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Returning 35 results for 'some of rest declare voice'.
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some of read declare voices
some of read declare voice
Kraken Priest
Legacy
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Monsters
Volo's Guide to Monsters
after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in
"} to hit, reach 5 ft., one creature. Hit: 27 (5d10);{"diceNotation":"5d10","rollType":"damage","rollAction":"Thunderous Touch","rollDamageType":"thunder"} thunder damage.
Voice of the Kraken (Recharges
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest’s choice that can hear the kraken’s words (which are spoken
save DC 13):
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day each: Evard's black tentacles
Voice of the Kraken (Recharges after a
Magic Items
The Wild Beyond the Witchlight
hearing and darkvision out to a range of 120 feet. It can speak, read, and understand Common, and its voice sounds silvery and melodic. Snicker-Snack craves the destruction of evil Dragons and urges
finish a long rest after that happens, you can attempt to regain the sword’s trust by making a contested Charisma check against Snicker-Snack. If you win the contest, your attunement to the weapon is instantly restored. Your attunement to the weapon can’t be restored in any other way.
Backgrounds
Guildmasters’ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
Magic Items
The Book of Many Things
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
the next 8 hours, you can add your proficiency bonus to your initiative rolls.
Day. You gain a +1 bonus to saving throws. This benefit lasts until you finish a long rest.
Destiny. This card protects
Equipment
When you smoke requiem clay, you summon the spirit of a single deceased person that you personally knew in life. The spirit’s image is visible, and its voice can be heard in whispers, but it
level of exhaustion for each week that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels
Monsters
Icewind Dale: Rime of the Frostmaiden
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Gaze. Demogorgon turns his
Demogorgon’s followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Chaos trait.
Two Minds of Chaos. This creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t take the same lair action two rounds in a row:
Deadly Utterance. Orcus’s voice booms throughout the lair. His utterance causes one creature of his choice to be subjected to power word
(Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Aura
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
some of their conquered enemies finally loosened the yuan-ti’s hold over nearby lands. The serpent people withdrew to their fortified cities and underground temples, ceding the rest of their
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
fingers declare. “Savvy. Brave. You are reliable weapons in my arsenal, and I make good use of reliable things.”
She offers a genuine smile. “Rest. I will call on you again once we know more about
If the Characters Succeeded Lena is warm and genuine in her praise of the characters, noting their savviness and courage. If the party has not played Sword in the Shadows, she advises them to rest
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Mark of Prestige This mark of prestige is granted to all characters by achieving complete success in Part 3. Militia of Hommlet You have captured the spy and defeated the Hidden Cult in Hommlet. Elmo and the rest of the Hommlet Company declare you an honorary member of the militia.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Between Adventures Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to
description. When starting a new adventure, the DM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. At other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Between Adventures Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to
description. When starting a new adventure, the DM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. At other
Magic Items
Infernal Machine Rebuild
shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
during the course of play.
Once set, these properties last until the end of the attuned user’s next long rest.
(Our thanks to the D&D community for their suggestions for the properties of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
feet away from the walking castle. “I am Corporal Piang Shu, representative of the Crown Generals of Rigus,” he shouts in a commanding voice. “Declare yourselves, and remove your war machine beyond
interplanar destruction to declare? If a character answers truthfully, or lies and succeeds on a DC 12 Charisma (Deception) check, the guards grant the character a gray badge that can be worn as a pin or
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
Before you
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Voice of the Princess When the characters became imbued with the scrivener’s mark, the magic of The Scrivener’s Tale tied them to the Princess of the Shadow Glass. After the first assault by agents
hatred of the queen runs deep, as she’s unable to keep her scorn out of her voice. The princess insists that the characters free her, in exchange for which she will end “the scrivener’s curse” placed
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
elves will continue this provocation… that their main interest is conflict with a worthy foe, and that they want Darguun or Karrnath to declare war. Valenar is a feudal kingdom. The elves are warrior
princes, but they spend little time at rest. They operate in small units called warbands, and those that aren’t patrolling the kingdom are abroad seeking adventure. Most of the civic administration is
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest’s choice that can hear the kraken’s words
, water walk
1/day each: call lightning, Evard’s black tentacles
Actions
Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
Voice of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Voice in the Dark After dealing with or avoiding the troglodytes, the adventurers can continue on toward the purple worm nursery. However, within six miles of the nursery they come across an
dark. Suddenly, a loud voice booms out all around you in Undercommon: “Turn back or suffer a death so horrible you cannot imagine! You have been warned!”
The voice is actually a minor illusion cantrip
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character making contact with the angel hears a soft voice say in Common, “Do not lose hope.” The character’s next Wisdom saving throw is made with advantage. Nemevon This angel holds its hands to its
face, concealing its visage. Upon making contact with this angel, the character hears a soft voice repeating two words over and over in the Celestial language: “Kill me.” There is no obvious way for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a
thunderous voice audible within 300 feet. Creatures of the priest’s choice that can hear the kraken’s words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Ankhtepot Ankhtepot is seen only a few times a year, when his priests bring offerings to Pharaoh’s Rest and beseech him for the gods’ empty blessings. Those who glimpse the pharaoh
describe a withered corpse clad in black linen wrappings and gold adornments, with a voice like sand ground between clashing mountains. The only time he bothers with either the living or the dead is when
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. False Tomb Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to
the inside of the sarcophagus with sovereign glue and can’t be moved. There is no treasure to be found. Trap Opening the sarcophagus triggers a magic mouth spell that calls out in a booming voice, “You
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through you, and you can decide whether to use your own voice or to allow the god’s voice to come through your mouth to deliver the message, translated into any language you speak. Oracle’s Insight. The
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
attempt to propose to the mermaid Palasha. “He was about to declare his love for the mermaid in front of everyone, when the words left him with a gasp! It was most unusual, and he hasn’t spoken a word
characters annoy Feathereen, she is irritable for the rest of the evening, and the carnival’s mood lowers by 1 step (see “Tracking Mood” earlier in the chapter). If pleased, she remains in high spirits, which raises the carnival’s mood by 1 step.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit’s Retribution When Jijibisha Manivarshi is destroyed, all is silent for a moment before a voice drifts from beneath the tree stump at the center of the Forest Heart. “You out there!” calls a
voice from beneath the tree stump. “Has that horror been banished? Is she finally gone? Set things right. Set me free!”
If the characters respond to the voice, the speaker shares the following
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
those of Strahd, yet subtly different.
His voice is calm and peaceful. “My name is Sergei von Zarovich.” He turns to Ireena. “Tatyana, the time is at hand to rest. Come, my love and wife.” He stretches
of Barovia is visible far below. There is peacefulness here. Rest has come to the valley for the first time anyone can remember.
A light flashes behind you. Wheeling around, you see a stately man—a
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for stirring poems written in old tongues, reading them to the rest of the group in a soft, resonant voice that comes directly from his soul.
Extracurriculars: Dead Languages Society
Job
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
: Evard’s black tentacles
Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest’s choice
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
plans to perform his roles in the plays’ original languages, regardless of whether the rest of the production is translated.
Extracurriculars: Dead Languages Society, Playactors Drama Guild
Job
: None
Bond Boon: You have adopted Quentillius’s authoritative voice, and in dire situations, your peers obey you when you issue commands.
Bond Bane: Whenever you perform as part of a production, a small crowd shows up and boos you specifically.