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Returning 35 results for 'some of rest deceased verbal'.
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some of rest debased verdan
some of rest deceased verdan
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Monsters
Monster Manual
Intelligence as the spellcasting ability (spell save DC 19): Augury, Find Familiar, Identify,Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast
. Until the curse ends, the target can’t cast spells with a Verbal component, and when it speaks, it says the opposite of what it means.Legendary Action Uses: 3 (4 in Lair). Immediately after
Feats
Forgotten Realms: Heroes of Faerûn
always have the Otto's Irresistible Dance spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it that way when you finish a Long Rest. You can also cast the
. While a creature that failed its saving throw against your Otto's Irresistible Dance has the Charmed condition from that spell, it can’t cast spells with Verbal components, and it sings delightful nonsense if it can sing.
Deathlock Wight
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Tales from the Yawning Portal
Innate Spellcasting. The wight's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no verbal or material components:
At will: detect
finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid
Succubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic
an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Etherealness. The fiend magically
Incubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic
an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Etherealness. The fiend magically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s body. At the end of a short rest, a character can make a DC 20 Intelligence (Arcana) check to attempt to extract a memory from the skull that is a response to a verbal question posed to the
Equipment
When you smoke requiem bliss, you experience feelings of euphoria. You summon the spirit of a single deceased person whose name you know. The spirit takes on the physical characteristics it had in
that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels of exhaustion gained from abstaining
Feats
The Book of Many Things
cantrip and can use it to create illusions that duplicate the effects of stage magic. When you use Prestidigitation in this way, you can conceal the verbal and somatic components of the spell as
ordinary conversation and card handling.
Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a
Spells
Xanathar's Guide to Everything
. When you summon it and on each of your turns thereafter, you can issue a verbal command to it (requiring no action on your part), telling it what it must do on its next turn. If you issue no command, it
throw if you say its true name. On a failed save, the demon continues to obey you. On a successful save, your control of the demon ends for the rest of the duration, and the demon spends its turns
Equipment
When you smoke requiem clay, you summon the spirit of a single deceased person that you personally knew in life. The spirit’s image is visible, and its voice can be heard in whispers, but it
level of exhaustion for each week that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Ward. Exorcists. When evil spirits and other wicked apparitions rear their ugly heads, the Heralds of Dust deploys exorcists to expel those spirits so the dead may rest in peace. See this supplement’s
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
Magic Items
Infernal Machine Rebuild
shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
during the course of play.
Once set, these properties last until the end of the attuned user’s next long rest.
(Our thanks to the D&D community for their suggestions for the properties of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
end of this adventure takes place during a citywide celebration called the Night of the Remembered, when the deceased visit their loved ones. Establish the festival in advance if the characters don’t
already know about it. The adventure assumes that the characters take only a day or so to get from Milpazul to San Citlán. If you add more time, or if the characters need to take a long rest after the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Doña Rosa’s Vecindad The old manor house stands on a quiet street. Read the following to set the scene: This large manor shows its age, but the building is well cared for and, like the rest of the
deceased on the ofrenda, it’s not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cantrip and can use it to create illusions that duplicate the effects of stage magic. When you use Prestidigitation in this way, you can conceal the verbal and somatic components of the spell as
ordinary conversation and card handling. Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Challenge 3 (700 XP)
Innate Spellcasting. The wight’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no verbal or material
point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. The wight’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no verbal or material components:
At will: detect magic, disguise self
to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thanks for dealing with the bounty hunters, Rufina invites the characters to the tavern for refreshments and rest, and happily helps acquaint the characters with the area. Rufina Formerly a human, Rufina
is now an olvidado—a deceased person who remained behind after the Night of the Remembered. Rufina doesn’t know how or why they don’t pass on to the afterlife. Although beings like Rufina are uncommon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
needs of the oppressed, the deceased, and the poor. They put others ahead of themselves, are sharing of all they have, and emphasize the spiritual nature of life over the welfare of the material body
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. When Strahd died and became a vampire, Vladimir’s knights should have gone to their everlasting rest, but their spirits couldn’t leave Strahd’s domain. They marched to Castle Ravenloft and were
nobility. Their redemption hinges on whether Vladimir can set aside that hatred. The undead knight can be found brooding in the ruins of Argynvostholt. The spirit of the dragon Argynvost isn’t at rest
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Although many dead are buried here, nothing indicates the names of the deceased. The temple’s followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names aren’t
encountered and doesn’t physically interact with the characters in any way. In each location with a haunting, there’s a way to put the haunt to rest (usually by restoring the location’s solemnity or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you summon it and on each of your turns thereafter, you can issue a verbal command to it (requiring no action on your part), telling it what it must do on its next turn. If you issue no command, it
you say its true name. On a failed save, the demon continues to obey you. On a successful save, your control of the demon ends for the rest of the duration, and the demon spends its turns pursuing and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
you summon it and on each of your turns thereafter, you can issue a verbal command to it (requiring no action on your part), telling it what it must do on its next turn. If you issue no command, it
you say its true name. On a failed save, the demon continues to obey you. On a successful save, your control of the demon ends for the rest of the duration, and the demon spends its turns pursuing and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
passages have steeply sloping ceilings that create stalactite-covered vaults rising 20 to 30 feet above the floor. Light. Areas 1 and area 2 are outside. The rest of the complex is dark unless stated
other locations that have many places to explore. Therefore, not every location needs a map.
When the players arrive at a location marked on a map, you can either rely on a verbal description to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures don’t need to end. The Underworld presents an opportunity to provide a sense of closure for deceased characters—as adventurers’ ends tend to
the dead character is in the spotlight and the rest of the group observes. Alternatively, the rest of the group could participate as NPCs or even monsters the dead character meets and interacts with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
points equal to your warlock level + your Charisma modifier (minimum of 1 hit point). You can’t use this feature again until you finish a short or long rest. Hex Warrior At 1st level, you acquire the
will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
short rest, a character can make a DC 20 Intelligence (Arcana) check to attempt to extract a memory from the skull — a memory that is a response to a verbal question posed by the character to the skull
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in her darker moments, she realizes that the very existence of civilization on Theros is a mounting threat to nature—perhaps even an effort by the rest of the pantheon to destroy her. If it were up to
. Nylea acknowledges death as a crucial part of the life cycle, but scorns Erebos’s obsession with the afterlife. What matters is that nature takes nourishment from the bodies of the deceased, not from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of its deceased parent. When the gas spore explodes, its deadly spores cast those memories adrift. Any creature that inhales the spores and survives inherits one or more of the beholder’s fragmented
creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
the obsidian skull embedded within the stone cursed’s body. At the end of a short rest, a character can make a DC 20 Intelligence (Arcana) check to attempt to extract a memory from the skull that is a
response to a verbal question posed to the skull by the character. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again. Stone Cursed
Medium Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend’s verbal or telepathic commands. If the target suffers any harm or
successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
allies finishes a Long Rest while within 1 mile of the lair, the next time that creature casts a spell using a spell slot, it also casts Confusion centered on itself. The spell uses the creature’s
Long Rest before using this trait to cast that spell again.
Legendary Resistance (4/Day, or 5/Day in Lair). If the hag fails a saving throw, it can choose to succeed instead.
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
expended uses when you finish a Long Rest. Facsimile of Life. You gain Temporary Hit Points equal to 1d10 plus your Warlock level. Fearless Form. You have Immunity to the Frightened condition. If you
your Warlock level, and you gain 1 Exhaustion level. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest. Level 14: Superior Dread Your Form of Dread improves
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
survival
The Punished. Once deceased, an individual has no say in whether or not its body is made into a mummy. Some mummies were powerful individuals who displeased a high priest or pharaoh, or
its endless rest by undoing the transgression that caused it to rise. A sacred idol might be replaced in its niche, a stolen treasure could be returned to its tomb, or a temple might be purified of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
only. They have sworn vengeance against all living trespassers in the crypt. They don’t rejuvenate if the characters have put the crypt’s haunts to rest (see the “Purifying the Crypt” section). The
haunt to rest. P3: Corpse Preparation Rooms These rooms all look similar, and each can be described as follows: A stone slab in the middle of this room bears a few metal tools covered in dust. A deep