one: to remove any items from the bag, the holder must say the command word, “hyacinth
2.1. Verity paid Gildur Draak, a dwarf who worked for the construction company that built the casino, to provide her with information about the building’s nonpublic areas. However, Verity is no artist
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, which the rakshasa is loath to disclose: Curse. As long as you wear this item, you are cursed. The item can’t be removed until you are targeted by a Remove Curse spell or similar magic. While cursed
Rod of Seven Parts. Attempting to remove the rod piece from its position immediately causes the image of the dragon to disappear, prompting Windfall to attack. Draconic Intervention. When Windfall is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Typically, they are hired by an individual or a business whose welfare (financial or otherwise) is threatened by a monster that has defied less potent attempts to remove or subdue it. From time to
, flowers, charming gift baskets, and directions.
Dwarven District. Many dwarf crafters live in this Middle City district, and their handiwork is second to none.
Gifftown. Many of Bral’s giff