Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'some of reside despair version'.
Other Suggestions:
some of resides despoil vision
some of respite despoil vision
some of recite despoil versions
some of ride despoil vision
some of resides despoil version
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
.
Move. The ki-rin moves up to its half speed without provoking opportunity attacks.Lair of Luxury
On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. In the
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
changelings with suspicion.
A Hidden People
Wherever humans live, changelings reside also; the question is whether their presence is known.
Changelings are born to one of three paths. A few are raised
monsters
Command. Lord Soth casts Command (level 3 version), using the same spellcasting ability as Commanding Magic. Lord Soth can’t take this action again until the start of his next turn.Lord Loren Soth
over.
Soth was trapped in Sithicus, escaped, and was trapped again, perpetuating a cycle of despair. Soth’s story and where characters encounter him are for you to detail in your adventures
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
over, and one ki-rin might safeguard an area that encompasses several nations.Lair of Luxury
On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. On the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Exploring This Level Location descriptions for this level are keyed to map 9. There are few light sources here; creatures that reside in Dweomercore rely on darkvision or create their own illumination with magic. View Player Version
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Exploring the Keep The player characters can visit any location in the keep, meeting and interacting with the citizens who reside there. Each keep location employs one or more NPCs, typically
’ current whereabouts. If this is your first time as Dungeon Master, ask your players to keep the party together; it’s easier if the player characters visit each location as a group. Stacey Allan & William Doyle Map: Keep on the Borderlands View Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Kolyan Indirovich’s Letter (version 2) Hail thee of might and valor:
I, the Burgomaster of Barovia, send you honor—with despair.
My adopted daughter, the fair Ireena Kolyana, has been these past
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. She taunts me! She taunts me! What will it take to bend her love to me? I now reside far below Ravenloft. I live among the dead and sleep beneath the very stones of this hollow castle of despair. I shall seal shut the walls of the stairs that none may disturb me.
, and a great anger swelled within me. She had to understand the pact I made for her. I pursued her. Finally, in despair, she flung herself from the walls of Ravenloft, and I watched everything I ever
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Acererak does not reside in the Tomb of Horrors at the time the characters travel there in chapter 3, but he might appear if its construction is hindered. He is keen on preventing characters from utterly
is a formidable foe. You might make this special version of Acererak even more so by having him wielding a sword with a sphere of annihilation fashioned into its blade, and with the matching talisman of the sphere fashioned into the hilt.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Richemulot Map 3.12: richemulot View Player Version Domain of Disease, Isolation, and Wererats Darklord: Jacqueline Renier Genres: Disaster horror and gothic horror Hallmarks: Contagion, crumbling
infrastructure, martial law, rats and vermin, wererats Mist Talismans: Plague mask, rat’s tail, snake-oil curative Like a pendulum, Richemulot swings perpetually between hope and despair. Some days, the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
her visitors’ shadows. Pedro Cardoso Map 2.30: Sithicus View Player Version Sithicus Locations Location Description Giant’s Cloak Throughout the Giant’s Cloak forest are petrified trees carved
few hundred people reside at its center. By night, stray shadows work and live among the abandoned structures. Hroth The decrepit town of Hroth is built amid giant swamp trees, many of which lean at
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
instruments in sight. It’s said that living creatures that hear this song are driven to the depths of despair. A massive statue of Athreos watches over this chamber and the guardians who reside there
. Map 4.1: Underworld Crossing View Player Version Underworld Crossing Villains Mortals who adventure in an Underworld crossing are likely to battle foes trying to enter or escape the Underworld—or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Things has multiplied through the multiverse, the Grim Harrow’s goal has become increasingly difficult. Nevertheless, this menace scours the multiverse for any version of the deck, destroying anyone or
anything that gets in the way. Consisting of Undead creatures of varying strength—from shadows and carrion birds to powerful champions of violence and despair—the Grim Harrow is an antagonist for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are twenty feet away from the tree trunk and pushing a wheelbarrow filled with bodies toward it.
Two black puddings reside within the hollow, petrified tree. Bak Mei uses these oozes to dispose of
dryads to accompany them, because the dryads fear the temple and avoid it. Map 14.1: Temple of the Immortal Lotus View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peasants, but it doesn’t mention the Cyran special forces and elite war mages who now reside in High Walls. As Brelish, we all want to show compassion to the truly innocent, but let us never forget that
could it have been a premature activation of an arcane weapon—and if so, could Cyran artificers already be working on an improved version in the heart of our greatest city?
Remain alert, people of
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
supernatural insurance. Damien Mammoliti Map 2.3: Borca View Player Version Borca Locations Location Description Alichino’s Hall No one knows who built the cursed mansion of Alichino’s Hall, but tales
the town of Ilvin. Hidden within sealed cellars lie the charred remains of many who now appear to reside in the town of New Ilvin. Poison Orchard Poisonous fungi and plants grow in the Poison Orchard
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that both dragon and lair have changed. In these cases, a shadow dragon’s lair undergoes the same transformation as the dragon, becoming a shadowy, melancholic version of the original site. Shadow
Despair. Creatures within 1 mile of the dragon’s lair that have an Intelligence score of 5 or higher feel forlorn and hopeless. Dying Light. Light is diminished within 6 miles of the dragon’s lair, lightly
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
). Lord Soth casts Dispel Magic, Hold Person, or Banishment (level 5 version), using Charisma as the spellcasting ability (spell save DC 19).
Legendary Actions
Legendary Action Uses: 3 (4 in Domain
half his Speed, and he makes one Forsaken Brand attack.
Soth’s Command. Lord Soth casts Command (level 3 version), using the same spellcasting ability as Commanding Magic. Lord Soth can’t take this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-rin can innately cast the following spells, requiring no material components:
At will: gaseous form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance
moves up to its half speed without provoking opportunity attacks.
Lair of Luxury On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. In the world, a ki
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
an example of how non-evil stone giants might behave, see area 13. Map 6.1: Deadstone Cleft View Player Version
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mangrove swamp or brave a trap-filled boggy ruin, the experience promises to be a deadly affair. Map 5.2: black dragon lair View Player Version Black Dragon Lair Features The black dragon lair
10 miles of the dragon’s lair are filled with listless despair. Grating Spies. Trilling, obnoxious birds, bugs, and reptiles follow any Humanoid creatures unknown to the dragon within 6 miles of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
punoView Player Version Map 10.2 represents Pangil ng Buwan’s lair. When the characters arrive, read the following description: Charred roots the size of buildings surround an open clearing with a
python. The End of Despair If Pangil ng Buwan is cleansed of the spirit blisters’ corruption, the bakunawa thanks the party for saving it and shares the following information: Pangil ng Buwan recounts the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the seat of their new mind flayer empire. This location is presented on map 8.9. Mike Schley Map 8.9: Ilvaash’s Anima View Player Version Arched tentacles surround a shallow pit forty feet in
black obelisk held together by seams of bright-green energy. The dais overlooks a misty pit, from which shapes of Phandalin’s corrupted buildings materialize and fade away. Cries of despair echo from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the church for reasons that will quickly become obvious. The following areas correspond to labels on the map of the church below. Map 3.2: ChurchView Player Version E5a. Hall The doors open to reveal
weeps inconsolably, overcome with despair. In addition to the lore known to all Barovians (see “Barovian Lore” in chapter 2), Donavich knows the following useful information: Ireena Kolyana isn’t the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
otherwise remaining inactive. A thrall-to-be is first rendered docile through psionic means. Using a low-power version of its Mind Blast ability, the mind flayer bombards the victim with energy that
groups, and their fear and despair in the face of a mind flayer incursion make their brains tasty to the illithid palate. They are also relatively easy for larger, stronger humanoid thralls to control
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
reside in lofty, elegant aeries filled with luxurious objects. On the Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Forge Locations The following locations are keyed to map 3.6. Damien Mammoliti Map 3.6: Forge of the Kagu-svirfneblin View Player Version F1: Misty Gulch Leading off from the main valley is a narrow
successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or wrench apart the bars with a successful DC 20 Strength (Athletics) check. Two hook horrors reside within, guarding the kagu
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to see. The walls and entryways are all 10 feet high, allowing duergar that have grown to Large size to move around easily. Map 1.6: duergar outpost View Player Version The following locations are
malodorous ogre with rotting, half-frozen skin and an empty right eye socket. It howls in despair at the sight of you. Another cage holds a pair of nervous goats. The third cage is empty. Leaning against a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(Area N9)View Player Version Roleplaying the Vistani and the Elves Use the following information to roleplay the Vistani and the dusk elves that occupy the camp. Vistani. The Vistani in this camp all
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Climbing Kelvin’s Cairn Map 1.17: kelvin’s cairn View Player Version Map 1.17 shows the route that Garret’s expedition took up Kelvin’s Cairn. It leads not to the topmost peak of the mountain, but to
boots made her sink into utter despair, until the elements finally claimed her. Blue Boots. A shield dwarf explorer named Barthoom Hammerhome climbed to this great height and made camp here a month ago
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Locations on the Grove Level Map 1.2: Grove Level View Player Version The grove level and the fortress level connect through the shaft that leads from area 41 to 42. The following locations are
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
forced out from underground risks becoming lost in the realm of dreams, living ever after as a twisted version of its former self that the giants call a dreamwalker (see chapter 3 for more information on
the chamber inside each stone giant settlement where they “reside.” A dead (or sometimes merely dying) stone giant is carried into the ancestors’ chamber and leaned upright against the end of one of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
his unlikely ascent. One version holds that the nymph exacted revenge for some terrible crime Ramazith committed against her people to gain his power, while another rumor suggests his soul was itself
morning. Longtime regulars and merchants who reside in the Upper City get most of the prime placements, while those who are less established — or stingy with Hiller’s expected bribes — get undesirable
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Locations The following locations are keyed to map 6.3. Dyson Logos Map 6.3: Three Moons Vault View Player Version V1: Entrance Around the corner from where Riffel leaves the party is the
above looms the moondisk (area U5). V26: Barrack This sparsely furnished area includes simple beds and empty wash tubs.
When non-Undead individuals stay at the Three Moons Vault, they reside here