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Returning 27 results for 'some of resent don version'.
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Equipment
Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin.
This weapon has the following mastery property. To use this property, you must have
the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Species
Eberron: Rising from the Last War
Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget that we
dragonshard focus items, Vadalis has found ways to create magical creatures. Typically, this results in a superior version of a creature—an animal that is stronger, faster, and smarter. But
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast
Monsters
The Book of Many Things
save DC 20):
At will: Detect Magic, Heat Metal (7th-level version)
2/day each: Darkness, Dispel Magic, Hold PersonAurnozci can take 3 legendary actions, choosing from the options below. Only one
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
. Bugbears understand that by venerating Hruggek and Grankhul, they also give tribute to Maglubiyet, even though they don’t openly pay homage to their overlord. When bugbears are called to join a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, with the following effects: For 1 minute, the sound of a klaxon blares throughout the prison, and all continual flame spells in the prison take on a reddish hue. The guards in area R19 don their
armor, arm themselves, and move to area R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. The warden and all prison guards gain the benefit of a see invisibility spell. Map 2.12: revel's end View Player Version
Backgrounds
Guildmasters’ Guide to Ravnica
. The mizzium apparatus described in chapter 5 is a magical version of this gear.
The chaos bolt spell is a favorite of Izzet spellcasters because of its unpredictable
d6
Flaw
1
If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
2
I get bored easily, and if nothing is happening I&rsquo
Backgrounds
Guildmasters’ Guide to Ravnica
exactly what I mean, no matter how many words it takes to communicate the particular nuance I am attempting to convey.
7
I’m very literal and don’t appreciate metaphor or sarcasm
successfully prevented a murder, and the would-be perpetrator wants me dead.
5
One of my parents was prominent in the guild, and I resent constantly being compared to that standard.
6
I’ve
Backgrounds
Guildmasters’ Guide to Ravnica
.
Flaws
d6
Flaw
1
My family is prominent in another guild. I enjoy my wild life, but I don’t want to embarrass them.
2
I couldn’t hide my emotions and opinions
even if I wanted to.
3
I throw caution to the wind.
4
I resent the rich and powerful.
5
When I’m angry, I lash out in violence.
6
There’s no such thing as too much
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Version Tepest Locations Location Description Arkenheights Mysterious valleys hide amid the forested Arkenheights mountains. Each is home to territorial fey who know the strange histories and mystical
Arak lies a hidden realm of the fey. The goodly Queen Maeve and wicked Prince Loht jointly rule their people. The fey resent the surface folk for ancient slights. Nobody’s Inn Fey creatures avoid this
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas
objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else. Map 5.14: topaz dragon lair View Player Version Topaz Dragon Lair
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
create a team of four. No rules forbid magic during this event. Characters who participate are invited to don yellow aprons that match those of Sid and Sid’s assistants. The next challenge begins shortly
. Battle Arena Map 2.2: market challengesView Player Version Sid’s assistants lead participating characters into the main part of the tent. The arena is depicted on map 2.2. Read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doorsteps, and the like), it is an occasion of much drinking, singing, and dancing in Waterdeep. The wealthy host elaborate masked balls, while poorer folk don costumes of their own make and travel door
. The height of the celebration comes when the effigy of Kistarianth the Red is burned on the slopes of Mount Waterdeep. A dracolich version of Kistarianth is then carried up the slopes and burned as
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
various game features distinguish between the armor you don and a Shield you wield. Take a look at the Monk’s Unarmored Defense feature and compare it to the Barbarian’s version. In the Monk’s version
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Player Version O1. Overlook The mountain passes the characters follow eventually open onto the top edge of a deep valley. Characters who arrive at this overlook can gaze down on the city below. The
characters come across before finding the bauble that leads to Kwalish. If playing a shorter version of the adventure, you might have only one crystal bauble (see below) found among the city’s glass baubles
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Version 1. Jungle Gate The narrow strip of land between the cliff and the water is closed off by a 15-foot-high wall made of thick palm logs lashed together with stout vines. Their bottoms are set
can be found with a successful DC 12 Wisdom (Perception) check. The compartment holds 58 gp, 140 sp, a potion of water breathing, and three black eye patches. (The pirate captains don the eye patches before trying to remove treasure from area 4.)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. This version of Phandalin is set five years or so after that adventure, making use of many of the original Phandalin locations and NPCs even as it adds new places and new characters to the mix. If
you have your own version of Phandalin in your campaign, make any adjustments necessary to this episode for continuity.
Brawn McGable Brawn (N male human bandit) is a middle-aged former member of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaw Hideout Locations The following locations are keyed to map 1.2. Mike Schley Map 1.2: Cragmaw Hideout View Player Version H1: Cave Mouth The goblins’ trail ends at a cave in a hillside five
: “Who dares defy Klarg?” and “Klarg will build a throne from your bones!” The goblins under his command resent his incessant bullying. Fire Pit. The hot coals in the central fire pit deal 1 point of fire
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ziggurat Locations, Tier 5 The fifth tier once served as a temple and city hub. The following locations are keyed to map 2.3. Mike Schley Map 2.3: Buried Ziggurat, Tier 5 View Player Version B45
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Revel’s End Locations The following locations are keyed to Revel’s End, as shown on map 4.2. Map 4.2: DM’s map View Player Version R1: Dock Ships dock here to offload prisoners and supplies. R2
belongings in unlocked footlockers tucked under their bunk beds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Revel’s End Locations The following locations are keyed to Revel’s End, as shown on map 4.2. Map 4.2: DM’s map View Player Version R1: Dock Ships dock here to offload prisoners and supplies. R2
belongings in unlocked footlockers tucked under their bunk beds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
track and plunge to the bottom of the shaft. Map 2.14: Wyrmheart Mine View Player Version 1. Office This building has walls made of closely fitted stone with large windows, and a wide, overhanging tile
overlooking the dragon’s lair. The kobolds don the ceremonial wooden masks and capes before addressing their overlord. If characters put on the masks and capes before peering into area 14, and they make
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Garden of Sacred Repose View Player Version The frescoes in these chambers depict four githyanki building and tending the gardens, conquering the surrounding region, and feasting in celebration. An
—illusions that exist only in the mind of the character wearing the circlet. Any other characters who don circlets perceive the same illusions. When the characters initiate combat, or after 1 minute, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Zorzula’s Rest Locations The following locations are keyed to map 5.5. Mike Schley Map 5.5: Zorzula’s Rest View Player Version Z1: Entrance The towering stone double door before you is free of
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or