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Returning 35 results for 'some of renown dragon vision'.
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Monsters
Candlekeep Mysteries
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker
Monsters
The Wild Beyond the Witchlight
a loyal vassal of the Summer Queen. Many of Sir Talavar’s squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an
invisible with him.
Limited Telepathy. Using telepathy, Sir Talavar can magically communicate with any other faerie dragon within 60 feet of him.
Magic Resistance. Sir Talavar has advantage on saving
Monsters
Eberron: Rising from the Last War
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
and dragon, Erandis bore a Mark of Death unlike any other. In time, it might have been her gateway to immortality and unrivaled power, but she was hunted down and killed long before she could master
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
punish evildoers, you might increase each character’s renown within the order by 1. Conversely, if killing the dragon was a mission given to the adventurers by a senior member of the order, completing
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Mark. Though the relationship ended quickly, and rumors of a child have never been proven, Jorlanna’s reputation for poor judgment haunts her. Despite that, her strong vision for a united house, her
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Quest Goals To complete the Bronze Shrine Quest (see “The Quest Board”), adventurers must talk with Lhammaruntosz and receive a vision of the green dragon Claugiyliamatar.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
have ancient ties to at least two Cults of the Dragon Below and the power of Khyber. One could charitably describe the Aashta leaders (including their triumvir, Khandar’aashta) as opportunists who take
Gatekeepers—a druidic sect dedicated to protecting the world from aberrations and other unnatural creatures. This puts the Torrn at odds with the most devout Aashta followers of the Dragon Below. Triumvir
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Fill’s pastries have achieved local renown. This is especially true of his cinnamon rolls, which are toasted to perfection with dragon fire. Fill keeps Briochebane’s existence secret. He worries that others would fear the dragon or, worse, try to trap or slay her.
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hall’s southern stretch.
Vision. Any character who opens a door leading west or east experiences one of the shadow dragon’s visions.
If the bones are disturbed, a giant spectral mouth with fangs
appears, floating 10 feet in front of the double door to the south. It recites the following verse in Common before disappearing: Welcome to Umbraxakar’s lair. A dragon held in the grip of despair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
! Waterdeep will shudder at the very sound of it!” With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
8. Scintilmorn’s Rest Fog. The room is lightly obscured by fog.
Vision and Hilt. Any character who moves more than halfway into the room experiences one of the shadow dragon’s fleeting visions and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a gold horn encrusted with gems (see “Treasure” below).
Vision. Any character who spends at least 1 minute searching the room experiences one of the shadow dragon’s fleeting visions.
Dragon’s
Vision In this vision, the character is in a great hall buttressed by six columns (area 32), looming above six blindfolded adventurers bound to the columns with rope. A hollow voice (that of Lord Vanrak
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
oblique reference to Manshoon.) The characters can descend the mountain safely. Reward: Each Gray Hand character gains 1 renown. 3rd “A young bronze dragon has taken up residence in Deepwater Harbor
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
communicate telepathically with any creature that carries or wields it. Sentient Item’s Senses 1d4 Senses 1 Hearing and standard vision out to 30 feet 2 Hearing and standard vision out to 60 feet 3
Hearing and standard vision out to 120 feet 4 Hearing and Darkvision out to 120 feet Sentient Item’s Special Purpose 1d10 Special Purpose 1 Aligned. The item seeks to defeat or destroy those of a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
unclear. If anyone else is nearby and the characters ask them about the omen, it’s clear no bystanders witnessed the vision. A character who scrutinizes the mask finds nothing supernatural about it
(History) check (characters native to the nearby polis have advantage on this check), they determine that Khea is the name of a local sage of some renown. Once this fact is ascertained, the way to Khea’s ivy-covered home is easy to learn or recall.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Features The wreck of Compass Rose is located at the northern end of a long spur of sharp rocks and dragon bones jutting from the ocean waves, about 2½ miles from the cloister. It remains
. During the day, the sun fills the upper deck and main deck with bright light and the lower deck with dim light. Sunlight doesn’t reach into the hold, and the whole wreck is dark at night. See “Vision” in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen. These phantom flames respond to the memories of the dead and re-create illusory scenes from the moments that haunt their souls. Visions in Fire As Soth moves through the catacombs, the
knight from the previous vision is cast out from a group of other knights. The scene fades into a wedding between the knight and the elf woman from the previous vision. Quest. The knight receives a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 2: Prelude to War For 1st-level Characters
Before arriving in Vogler, the characters encounter strange magic, a divine vision, or something worse.
Chapter 3: When Home Burns For 2nd- to
, the characters face off against the Dragon Army.
Chapter 5: The Northern Wastes For 6th- to 7th-level Characters
The characters follow agents of the Dragon Army into a deadly wasteland in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Umbraxakar’s Lair Umbraxakar the shadow dragon dwells here and cannot be surprised by the characters, whose presence he has sensed since they first stepped into the Shadowfell. Characters who
experienced the vision in area 17 recognize this hall as the same one seen in that vision. The hall contains the following: Shadows. The 40-foot-high vaulted ceiling is buttressed by eight stone columns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cults of the Dragon Below The Cults of the Dragon Below are made up of people fanatically devoted to the daelkyr or the fiendish overlords (both described in chapter 6). Though some choose this path
, most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
normal vision out to 30 feet. 2 Hearing and normal vision out to 60 feet. 3 Hearing and normal vision out to 120 feet. 4 Hearing and darkvision out to 120 feet. Alignment A sentient magic item has
: The item seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure. 8 Lore Seeker: The item craves knowledge or is determined to solve a mystery
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Others stumble into undeath unwillingly or unwittingly. Either way, an Undead dragon is a force to be reckoned with. Dracoliches are created by cultists or necromancers who either persuade or trick a
dragon into undergoing a foul ritual. In the world of the Forgotten Realms, this ritual originated with the Cult of the Dragon, whose teachings (based on a mistranslated fragment of ancient prophecy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
admittance.” Enclosed are tickets for the entire party to The Fall of Tiamat, an opera sung in Giant describing the evil dragon queen’s defeat at the Well of Dragons. Mirt If any of the characters join the
the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd “Uza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
abandonment, however, it filled with debris and attracted many unpleasant dwellers. Then Rezmir happened upon the castle on one of her trips into the mere to study and negotiate with the black dragon
Voaraghamanthar. Rezmir suspected the castle could become a useful stronghold for her, being located so conveniently close to the lair of a black dragon. She explored the structure, cleared the giant
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arveiaturace Arrives Arveiaturace, an ancient white dragon whose vision is hampered by cataracts, carries the body of her former master, the wizard Meltharond, in a saddle on her back (see
her promise. If the characters simply bolt, Arveiaturace does not pursue them, afraid to leave Meltharond’s side. Once the characters are beyond her field of vision, the somewhat dim dragon remembers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Test To conduct the Test of High Sorcery, the mage Demelin conjures a vision of Onyari’s fall When a test-taking character is ready to begin the test, Demelin instructs them to move to
suddenly the ground shifts beneath you. Wind lashes your face, and the air fills with screams. Your vision clears, and you find yourself above the clouds, standing at the edge of an exquisite
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
themselves in need of assistance in Waterdeep or another alliance city. (For more information on the Lords’ Alliance and its role in Waterdeep, see Waterdeep: Dragon Heist.) Characters who belong to the Lords
’ Alliance gain 3 renown (see “Renown” in chapter 1 of the Dungeon Master’s Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkir’s Fist can be found on level 10. Retrieve
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
imagined. They avoid Mekkalath when possible, but when forced to interact with the dragon, they placate him with obsequious flattery and treasure plucked from their victims’ corpses. The hags lair in the
might receive a vision; roll on the Visions of Ioun table below. Visions of Ioun 1d6 Vision 1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
abandonment, however, it filled with debris and attracted many unpleasant dwellers. Then Rezmir happened upon the castle on one of her trips into the mere to study and negotiate with the black dragon
Voaraghamanthar. Rezmir suspected the castle could become a useful stronghold for her, being located so conveniently close to the lair of a black dragon. She explored the structure, cleared the giant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clash of Fallen Flames Dragon Highmaster Kansaldi Fire-Eyes scours the battlefield astride the red dragon Ignia When the characters start their return to Kalaman, read the following text: A streak
of red sweeps low over the battlefield, crashing through dozens of retreating enemies. At the last moment, it sweeps upward and a mighty red dragon perches atop a stone spire fallen from the citadel
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
experiencing a vision at the Shrine of Savras, or they might search for it on their own. In the latter case, let the players use the poster map of the Sword Coast to plot a search. Icespire Hold is
marked on the DM’s map (below). Characters spot Icespire Hold if they come within 1 hex of it. If the characters are ready to confront the dragon but need help finding its lair, use one of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Pegasus
“Behold, the pegasus. It can outrace a dragon in the open sky, and only the best among us can ever hope to ride one. A fitting emblem for our great house, don’t you think
?”
— Tyllenvane d’Orien, dragonmarked scion and
proud representative of House Orien
The white winged horses known as pegasi soar through the skies, a vision of grace and majesty. When they touch down on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
must have closed his eye when he created you.
14 I can see you, but where’s the dragon that pooped you out?
15 You’ve got all the good sense of a mind flayer’s last meal.
16 You
People While being the most impressive member of the party can be beneficial, it does come with some drawbacks. Attention and renown make others fear and respect you for sure, but that renown eventually
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, smoke, and slow-moving lava streams—serve as Mekkalath’s lair. This adult red dragon is an awesome sight, resting on a massive pile of coins, jewels, and precious objects. From this vantage
, Mekkalath can see almost anywhere on the hilltop; only the gatehouse, with its stone roof, blocks his vision. Salamanders from the Hall of Glory visit frequently to serve Mekkalath’s every desire. When he is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
house’s spirits think Mara is attempting to escape and awaken the house to prevent this. Theodora Halvhrest: “GET THEM OUT”. Theodora shares a vision with all the characters in the room. Spectral images
of the dragon and knight toys from area 24 hover in the air before dissolving into vapor. She wants the characters to get the toys her children haunt away from the house. When the séance ends, review