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Returning 35 results for 'some of rest discarded versions'.
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some of rest discarded visions
some of rest discarded version
Monsters
Tasha’s Cauldron of Everything
, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new reflections rises from the corpse 1d4;{"diceNotation":"1d4","rollType":"roll
"} hours later.The reflections are two-dimensional, shimmering versions of the creatures that cast them.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksBludgeoning
monsters
than the demons and devils everyone fears. These horrors are creatures of celestial provenance that are either terrifying in their natural form or warped versions of their benign selves through
:
Looming Shadows. Any creature (excluding the angel and its allies) that finishes a Short Rest while within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw or gain no benefit from that
Monsters
Icewind Dale: Rime of the Frostmaiden
this book tells how to reach a lost city of magic entombed in the ice. Before she could obtain the book, Nass perished. She now exists as a ghost, unable to rest until she finds the book. Characters
its 2nd-level spell slots to cast upgraded versions of the thunderwave spell.
Spellbook. The wooden covers of Nass’s spellbook are bound in nothic hide, and silver clasps hold the book shut
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area.
If Orcus dies, these effects fade over the course of 1d10;{"diceNotation":"1d10
(Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Aura
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Empty Room A few burned torch stubs and discarded potion bottles suggest that adventurers stop here from time to time, perhaps to rest. The room is otherwise empty.
Kobold
Legacy
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Species
Volo's Guide to Monsters
sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Junkyard Metal Wasps. Buzzing about the 50-foot-high cavern are five giant wasps made of metal (see “Metal Wasps”).
Discarded Junk. Half-completed and destroyed metal contraptions, most rusted
beyond repair, lay strewn across the floor. Hidden amidthe wreckage are a couple discarded magic items (see “Treasure” below).
Rust Monsters. Three rust monsters gorge on the piles of scrap and are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the worlds of D&D exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane. The worlds of
own dungeons and its own dragons. But if your campaign takes place on one of these worlds, it belongs to your DM — you might imagine it as one of thousands of parallel versions of the world, which might diverge wildly from the published version.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
hear cries for help. Read the following text: Two residents of Dragon’s Rest are running for their lives up the lower path, their fishing equipment discarded behind them. Blood and dirt stain their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
attack rolls and giving the characters advantage on their attack rolls. Gremorly at Rest. If the characters end Gremorly’s ghost trap ritual, he immediately departs for his eternal rest, along with most
attracted a mate to its nest. Alternatively, you can supplement the behir with its spawn: less powerful versions of the creature that are Large instead of Huge. More Actions for Gremorly. Give
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Balance The demons and the devils both foresee their own versions of the future of the multiverse — a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
release the owlbears and the two-headed owlbear to take on the characters, then flee to alert the rest of the laboratory section of the temple (areas 1 through 23). If the owlbears or their two-headed kin
’ chains to rust with age and weaken, even as the owlbears age into undead versions, break free, and attack until destroyed. Each of the skeletal, rotted creatures uses the skeletal owlbear or skeletal two
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character fails to leave the graveyard, that character must eventually make camp. When a character finishes a long rest in this haunted zone, the character gains 1 level of exhaustion, doesn’t gain
the benefits of the long rest, and exits the haunted zone. Ghostly Recital You’re seated in an ornate chair on the edge of a dimly lit parlor. Eight ghostly figures sit in identical chairs to either
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
waters. A creature that spends at least 1 hour bathing in the hot spring immediately gains the benefits of finishing a long rest. A creature can benefit from the hot spring’s magic once every 24 hours
contains both women’s private living quarters as well as a small observatory and library. Asteria keeps a fantastic collection of magical cards in this library, including multiple versions of the Deck of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
personal effects.
The site is littered with arrows, torn scraps of fabric, and odds and ends discarded from Gundren’s bags when the goblins were looking for the map. If you’re using the “Meet Me in
the goblin troubles and suggests the characters return to the ambush site to investigate further (after they rest). Barthen also tells the party that Linene Graywind of the Lionshield Coster (see “Town
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reach the palace, from where they can look out over the whole domain. DM-friendly versions of this map appear in chapters 2, 3, and 4, to help you track the party’s progress through Prismeer’s
splinter-realms. EIGHT AND THREE
As you run The Wild Beyond the Witchlight, look for ways to bring the numbers eight and three to the fore. For example, characters who take a long rest in the fey domain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
disposed to acts of wanton violence. Over the eons, he has found that the betrayed, the disgusted, and the disfavored are readily turned to a life of murderous service, to be discarded just as easily
when you finish a long rest. Constitution is your spellcasting ability for this spell. Mogis’s Votary Piety 10+ Mogis trait You can cast blinding smite with this trait. Once you cast the spell in this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
encountered only if the characters are moving about the castle (not resting); otherwise, treat this result as no encounter. You find a discarded toy—something no child could love. The toy has a slogan
silhouettes of leering clown faces. The box rattles when shaken. A character who spends a short rest fiddling with the box can figure out how to open it with a successful DC 20 Intelligence check. The box is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anything in particular to the characters but feel like a bad omen. Lost and Found Prior to the vision, the characters were traveling to Vogler and had stopped to camp or rest near a forested path. After
with them is in sight. A character who examines the surroundings finds a trail of food, cloth, and discarded trinkets that leads into the brush. A few hundred feet away, the characters find their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
, Abriymoch, is a pleasure palace of sorts for devils that are enjoying a respite from their duties. Abriymoch is filled with devilish versions of taverns, theaters, casinos, and other entertainments. In
Compendium
- Sources->Dungeons & Dragons->Divine Contention
boxed text aloud: Silk pillows and discarded robes surround a central two-foot-high table attached to the floor. At the back of the room, a small wooden chest is built into the wall.
The inside lid of
a successful one. This also catches the ship on fire, and will require immediate attention to keep it from spreading any further. I7. Icingdeath Main Hold The sailors rest in shifts using the sixteen
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
characters leave and take a long rest before confronting Sparkrender, or if they flee from combat with Sparkrender and return after they’ve rested. Another possibility is that the characters drive
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
propel the flying vessels that the illithids used to travel between worlds. Now, the githyanki scour the worlds of the Material Plane in their versions of those craft. Their astral ships are ideal for
part in the inevitable battle that awaits the vessel at the end of its voyage. The rest of a ship’s crew is made up of warriors who manage the craft’s weapons and serve as lookouts. Astral Skiff An
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two-legged beasts, and one no-holds-barred “unchained” race. Many of the dinosaurs involved are juveniles, since fully grown versions can be too large and too difficult for riders to manage. The
successful DC 10 Constitution check at the end of this round or its speed is halved for the rest of the race. No initiative is involved. Riders can make their Animal Handling checks in any order, or all at
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them, lingering until their business is complete or they’re put to rest.
Ghosts typically appear as semitransparent versions of the creatures they were in life, though some bear evidence of the wounds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
most of her time in area W5, which serves as her studio. It contains moldy scraps of food, empty pots stained with colored paint, discarded brushes, and her easel, which is situated in front of a large
charmed, and magic can’t put her to sleep. She has darkvision out to a range of 60 feet. She speaks Common and Elvish. Instead of the Song of Rest trait, she has the Art Imitates Life action option
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
searching down the cistern wall, they find a heap of bricks on the bottom of the cistern. Searching upward from the discarded bricks leads them to the hole automatically. Pterafolk Nest A flock of twenty
time, 2d6 pterafolk (see appendix D) are present in the cave. The rest are out hunting, but they’ll return before nightfall. Treasure. In the back half of the cave are the bodies of two partially
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
feature, you can’t use it again until you finish a long rest. You can use this feature only once on any creature. Obviation is as much a philosophy as it is a practice. It’s not a good fit for those who
finish a long rest. Where You First Dabbled in Alchemy d8 Learning Experience
1 You traveled with a charlatan alchemist for years, until they were arrested for selling fake healing potions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
organized. A shelf holds a row of pots and pans. On one side of the fireplace, a cutting board and knife rest on a counter. Clean plates and utensils sit on a matching counter on the other side.
The
show up in Candlekeep. As reparations, she’s willing to surrender the original versions of Mazfroth’s Mighty Digressions, The Dark Hunger, and Fallen Tethyamar so that the characters can deliver them to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the closest table is growing, as are the floor boards beneath your feet. The entire inn is expanding — or maybe you’re shrinking. Assuming the rest of the inn is its usual size, by the time the effect
objects in it continue to move as if manipulated by creatures. Allow the characters some time to explore their new environment. They can use ropes to climb tables or chairs, avoid chunks of discarded food
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area Q4) to rest. The white wyrmlings Gelym and Tyzar perch outside the Bear’s Head Q3. Eggshells in Cells Characters who pass through the bear’s head portico step onto an icy ramp that ascends 5
, padlocks, and keys lie discarded on the floor outside them. Inside each cell are fragments of the shell of a bluish-white egg that must’ve been as large as a halfling. Any character who examines these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
unmoored from time and reality, appearing in different ages, in strange versions and configurations of domains, and even on worlds beyond the Domains of Dread. His lyrical accounts of his travels are
of Strahd. Mother Luba. The halfling Mother Luba is known for putting unquiet spirits to rest and transporting wayward souls through the Mists to their rightful homes. Those wicked spirits beyond her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Beasts. Dead Beasts periodically animate as Undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area. If Orcus dies, these effects fade
Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Aura of Death. This
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
power in a death tyrant, which can transform former slaves and enemies into undead servants. Zombies created by a death tyrant are used and discarded as needed. They stand guard at the entrances to the
aware of its existence finishes a long rest within 1 mile of the tyrant’s lair, roll a d20 for that creature. On a roll of 10 or lower, the creature is subjected to one random eye ray of the tyrant. If the death tyrant dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Patron is a Great Old One rolls a 1 or 20 on the d20 for an ability check, an attack roll, or a saving throw. The characters take a short or long rest in the region. A creature spends more than an hour
a rest in the region must succeed on a DC 12 Charisma saving throw, or it gains no benefit from finishing the rest. It instead finds strange scrawls, stacked stones, or its belongings arranged in