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Returning 10 results for 'some of resides dealing variants'.
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Gnome
Legacy
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Species
Basic Rules (2014)
over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
else might or might not stick over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
else might or might not stick over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
percentile dice and consult the Ythryn Encounters table to determine if the party has a random encounter. Some random encounters have variants if Avarice or Auril is present in the necropolis (see
“Dealing with the Arcane Brotherhood” and “Auril’s Wrath” at the end of the chapter). Ythryn Encounters d100 Encounter
01–50 No encounter
51–55 A tomb tapper (see appendix C)
56–60
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them? Elf Variants
The Valenar and Aereni are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their presence hidden and get into places their normal forms couldn’t enter. Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a
food taster for a royal family could poison a meal and declare it “safe” after taking a bite. YUAN-TI MALISON VARIANTS: TYPES 4 AND 5
A malison is a yuan-ti that has a blend of human and serpentine
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
fighting the monster is always an option, characters might decide to negotiate with the manticore instead. Be flexible, particularly when dealing with intelligent monsters. If every encounter becomes a
Harbin Wester to collect a reward of 50 gp.” If the characters undertake this quest, see “Dwarven Excavation.” Gnomengarde Quest. “A clan of reclusive rock gnomes resides in a small network of caves in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
place is the home of six yetis that act as scouts for the frost giants. The yeti leader at the location marked A has a frost brand greatsword. It fights with this weapon instead of its claws, dealing
has 2d4 rocks to hurl. 16. Outer Sleeping Area One frost giant resides in the northeast cavern. 17. Upper Sleeping Area The northwest cave holds one frost giant. 18. Middle Sleeping Area Two frost
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
it is subjected to one attack at a +6 bonus to hit, dealing 11 (2d10) piercing damage on a hit. 2. Grand Hall Two ettins are always in the hall that runs east–west off the entry passage, using their
!). Queen Frupy, who resides here, is a veritable harridan, a sly and cunning fire giant. She is, if anything, uglier than Snurre. Topped by a huge mass of yellow-orange hair that looks like a fright
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon