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Returning 35 results for 'some of resonate despite visitors'.
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Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
them from mind flayer;mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4
A nest of vampire;vampires has developed a taste for deep dragon blood
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Monsters
Fizban's Treasury of Dragons
dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters
Monsters
Fizban's Treasury of Dragons
.
Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
like to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the sigil of Candlekeep. One of the two gates stands open far enough to admit visitors during the day, and the other is kept shut. Bedecked in purple vestments, five Avowed priests of Deneir (god of
. Despite the stringent entrance requirements, the Avowed do accept rare editions of tomes already in the collection, journals of those who recount unique or insightful experiences, or the odd work that has
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Example Observatory Map 13.1 shows an example of a midsize observatory. This observatory is staffed by 2d4 scholars who study the stars and provide visitors with information and counsel. Use the mage
stat block to represent these scholars, if necessary. Despite their meager resources, the astronomers who work at this remote observatory don’t charge adventurers for most services. Instead, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skin the color of a drowned corpse walks out of swamp at the south edge of the island.
“Welcome, visitors! I am Jijibisha Manivarshi—I’m sure you’ve heard of me. I know you’ve come to steal my
!”
Jijibisha Manivarshi uses the ultroloth stat block, but she has access to only the wall of fire spell and the at-will spells from her Innate Spellcasting trait. Despite her fiendish powers, she looks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and within a ring of fallen standing stones that still resonate with ancient power. In order to facilitate bargaining with mortals, the home must be near enough to a populated area that it attracts
occasional visitors, but not so close that a community would see the hag’s presence as a threat and try to defeat her or drive her off. Treasure, Treasure Everywhere A hag’s home is cluttered with mundane
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
decline the guide, they can purchase a map of the city (use the poster map) for 10 gp in any shop that caters to visitors. However, without a guide, the characters might be unfamiliar with some, if not all
knows how the characters died. Despite their predicament, the characters can learn minor details about themselves through experiences in Sigil. They might discover they have a fear of needles after
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Akharin Sangar Despite the rumors outside its borders, Akharin Sangar is markedly hospitable. By long-standing custom, every Sangarian is a potential host and must be prepared to entertain
guests on short notice. Visitors are invited to relax on luxurious carpets adorned with colorful pillows while their host prepares them hot beverages—if not an entire meal. Education and Art A thirst
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
clothes to the east, and a weapon and armor rack.
Derrion enjoys killing unwelcome visitors. He is a human champion (see appendix A), with these changes: Derrion is chaotic evil. He speaks Common and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
were meeting in was crushed. Despite the best efforts of Aleina Brightlance of Silverymoon’s Knights in Silver to organize a defense, and the valiant efforts of the Sundabar garrison, orcs streamed
unwanted visitors. In the center of the upper city, the Circle still stands around the ruin of the Master’s Hall, ready to receive visiting caravans, livestock, and merchants. However, few such
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Despite vents dug into the walls and ceiling of the city’s great cavern, fumes from smelters and forges linger at ground level (as does the gas tapped in Laduguer’s Furrow). Visitors might contract the illness known as grackle-lung (see the Grackle-lung sidebar).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
area corresponding to its chest and ancillary districts radiating outward along its six outstretched arms and toward its head. Despite the body’s partial destruction, the occasional tremor that echoes
try to enter clandestinely, the place is immense enough that a small group can sneak in with relative ease. If uninvited visitors arrive openly, they can expect a sharp reception from githyanki patrol
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
of Inza Kulchevich, a hateful witch who can speak to shadows and believes all virtue is a lie. Despite her cynicism, she might perform prophetic fortune-telling or share strange lore in return for
her visitors’ shadows. Pedro Cardoso Map 2.30: Sithicus View Player Version Sithicus Locations Location Description Giant’s Cloak Throughout the Giant’s Cloak forest are petrified trees carved
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cages until they freeze to death, whereupon the goblins cook and eat them. Deep tracks left by goblin wagons lead to and from Karkolohk, making it easy to find despite the heavy snowfall. Once the
that they will come to an unavoidable loss, the goblins will do whatever they can to backtrack out of such a situation, be it through bribery, wheedling, or treachery. Visitors are not welcome at
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to visit.
5 A doppelganger mimics a young deep dragon’s Humanoid form while committing a string of murders, hoping to turn local Underdark settlements against the dragon.
6 Despite
.
3 A group of cyclopes wants a deep dragon to protect them from mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4 A nest of vampires has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
displayed on severed hands, elegant canopic jars, and the like. Market Clientele The Corpse Market occasionally sees living visitors, though the characters are the only ones present now. If the characters
Dolindar family was exiled to the Shadowfell for reasons they never shared. The family studied wizardry and knew much about planar gates despite being unable to use them due to a family curse. They were miserable and lonely in life.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the region, despite its clear inferiority in size and strength. Amphail’s sovereignty means that, although patrols from the Waterdeep City Guard sometimes ride north to check on matters in Amphail, the
. Visitors to Amphail often get a polite admonishment to “mind the high born” or “ware silver saddles” from the locals, but those who ignore such warnings should expect no help if they get into trouble with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to Bytopia, the Trade Master,
inspects an offering from a pair of prospective travelers Gate Visitors struggle to locate the gate to Bytopia, a living portal that appears as a bearded bariaur called
corner of the planes, but despite the ever-present crowds, shoppers remain unusually polite. Buyers form orderly lines around businesses, which range from quaint curiosity shops with niche gnomish
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lean toward the creation of mechanical devices. Every warren has members of each persuasion, and they are all bound by mutual respect for what they do despite their different perspectives. Practical
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
main doorway.
The large building is the compound’s main temple, home to the priests and oracles of Savras. Despite its elaborate exterior, the interior of the temple is simple, containing only an
steaming pot of tea.
“More visitors from Candlekeep. Most delightful. I trust that your journey was not too taxing?”
The figure with the bejeweled third eye is Shir Endellion (a lawful neutral
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called the Avowed, guard this place and work tirelessly to ensure the library’s protection and preservation. Though they are friendly enough in a workaday fashion, they are also suspicious of all visitors
even impossible to fulfill. After all, how is the would-be visitor to know exactly what Candlekeep does and does not have in its labyrinthine stacks? To this end, most visitors come to Candlekeep
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gold Dragon Lairs Despite their affection for people and their diverse cultures, gold dragons typically make their lairs in hidden places far from civilization, where only the most desperate and
waterfall’s plunge pool, offering a convenient place for the dragon to meet visitors. Beyond the pavilions, an elegant pathway winds through self-manicuring gardens before ending abruptly in trackless
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
suspects he’s lying. Emad misses the time before Atash’s rule when the bazaar was packed with shoppers from faraway lands. That was before Atash’s stringent edicts limited visitors to the city. A character
despite scant evidence of wrongdoing, Emad’s usual clients and contacts are wary of being seen at his shop until things settle down. Additionally, Emad will show the characters his secret room if he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mines (where guests aren’t permitted) or the undercity (where non-dwarf visitors are prohibited). Despite its recent reputation and the growing legend surrounding its most famous king, Mithral Hall is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
driven berserk, she fights until the Abbot reasserts control or until she is destroyed. She has the supernatural strength of a typical flesh golem despite her smaller size. The Abbot has no desire to
can’t be convinced otherwise. The Abbot shares his beliefs openly, claiming that his decisions are based on the Morninglord’s guidance. He will give visitors a tour of the abbey if they seem friendly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tomb Inhabitants A grim pageant of monstrous residents lurks in the tomb, waiting to greet visitors. Withers and the Tomb Dwarves Withers, Acererak’s undead custodian, oversees the undead maintenance
creature’s lair are localized to the levels where they dwell. Despite being the dungeon’s creator, Acererak doesn’t count the Tomb of the Nine Gods as his lair. Consequently, no lair actions or regional
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
series of experiments that expand his understanding of arcane magic and of the planes of existence. Mephistopheles keeps his realm churning with punishing storms. He doesn’t entertain visitors, and
attracts numerous spies despite the inhospitable environment. Merely observing Mephistopheles’s disciples at work can provide insights into the nature of their research and the discoveries they have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visitors, preferring to let Rojkarn answer any questions they might have. If a fight breaks out, the duergar in areas 16b and 16d quickly join the battle. (The duergar in area 16c is deaf.) The forge puts
feet without it. Despite his age, he is fully armed and armored. He would rather die in combat than succumb to the ravages of age, but he fights only in self-defense. If the characters try to talk to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
visitors and leads those who seek an audience with her sister, Erelal, to area 19k. 18a. Gate Tower This tower serves as the primary entrance to the fortress. A male drow mage named Llaxdorl Freth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
peer down suspiciously on all visitors. The gatehouse has an inner set and an outer set of double doors. When locked, these doors are too thick to be forced open using brute strength. They can be
of all three shifts, and any attack on the gates brings the full force of the gatehouse staff to bear. Merchants and other visitors who come seeking food are rarely turned away, but their wagons and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Deep Ethereal, one typically needs a Plane Shift spell, a Gate spell, or a magical portal. Visitors to the Deep Ethereal are engulfed by roiling mist. Scattered throughout the plane are curtains of
something of the nature of the plane beyond. Kent Davis The Radiant Citadel is a refuge in the Ethereal Plane, despite its proximity to a raging ether cyclone Ethereal Curtains 1d12 Plane Curtain Color