Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'some of rest deceased vary'.
Other Suggestions:
some of rest deceased vast
monsters
, finishing a Long Rest doesn’t reduce the target’s Exhaustion level.
Exhausting Gaze. Wisdom Saving Throw: DC 16, one creature the nightmare can see within 60 feet. Failure: 14 (4d6
mortals who make pacts with nefarious forces. Such killers’ powers vary depending on their obsessions and the source of their powers.
Oath of Devotion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the
—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.
TENETS OF DEVOTION
Though the exact words and strictures of the Oath of Devotion vary, paladins of
Equipment
When you smoke requiem bliss, you experience feelings of euphoria. You summon the spirit of a single deceased person whose name you know. The spirit takes on the physical characteristics it had in
that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels of exhaustion gained from abstaining
Equipment
When you smoke requiem clay, you summon the spirit of a single deceased person that you personally knew in life. The spirit’s image is visible, and its voice can be heard in whispers, but it
level of exhaustion for each week that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Ward. Exorcists. When evil spirits and other wicked apparitions rear their ugly heads, the Heralds of Dust deploys exorcists to expel those spirits so the dead may rest in peace. See this supplement’s
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
end of this adventure takes place during a citywide celebration called the Night of the Remembered, when the deceased visit their loved ones. Establish the festival in advance if the characters don’t
already know about it. The adventure assumes that the characters take only a day or so to get from Milpazul to San Citlán. If you add more time, or if the characters need to take a long rest after the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
limited resources. Variety also contributes to a sense of escalating tension. Build variety into your encounters in three ways: Vary Encounter Type. Use a mix of social interaction, exploration, and
stakes. Vary Encounter Difficulty. Include encounters that offer low, moderate, and high difficulty. A mix of low- and moderate-difficulty encounters early in the adventure can lead to a climactic high
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Doña Rosa’s Vecindad The old manor house stands on a quiet street. Read the following to set the scene: This large manor shows its age, but the building is well cared for and, like the rest of the
deceased on the ofrenda, it’s not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
. Resist the temptation to make every encounter high difficulty. Epic adventures have high stakes, but it’s important to vary the difficulty of encounters just as you would in any other adventure, lest the
include a character that dies halfway through the story in a heroic last stand that both saddens and inspires the other characters for the rest of the campaign. (Some players will even agree for their characters to serve this role ahead of time!) Epic heroes need epic challenges! AUDY RAVINDRA
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium
RACES
The dragonborn and the rest of the races in this chapter are uncommon. They don’t exist in every world of D&D, and even where they are found, they are less widespread than dwarves, elves
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thanks for dealing with the bounty hunters, Rufina invites the characters to the tavern for refreshments and rest, and happily helps acquaint the characters with the area. Rufina Formerly a human, Rufina
is now an olvidado—a deceased person who remained behind after the Night of the Remembered. Rufina doesn’t know how or why they don’t pass on to the afterlife. Although beings like Rufina are uncommon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
needs of the oppressed, the deceased, and the poor. They put others ahead of themselves, are sharing of all they have, and emphasize the spiritual nature of life over the welfare of the material body
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. When Strahd died and became a vampire, Vladimir’s knights should have gone to their everlasting rest, but their spirits couldn’t leave Strahd’s domain. They marched to Castle Ravenloft and were
nobility. Their redemption hinges on whether Vladimir can set aside that hatred. The undead knight can be found brooding in the ruins of Argynvostholt. The spirit of the dragon Argynvost isn’t at rest
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Although many dead are buried here, nothing indicates the names of the deceased. The temple’s followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names aren’t
encountered and doesn’t physically interact with the characters in any way. In each location with a haunting, there’s a way to put the haunt to rest (usually by restoring the location’s solemnity or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Mists Characters who remain outside the house can see the mists close in around them, swallowing up the rest of the village. As more buildings disappear into the mists, the characters are left
, everything within them is old and draped in cobwebs, and the floorboards groan underfoot.
Ceilings vary in height by floor. The first floor has 10-foot-high ceilings, the second floor has 12-foot
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
situation. Meanwhile, the adventurers explore the world, making decisions about which way to travel and what they’ll try to do next. Adventures vary in length and complexity. A short adventure might
sessions to play through, stretching over weeks or months of real time. Usually, the end of an adventure is marked by the adventurers heading back to their home base to rest and enjoy the spoils of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures don’t need to end. The Underworld presents an opportunity to provide a sense of closure for deceased characters—as adventurers’ ends tend to
the dead character is in the spotlight and the rest of the group observes. Alternatively, the rest of the group could participate as NPCs or even monsters the dead character meets and interacts with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in her darker moments, she realizes that the very existence of civilization on Theros is a mounting threat to nature—perhaps even an effort by the rest of the pantheon to destroy her. If it were up to
. Nylea acknowledges death as a crucial part of the life cycle, but scorns Erebos’s obsession with the afterlife. What matters is that nature takes nourishment from the bodies of the deceased, not from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of its deceased parent. When the gas spore explodes, its deadly spores cast those memories adrift. Any creature that inhales the spores and survives inherits one or more of the beholder’s fragmented
creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers at the camp, one at the entrance to the
wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
“frame” the identity of the dead for Athreos, and with at least one coin, so a soul might pay Athreos to ferry them to the Underworld. Some people are laid to rest with large amounts of grave goods
. Memorial practices vary widely by culture, from tearful, somber affairs to lively celebrations. These rituals serve more as catharsis for the living than as meaningful boons to Athreos, though. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or brush conveniently conceals many of the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers
in circular huts made from closely spaced wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
order vary widely. Your patron relies on your group due to your particular skills or, perhaps, because it’s divine whim. The Religious Order Member Roles table suggests positions you might fill in an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
good — as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. Tenets of Devotion Though the exact words and strictures of the Oath of Devotion vary, paladins of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
good — as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. Tenets of Devotion Though the exact words and strictures of the Oath of Devotion vary, paladins of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to Head Office. Decisionists are also concerned with franchise morale and teamwork, helping all members of the franchise work together effectively. All decisionists vary in their approach to the task
DECISIONRY
Inspired Decision Starting at rank 3, whenever a serious franchise vote is taken and the result goes the way you voted, you can inspire the rest of the franchise team with a brief speech
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
survival
The Punished. Once deceased, an individual has no say in whether or not its body is made into a mummy. Some mummies were powerful individuals who displeased a high priest or pharaoh, or
its endless rest by undoing the transgression that caused it to rise. A sacred idol might be replaced in its niche, a stolen treasure could be returned to its tomb, or a temple might be purified of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
only. They have sworn vengeance against all living trespassers in the crypt. They don’t rejuvenate if the characters have put the crypt’s haunts to rest (see the “Purifying the Crypt” section). The
haunt to rest. P3: Corpse Preparation Rooms These rooms all look similar, and each can be described as follows: A stone slab in the middle of this room bears a few metal tools covered in dust. A deep
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
realizes that it’s not just Sarusanda’s body that’s hurt—her pride is badly wounded too. If unaided, Sarusanda gains 1 level of exhaustion, which she retains until she finishes a long rest outside
Death House. Séance Robson Michel Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this room’s perimeter. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
you use to give each character a mix of useful items and to match character themes. For example, for a Fighter with the Eldritch Knight subclass, you might choose one item from the Arcana tables and the rest of the character’s items from the Armaments tables.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) slashing damage, and the target is cursed if it’s a creature. The curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams
. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
—are largely selfish, evil, and feared. The metallic dragons—brass, bronze, copper, gold, and silver—are typically noble, good, and respected by the wise. Though their goals and ideals vary
feet away from the dragon.
Runara Despite her innocuous disguise and her commitment to peace, the leader of Dragon’s Rest is an adult bronze dragon—a fearsome opponent or a powerful ally. Her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. Extra Attack Starting at 6th level, you can attack twice, instead of once, whenever you take the
. Styles that focus on the use of a hafted weapon, such as an axe or hammer, have been grouped together as bird styles, yet they vary wildly. All relatively new styles, they use weapons not typically favored
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Court of Air This wide courtyard has nary a tree nor a well cluttering its cobblestone expanse. House of Rest This three-story bunkhouse in the Court of Air provides seekers with a place to rest and
store their gear. The rustic accommodations include both private rooms and common rooms. In addition to comfortable lodgings, the House of Rest offers guests peace and quiet. Noisy patrons are