Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'some of removed dangerous vision'.
Other Suggestions:
some of remove dangerous version
some of recover dangerous version
some of recover dangerous visits
some of remote dangerous version
some of remote dangerous visits
Magic Items
Dungeon Master’s Guide
to your head and remains there until you die. If the eye is ever removed, you die.
Properties of the Eye. While you are attuned to the eye, your alignment is Neutral Evil, and you gain the following
Clairvoyance
2
Crown of Madness
1
Disintegrate
4
Dominate Monster
5
Eyebite
4
X-ray Vision. You can take a Magic action to gain X-ray vision with a range of 30 feet for 1
Monsters
Vecna: Eve of Ruin
saving throw or have disadvantage on saving throws against the frightened condition. This curse lasts until removed by the Remove Curse spell or other magic.
Claw. Melee Weapon Attack: +10;{"diceNotation
resembles a skeletal, shadowy werewolf in hybrid form. Deathwolves can’t shapeshift, but they can create dangerous illusions. A deathwolf’s bite makes its victims more susceptible to the
Monsters
Eberron: Rising from the Last War
All-Around Vision. The quori can't be surprised while it isn't incapacitated.
Incorporeal Movement. The quori can move through other creatures and objects as if they were difficult terrain. It takes
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
Magic Items
Strixhaven: A Curriculum of Chaos
or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions, causing it to view all creatures that aren’t also cursed as dangerous monsters for 10 minutes. The cursed
cursed creature is incapacitated.
After either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.
To attune to the hand, you must lop off your left hand at the wrist and the press
the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.
Random Properties. The Eye of Vecna and the Hand of Vecna
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
noble asks the character to join him on a dangerous quest into the Black Jungles. Putting a hand on the character’s shoulder, the man asks, “We are the best of friends, Glyster, are we not?” With that, the vision ends.
, smoky projection of Umbraxakar to appear in the middle of the room. It rushes toward intruders, hoping to scare them away.
Vision. Any character who moves more than halfway into the room experiences
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that starts its turn in the fog must succeed on a DC 20 Constitution saving throw or gain one level of exhaustion (see appendix A in the Player’s Handbook). This exhaustion can’t be removed while the
creature is in the fog. No matter how far a creature travels in the fog, or in which direction it goes, it gets turned around so that it eventually finds itself back in Barovia. The area within the fog is heavily obscured (see “Vision and Light” in chapter 8 of the Player’s Handbook).
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
The Puppetmaster Imprisoned ages ago by a coalition of deities, both good and evil, Tharizdun was bound in a void outside reality. His nihilistic vision of the annihilation of all things, including
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
The Puppetmaster Imprisoned ages ago by a coalition of deities, both good and evil, Tharizdun was bound in a void outside reality. His nihilistic vision of the annihilation of all things, including
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
The Puppetmaster Imprisoned ages ago by a coalition of deities, both good and evil, Tharizdun was bound in a void outside reality. His nihilistic vision of the annihilation of all things, including
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
location might be dangerous. Although Dean Tullus didn’t run into any problems there, it’s likely that Murgaxor led her to the orb and removed any threats that might impede his plan to manipulate her
Magic Items
Tomb of Annihilation
the creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others
.
Frozen Time. As long as you wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the eye, you must press it into your empty socket. The eye grafts itself to your head and remains there until you die. If the eye is ever removed, you die.
Properties of the Eye. While you are
DM’s control. Eye of Vecna Spells Spell Charge Cost Clairvoyance 2 Crown of Madness 1 Disintegrate 4 Dominate Monster 5 Eyebite 4 X-ray Vision. You can take a Magic action to gain X-ray vision
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s mark by rolling on the Marks of the Donjon table. A Mark of the Donjon lasts until removed by a Remove Curse spell or similar magic. Marks of the Donjon d6 Curse 1 The character can’t
stop shivering. 2 The character’s vision is limited to a 5-foot-wide line pointing in a single direction. 3 The character gets nauseous near windows or doorways. If the character moves through such a
Magic Items
The Wild Beyond the Witchlight
be aged to the point of decrepitude. In this state, the creature’s speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks
hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
If wine is poured into the cauldron and stirred
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die. To attune to the hand, you must lop off your left
hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die. Random Properties. The Eye
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
but ignoring your arrival, they look on the returned chieftain with awe. One of the riders, her forehead marked with a tattoo of elk horns, dismounts.
She says, “My daughter’s vision was true. This
tribe are dangerous raiders. Most locals consider them to be savage bandits. Those who are from other regions know the Elk tribe reputation with a successful DC 10 Intelligence (History) check
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
direct, being a line from a paean to Phenax. As for the rest, Khea reveals that not only is it a cipher, but an incomplete one; letters have been removed from the message in some indiscernible pattern
roused many scholars’ interest. Sage Advice Beyond her suggestion about the Court of Orestes, Khea is a font of insights. If any of the characters mention the shared vision they experienced, Khea is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for
, the mirror, which is really an ochre jelly of unusual color, comes out of the frame and falls upon the character. Behind this false mirror is a door, which can be opened once the jelly is removed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portal Nexus When the characters step through into the cabin on Dangerous Business, read: The small square cabin’s interior is far larger than its exterior, opening up as an oval room thirty feet
deck of Dangerous Business for any reason, they immediately attract the attention of nearby guards. Dead Guard The dead guard is a male half-orc. Lying on his chest is a black business card bearing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare
slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants. *See the Dungeon Master’s Guide. Rule 9: Never trust a stalagmite.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
retrieval of dangerous artifacts.
2 The PCs are caught in the middle of a pitched battle… and they don’t know the people on either side.
3 The PCs notice a corpse in an alley… a corpse that looks
package.
6 A delirious street preacher has an apocalyptic vision concerning one of the player characters.
7 The PCs discover a bound-elemental explosive device in their quarters. They have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inescapable hostility of the natural world holds sway. Harsh weather casts a pall over the land, and predators and dangerous plant creatures haunt the forests. Any kind of Fey creature might dwell in the
Tepest Adventures table. Tepest Adventures d10 Adventure
1 Toxic, vision-inducing fungi taint the ruined village of Briggdarrow. Recently, homesteaders outside Viktal discovered the fungus
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Surface of the Sun Magical Trap, Dangerous (1st–4th Level) Mike Schley Diagram 4.6: Surface of the Sun Thick vines cover the walls of this high-ceilinged chamber. The chamber splits into three long
diameter, can’t be removed while the talons clutch it. The pedestal is trapped. Touching the silver orb causes the talons to snap closed. A creature that tries to take the orb takes 11 (2d10) slashing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with the characters if they wish. A character who touches Alamar-Vatashi’s incorporeal palm experiences a vivid vision of the day Landro came to this mountain on the Day of Mourning. This touch doesn’t
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
animate whenever a creature moves within 5 feet of the table, playing out a mock battle between giants and dragons. Disturbing the battle is dangerous, though. Anyone who touches the table or a figurine
Mirt always looks resplendent for his duties. Any creature that enters the wardrobe is sucked into an extradimensional space and removed from play until start of its next turn, when it emerges from the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, magically looking inside a sphere, such as with a clairvoyance spell or a ring of x-ray vision, will show that it contains some apparent treasure and a key. (Each sphere holds a key, but only one of the
that once a year I permanently eat a small part of your life. I must be worn before I can leave this room; merely carrying me away is not possible. If ever I am removed from my wearer’s finger
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blurred vision, disorientation, and a sudden drop in body temperature that causes uncontrollable shivering and chattering of the teeth. Once symptoms begin, the infected creature regains only half the
of breath. After 1d6 hours, the infected character gains 1 level of exhaustion that can’t be removed (except as described below) until the disease is cured. At the end of each long rest, the infected
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
, Mekkalath can see almost anywhere on the hilltop; only the gatehouse, with its stone roof, blocks his vision. Salamanders from the Hall of Glory visit frequently to serve Mekkalath’s every desire. When he is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb. With Golcuus less dangerous, the fanatics secured access to the maze’s farthest chamber and inscribed their bolstering rune. The characters can access the Labyrinth of Eyes from area X10 in
into the eyepiece sees the entirety of the miles-deep Briny Pool (see chapter 8). The mind-shatteringly expansive view of the pool that birthed Ilvaash is dangerous. The viewer is targeted by a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
led to their deaths. Others are fully aware — and often hostile and dangerous. Ogrémoch’s Bane Ogrémoch’s Bane is a drifting cloud of transparent, magical dust that first appeared in Blingdenstone over
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, causing it to view all creatures that aren’t also cursed as dangerous monsters for 10 minutes. The cursed creature must use its action each round to make one attack against the nearest non-cursed
creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, enduring numerous dynasties and countless disasters. Ruins known as the Old City lie beneath the modern city. Expeditions into these scattered, unconnected ruins can be dangerous. Beyond collapsing
dynasty ruins. The Mountain Cloud Empress is a controversial figure in Yongjing history, both romanticized and reviled. The Yun dynasty ended when the starving common folk stormed the palace and removed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The result is an Undead abomination that resembles a skeletal, shadowy werewolf in hybrid form. Deathwolves can’t shapeshift, but they can create dangerous illusions. A deathwolf’s bite makes its
saving throws against the frightened condition. This curse lasts until removed by the Remove Curse spell or other magic.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Exploration Example This scene finds the player characters investigating a mysterious and potentially dangerous location. They're moving through the environment and interacting with things they find
that wall, with one hand at its throat and the other holding the matching torch from the empty sconce.
6 Vision and Light. The DM determines what the adventurers can perceive, which means